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Darkwood (Survival horror)

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
I still want an end game stretch. After the swamp there should be final stretch combat gauntlet to escape the woods that acts as a final boss and expend all those resources you've been hoarding. But nothing.

Tougher enemies you can get with the hard mode mod (night is brutal), night time focus you can get with the horde mode mod. Still, definitely not against more events added to the base game.
 

vota DC

Augur
Joined
Aug 23, 2016
Messages
2,319
I think that they were just alluding to old football anime called Captain Hawk/Tsubasa that was quite popular in polish TV back then.


It had a neverending soccer field that required hours to cross and mysterious soccer ball that become oval
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,519
Location
Hyperborea
When I was sick with Covid last year, I watched a Darkwood playthrough. Was extremely compelling. These guys had mad potential. Like tears in the rain.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Imagine watching playthroughs and not playing playthroughs. WTF is wrong with you? Covid got you in such a sissy state you can't even play vidja? :smug:
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,138
I never understood watching someone else play a game either, you can make exceptions for say watching a highly skilled or creative player doing something novel in game you might not even thought of but that's about it. An LP that takes just as much as time to consume as playing a game makes little sense to me.

I suppose if you just want to watch the story beats of a game whose gameplay you don't particularly enjoy it's alright.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
It's robbing yourself of peak home entertainment experiences, is what it is (if the game in question is very good, which Darkwood of course is).
 

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
I never understood watching someone else play a game either, you can make exceptions for say watching a highly skilled or creative player doing something novel in game you might not even thought of but that's about it. An LP that takes just as much as time to consume as playing a game makes little sense to me.

I suppose if you just want to watch the story beats of a game whose gameplay you don't particularly enjoy it's alright.
I guess its less stressful if it's a horror or horror-adjacent title.
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,906
https://store.steampowered.com/news/app/274520/view/3872597312412644054
Update 1.4
This update brings a ton of bugfixes and QoL changes.
It took us WAY longer than we anticipated, but the 1.4 update is finally here. It consists of a huge number of bug fixes, plus many QoL improvements.

This update is compatible with your existing save games, but if you want the best experience, we advise to start a new game (some bugs will still persist on save games from 1.3).

Changes and improvements
- Updated Unity version from 5.5.3 to 2021.3.30. This means less software and hardware conflicts, better performance and less crashes.
- Fixed the vast majority of known bugs. We couldn't fix them all though (but believe me, we tried!).
- Fixed many issues with newer Mac systems.
- Fixed many issues on Linux.
- Added Steam DRM on Windows. This DRM is added to pretty much every game on Steam and is nothing like the shitty Denuvo stuff that made DRM a trigger word. We need to add this to have no issues with Steam integration, please read up on it if you're concerned.
- Fixed achievements not unlocking for many players.
- Added better 4k support.
- Updated the UI in some places.
- Added the Automagical Save File Corruption Recovery System. If your saves get corrupted / deleted, the system will try to use the back ups without any input from your part.
- Added Steam Cloud support.
- Many performance improvements.
- If you have a key to open a door, the default action for this door will be to use the key, so you don't need to open up the context menu anymore.
- Some minor changes to the Prologue.
- Some general rebalancing, mostly in the second chapter.
- Added French localization.
- The gamepad control scheme and UI has received many improvements.

Reworked control bindings
Here are the Xbox One Controller bindings:
- Primary Action : A
- Aiming : LT
- Secondary attack: RB
- Run : B
- Vault : B
- Dodge: Right Stick Button
- Reload: Left Stick Button
- Inventory : Y
- Skill Menu: LB
- Player Menu: View Button
- Far look: RT
- Cycle: D-Pad Left
- Effects Cycle: D-Pad Right
- Open context menu: X

Changes for gamepad mode
- Player character auto jumps over objects while running.
- Objects selection has been reworked.
- Context menu has been reworked.
- Inventory: Objects selection has been reworked.
- Throwing objects mechanics have been reworked.
- Autorun has been removed.
- Inventory, Workshop, Saw : UI has been reworked.
- Added optional aim assist.

The full list of fixes and changes can be found here.

Thank you to everyone who helped out during the testing! You are all truly wonderful.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Making a small mod for this modern masterpiece.

Darkwood: Reoccuring Nightmare

Ideal for a replay to keep things engaging, this mod increases the difficulty the game offers slightly. For use with Normal, Hard or Nightmare Difficulty. Normal recommended for first timers.

1. 20% larger world generation of the individual biomes. Navigation will be much harder! See image below.
2. Slightly more random spawn free-roaming enemies encountered, as well as slighty more at the hideout during night segments.
3. EXP multiplier gained from the swamp oven is reduced a little.
4. Some enemies you may encounter earlier.
5. Dogs don't always drop meat.
6. A few enemies have recieved small buffs. See Below:

CHOMPER: +20% Health +20% Stamina
HUMAN: +20% Health +30% Stamina
DOG: +25% Health +25% Stamina
HUGE DOG: +25% Health +25% Stamina
SWAMPER: +20% Health +20% Stamina
BANSHEE: +10% Health N/A Stamina

If you have any requests, get them in now as I doubt I will be working on this for more than a week. Game is already close to perfection and my tools are limited.

20% Larger World Gen for each individual biome:

image.png
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Yes Sir. Already have some in.

You talking about the first hideout? I have implemented some more dangerous threats in the first two hideouts the more days that go by.
 

orcinator

Liturgist
Joined
Jan 23, 2016
Messages
1,776
Location
Republic of Kongou
You talking about the first hideout? I have implemented some more dangerous threats in the first two hideouts the more days that go by.
Checked the thread for my original post from 7 years ago:
My main disappointment is the lack of variety at night (especially in the forest where it almost always spawns two savages).
Game really would have benefited from a boss type enemy that might actually require you to use guns.
More harded enemies could work but if you have the spriting skills or a pocket spriter (and the game's flexible enough) then new enemy types would be way better.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
No new enemies intended. There should be enough enemy variety in the base game to resolve.

-Elk have good odds to gatecrash the first hideout from day 4 onwards. Also a very low chance to appear at any other hideout, but most common in the meadow. They are not hugely threatening but they are a resource sap, breaking doors and barricades like crazy and having high HP.
-After day 18, a centipede has a low chance of spawning in any of the first three hideouts.
-After day 11, Red Chompers can appear at lower tier hideouts (just one and low odds).
-New Scripted early days spawn of the Banshee.
-The following odds for any given spawned enemy to spawn an extra:

global::UnityEngine.Random.Range(0f, 1f) > 0.95f - (float)Singleton<Controller>.Instance.day * 0.01f

5% + 1% gained each day that goes by.
Then these odds are halved for the later two hideouts which are already pretty hard.
I probably need to exclude certain enemy types from this (x2 centipedes might be insane).

Untested right now and a work in progress so subject to change.

I could also do more: swampers make an appearance, random low chance for a herd of elk to come, or even a gang of villagers swarm the place Resident Evil 4 style, but some may take issue with the latter as they are human and not supposed to be out at night. Maybe I'll just do a rare event where it's a swarm of savages instead, like x3 the normal amount.
 
Last edited:

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,055
Some of the latest developments:

-Rolled back a lot of the retarded/compromised/casual changes introduced in the latest official update.
-It's not all difficulty changes. You start with +1 hotbar slots for better combat management and options. Considering adding more to the level up or weapon upgrade system also.
-Reduced trader rep gain for surviving a night in the first two hideouts.
 

Lagole Gon

Arcane
Patron
Joined
Nov 4, 2011
Messages
7,562
Location
Australia
Insert Title Here RPG Wokedex Codex Year of the Donut Pathfinder: Wrath
Darn, I really wanted to see that soccer game.

What a twist. You think they are a horror dev, turns out the only common element of their projects is late PRL vibe.

 

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