Scenario Bs still exist, but with no differences based on character. In the original you essentially get four playthroughs with enough differences to justify them. In this version you get two.
Yes Sir, this is another factor decline enablers conveniently ignore. Not that I am a fan of the concept. I would prefer just one lengthy meaty playthrough that is replayable on its own merit/sheer depth and complexity, but it's still a nice addition to the original RE which offered two distinct playthroughs of a campaign that's on the shorter side. This is just the same thing but x4.
Like with most cases like this, I would strongly suspect those that champion the remake do not have deep familiarity with the original version. That or are just dumb and blind. For example the UI is the laziest thing known to man and just copy-pasted from RE7. Sure it's still a valid choice but all the stylization from the original is gone, and that will be a reoccurring theme here. The music LOL, already discussed prior. The original is art, such a visual treat, while this is pretty for 3D it's still less appealing to look at and less contrasting colors. It's dull. A more subdued look, and less love put into each visual scene (as there is more overall to render because 3D, plus its a soulless remake anyway. a remake will always have less love and soul). Immersion and atmosphere could be good, but it is a combination of everything, music is a big factor here, and lol. Story is just weird as fuck, like you switch to Sherry in a laughable modern game stealth section in a rape house set in the past with no good context or connection to the events of the game for no fucking reason. The original Sherry segment I always would dread but this makes it look prestigious in execution by comparison. The original story and style was classic hollywood action-inspired badassery, packed with style in every aspect, and everything had purpose. It also had plenty emotion, from caring for Sherry and her tragic circumstances, Ada's betrayal (it's revealed early on her involvement with umbrella in the remake), witnessing desperate people like you get brutally killed or turn, and of course the beautiful music backing the entire thing. A peak cinematic game done right, and all that is just lost. Many important things are also cut, from the epic intro showing the state of the city and setting the tone and urgency of the situation, marshalling yard, half the lab (it's shorter and 100% linear), B scenarios, some guns, some music. Then there's the many misc. criticisms I have like unbelievable retarded behaviors* in cutscenes, no longer being able to investigate the environment, semi-frequent autosaves, Lickers are now dumb stealth minigames + had their iconic sound design removed, ...some of the new puzzles are modern game tier, like unlocking leons desk, it's just weird, intellectually lazy and not what the original would do.
Also, switching from cinematic FMV to in-engine cutscenes. Sure the consistency is a good thing in one respect, but STYLE is lost, and style is what the original 3 resident evil games had in droves. Also, it does something the original game never does: blatantly breaking the fourth wall AKA the ultimate immersion crime. It has this monkey toy hunt thing going on half way through the game and it takes you right out of the game like WTF?
Lastly, the horror. All the above and more (e.g no tank controls and fixed cameras, not that I think those are mandatory for horror games) combines into a not-scary experience.
*unbelievably retarded behaviours: in the original, there is a corpse in the first licker corridor, if you walk up to it and press the look/inspect button you get a description of what leon/claire sees. Here, you get a scripted forced cutscene where you walk up to the clearly fucked up body, GRAB ITS FACE and turn it, then back off in surprise when you see all the gruesome detail of its face. This is obviously just an excuse to show you the good work of the artist that made that cool 3D model. But it is tasteless and retarded in execution. This is a viral zombie outbreak for fuck sake, you don't just go up to random contorted bodies and start groping them.
Note you may often see me shit on realismfags but the context is important. What makes a realismfag a fag is desiring realism over game design. This isn't that, it's realism over showing off our cool 3D model and making the character look like an utter retard groping bodies/faces for no reason during a zombie apocalypse where things are very bitey.