SmartCheetah
Arcane
- Joined
- May 7, 2013
- Messages
- 1,102
If you're looking for more "Medieval" Roman segmentata armour, this image speaks for itself. Also, combine it with facemasks like these:
And you've got a badass looking armor.
Thanks SmartCheetah working on Roman sets after I finish the Greek ones and rest assured, got some ideas similar to that. Will show one off when it's done
Thanks SmartCheetah working on Roman sets after I finish the Greek ones and rest assured, got some ideas similar to that. Will show one off when it's done
I'm new to these forums and saw this thread am an interested in your game so far. I look forward to following your progress.
Dat magenta.
If you're looking for more "Medieval" Roman segmentata armour, this image speaks for itself. Also, combine it with facemasks like these:
And you've got a badass looking armor.
This looks better and better. Top job Bantichai
Nice, but I think you should bulk the upper torso a bit. These are too slender, too elfy, if you will.
Hey guys, so after nearly two years since I initially revealed Dead Monarchy, it is now ready to enter Early Access. After 7000+ hours, I am finally at the starting line.
View attachment 10803
You can wishlist the game at: https://store.steampowered.com/app/1037940/Dead_Monarchy/
Earlier upload from today was deleted for some reason.
What's with the color palette? Everything looks like mud.
I don't mean a technical detail--I am talking about an artistic decision. I only noticed it because of that picture with the guy on horseback in your post from yesterday. It has a touch of what looks like yellow ochre (I know it's digital), but otherwise the palette just looks like overmixed paint. In the exhibition videos you posted there is some color on the combatants, but the colors in the environments are very muted. I think this is not something you should ignore (even if it isn't a terribly high priority atm). If this is intentional, I hope you (or your art lead) rethink it.What's with the color palette? Everything looks like mud.
Do you mean the lighting in the town or even in the combat maps? If it's the town it's because I'm still optimizing lighting.