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KickStarter Darkest Dungeon AKA the Celerity Attention Whore Thread

Ivan

Arcane
Joined
Jun 22, 2013
Messages
7,757
Location
California
it is!

fuck this boss though. so tedious
9BC769497D9F40CFC8C3FB7EBE9543996161086A
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
As for Xulima, if by grind you mean enemies with lots of life but that don't hurt you?
No, I mean the EA/original release's way of handling random encounters, which got fairly ridiculous by mid-game. I believe one of the later patches made these encounters optional or greatly reduced.

I'm not sure what that was, honestly. I didn't find the game until a few months after it was released. Can you explain how it did work before?

Is it even possible to alter bandwidth for one unique IP to increase load times and sometimes redirect said IP to the Watch?

And even if it is possible, I don't think DU would even do that to punish let alone trolling an account.

EDIT:
The only reason people still "Derp about Derpest" is because 1)a certain person take the game too seriously 2) it's a fucking forum where people are supposed discuss about game. Heck many have shown their dissatisfaction about the game and it might be plausible that some people have just played it and just starting to discuss or shit about it. And then they see the thread is instead about an obsessed modder and just join on the fest.

It actually is possible, and other users have been trolled with it. Just, if they don't know what's going on everyone just snickers and feigns innocence, since I did catch that one I recognized what was happening immediately. I know for absolute certain this is happening because if I load the page in a different way it's just as responsive as it was before.

And as for the Derpest shit, well if you wanna troll about something troll about the dev/community.

Celerity, with all due respect, could I remember you that you thought that Fallout 3 was the blueprint for the whole franchise?
And you call us posers, ok.

I'm not familiar with one set of old PC games (when I've already made it clear that by the time I became a PC gamer, old PC games WERE old and I missed a lot of them). I then assumed the entire series was Bethesda trash because it's controlled by Bethesda now, and since that was all the info I needed I didn't investigate further. And then, instead of people quickly explaining that 1-2 are very different entities from 3-4, and that I made a reasonable but incorrect assumption they just went full retard for a while before I eventually forced that information out of them. So what is your fucking point? That I made a mistake? No shit sherlock, I've already admitted that. Meanwhile, I'm playing other hardcore games and most of you are obsessed with casual trash. At best you'll run a real game on the Casual difficulty. Even the so called minmaxers offer very questionable advice from what I've seen, so I can only conclude from this that most people here are not skilled in the RPG or tactical gaming fields. Which would be completely fine if you didn't carry on like you were the best gamers ever (which, incidently, is exactly what the Derpests do). Speaking of, assuming that popamole is named after the user with questionable optimization advice who mostly favors casual games instead of being a Fallout 3 cover shooter meme or whatever is what resulted in this watchwitzing.

there is a slight difference between him not having the knowledge about previous fallouts and assuming that its the same shit or at least similar, and codex fags preordering fallout4

:bro:

I don't necessarily want to bash Celerity, he's quite articulate, knows how to code; sure, he's a bit paranoid and aggressive, but it's not a problem.
But flinging shit at the walls in hope that it will stick is not really so entertaining, at least not for me... But well, Celerity, my good man, do as you wish; the codex is a haven for all misfits and crazies, you'll fit right in.
Just read Felipepe's book preview in the codex workshop section, it's a great way to catch up with the crpg's history.

Aggressive I'll grant you, but paranoid? After dealing with these fools for months? Every allegation I've made is one they've long proven is true. As for RPGs, aside from the Fallout shit (which is really just Underrail fans getting salty about an offhand comment), show me where I've made mistakes? You can't.
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
show me where I've made mistakes? You can't.

So I'm calling you out Angthoron. Remove this garbage that breaks the site for me so I can actually talk here. You can even keep the idiot tags if it makes you feel better about yourself, I don't give a fuck about petty insults on the Internet.

Regarding the tags, I wasn't the one to either suggest or put them on you, so keep your assumptions to yourself. In fact, I can't even put/remove tags on people. But hey, if you need a windmill to fight, I'll be here.

Nope, not a mistake. Baseless accusations are never mistakes.

Also I took a look at that Xulima mood for a good laugh. The man has a thread called "Accidental Genius" where he talks about his moments of brilliance. Modders...modders never change.

I know this is :deadhorse: but its fun while it lasts. I mean for Celerity this place is a wonderland, he has found the one place where he won't get banned unless he does some really stupid stuff (doxxing etc.) and given his need for attention he will probably be here for a long time, after all negative attention is still attention. But that will get blasé fast.

P.S. Naming your projects identically is and always will be dumb. Especially in the SEO age. Assuming you want to be found, confusing spiders is never good.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Accusing a site staff of something a site staff can do, but that particular member did not. Mistake. And I was talking about games.

As for the thread "Accidental Genius", such a thread does exist. However, if you were not a mouth breathing fuckwit, you would see that that thread is not look at me, I'm so awesome, it's more like hey, I made this mistake and it worked out anyways. It's called facetiously making fun of myself, and it's well in keeping with the "MaggotStress" tradition.

As for attention, it's you that wants attention and drama more than me. I quit responding and people tag me back in the thread, throw out more attacks, name the thread after me, do this watchwitz bullshit... If you're tired of hearing Derpest drama then quit making it because I only post when 1: Something new happens. 2: I must defend myself and I don't expect that many new things will happen given this game's history.

And if someone does find the dead mod for the dead game, well they can see what a clusterfuck it is, and it links on the current project so what's the problem?
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,507
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
As for the thread "Accidental Genius", such a thread does exist. However, if you were not a mouth breathing fuckwit, you would see that that thread is not look at me, I'm so awesome, it's more like hey, I made this mistake and it worked out anyways. It's called facetiously making fun of myself
I guess you are making fun of yourself for thinking such a thread topic makes fun of oneself. Very meta.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
I think the subject of the thread makes fun of myself. But I realize reading the words on your screen is difficult, so do keep flailing about and finding new, more tenous ways of twisting my words!
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Search Results
ten·u·ous
ˈtenyo͞oəs/
adjective
adjective: tenuous
very weak or slight.
"the tenuous link between interest rates and investment"
synonyms: slight, insubstantial, meager, flimsy, weak, doubtful, dubious, questionable, suspect;More
vague, nebulous, hazy
"a tenuous connection"
antonyms: convincing, strong
very slender or fine; insubstantial.
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synonyms: fine, thin, slender, delicate, wispy, gossamer, fragile
"a tenuous thread"

See also: Insinuating that I forgot a "u" somehow discredits me.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,507
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
Search Results
ten·u·ous
ˈtenyo͞oəs/
adjective
adjective: tenuous
very weak or slight.
"the tenuous link between interest rates and investment"
synonyms: slight, insubstantial, meager, flimsy, weak, doubtful, dubious, questionable, suspect;More
vague, nebulous, hazy
"a tenuous connection"
antonyms: convincing, strong
very slender or fine; insubstantial.
"a tenuous cloud"
synonyms: fine, thin, slender, delicate, wispy, gossamer, fragile
"a tenuous thread"

See also: Insinuating that I forgot a "u" somehow discredits me.
I'm sorry you insinuated that forgetting a "u" somehow discredits you.
 

Zanzoken

Arcane
Joined
Dec 16, 2014
Messages
4,064
So I've been playing the game. It's pretty fun.

I'm actually starting to enjoy it more too. Didn't realize until today that you could turn off corpses, which speeds up combat quite a bit. If only there was a way to get rid of some of the other grindy features -- things like food, obstacles, and curio interaction are just resource sinks that don't really add fun or meaningful difficulty.

Figuring out how to build and play each class is keeping it interesting for the moment. I'm going to avoid power-gaming and just try to use a mix of everybody.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
So I've been playing the game. It's pretty fun.
Yup it is
After giving into the hate with Celerity I thought it sucked too, but today I got stuck on babysitting duty with my nephew so I was between playing Darkest Dungeon on my laptop or watching Pepa Pig so
After the tutorial I found out you can turn off pretty much all the new "features" I disliked that they added from the previous builds like the corpses, heart attacks and extra stress from long battles
With those gone I have to say I have been enjoying the game a whole lot, yeah I it IS grindy and having the make at least 4 separate groups for each dungeon (and risking them getting killed in some random battle) is actually kind of fun, and coming up with all sorts of crazy party combinations is patt of the fun (an all leeper party would be unbeatable)
Right now my hellion, crusader, plague doctor and occultis party is pretty much unstoppable, but part of the fun is coming up with weird combinations
Sorry Celerity, guess you are on your own buddy
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Some, not all. But enjoy failing your Int check!
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Yeah I got to say, I'm having a reasonably fun time. I only tend to do a dungeon or two a day but it's a acceptable time killer. A little light sure but not outright bad by any means.

The recent changes seem to have made it a little easier as well, which helps as failing about 1/5 feels more right than the 1/3 I was hitting in the early access (though I'm still on the easy dungeons, I don't know if things get harder or easier later). I generally feel deaths have been my own fault of getting too cocky while I've also had some daring payoffs for pushing parties on the brink of collapsing to that one final room needed to get the reward. There's a decent risk-reward balance here.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I've been playing the release version for a bit, since I found that I had stayed away from the game long enough for my burn-out to largely vanish.
The early game seems to be made easier (again?), although it's more difficult to keep the Hamlet upgrades in sync with hero levels. As a result my chars are behind in terms of equipment and the veteran dungeons (hero level 3+) feel like quite the difficulty bump.
Overall gathering enough resources for the Hamlet upgrades is currently the main reason for grind in my game.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
Lol, killed the final boss with teh poisons/bleeds (because all other streamers use mark parties and I need to be cool). Worked like a charm - a 2x Plague Doctor, 1x Crusader & 1x Hellion wiped it out. DoTs are especially powerful there because of reason. However, after the boss ticked down from a huge final tick, the game didn't recognize this - the boss has died, the mission ended, but the game ending state wasn't enabled. Not that I care - I already have the video for my channel, that's all I need. But lol, anyways.

P.S. My successful final dungeon parties:

1st stage: Grave Robber-Grave Robber-Crusader-Jester. Jester spams solo, Robbers mostly lunge, Crusader is there for healing. Vestal would've been better, tbh, but even this squad worked rather fine.

2nd stage: 2x Houndmaster, 2x Abomination. probably most IMBA squad in the game atm, no effort at all. Aboms kill everything, masters are there mostly to keep their sanity up(though there's another reason why they're good in this mission).

3rd stage: Vestal-Man_at_Arms-Highwayman-Highwayman. The only level where I actually lost. Twice - once with Occultist-Jester-Leper-Leper, once with Houndmaster-Vestal-Hellion-Hellion. In my defence I'll say that I've started twitch streaming on this week and, surprisingly enough, long streams are kinda taxing. And, foolishly, I've done those two attempts at the 6th hour of the stream, so I was really tired and unconcentrated.

Obviously, this game doesn't forgive that - first time, I play haphazardly, forget to rest (when I totally could), my Leper is deathblowed from the first enemy attempt. Occultist dies when retreating (and that was a freaking good occultist). Second time is the same, only it's worse because I've rushed in without even learning the lessons from my failure. So my team is still not prepared and I play badly. Vestal gets overstressed, goes paranoid (which is icky as she's heavily implying she was raped in her teens), then gets deathblown. Houndmaster dies while covering the squad's retreat.

So this third team wasn't something I really wanted to send there - it was all I had left (and I had zero desire to grind more recruits). Still, it worked amazingly well. Kinda raised my opinon of MaA, I think.

4th stage: as I've said, 2x Plague Doctor-Crusader-Hellion. TBH, I expected to lose them so I've said mostly the chars whom I had in multiples - even after losing 2 doctors in this battle, I still have 1 remaining (for my tutorial, ofc). Still, it worked like a charm.

All in all, fun game. A bit too grindy in places, but that's why you play it in 10x speed Cheat Engine. Cures pretty much everything wrong about it.
 

ClaviculaZ

Novice
Joined
Jul 8, 2013
Messages
36
I've played the game for approximately 13 hours and 37 minutes and it actually reminds me of Disciples 2 in a number of ways. The atmosphere is mesmerizing and the art direction is more compelling than a naked goth girl, yet the mechanics appear as shallow as the latter. However, despite its apparent simplicity, the game is deceptively hard to master and the process of perfecting every single action is fun for most of the time. The grind is definitely there, but for aficionados of the game's general appeal, it's tolerable. On the other hand, it doesn't meet the expectations which it initially evoked and thus the disappointment of some is understandable. For people who aren't drawn in by the game's style, there are undoubtedly better games to play, whereas I'll probably end up with hundreds of hours on the clock.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Hellions, Jesters, Plague Doctors and Lepers are by far my favorite chars for boss battles, with the ability of the Hellions to attack the enemies right at the back a godsend against bosses or special enemies like the Collector, Jesters all around great support (although I still think they should have the option of partywide songs for stress relief or buffing) and Lepers with a few upgrades and trinkets for their so so aim are unstoppable.
Did you try pairing plague doctors with occultists Pope Amole? They are dot machines and with a competent tanky like the crusader and a long range char like the houndmaster they kick so much ass. I just tried that combo with a hellion houndmaster for a the necromancer and he went down in like 6 rounds by having the melee guys target him directly and the dots guys blighting and stunning his summons
 

Zombra

An iron rock in the river of blood and evil
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Joined
Jan 12, 2004
Messages
11,843
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Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I only tend to do a dungeon or two a day but it's a acceptable time killer.
Yeah, I keep thinking of it as a great "popcorn game" when I have a half hour to kill. I wouldn't sit down and play it for 4 hours.

I generally feel deaths have been my own fault of getting too cocky while I've also had some daring payoffs for pushing parties on the brink of collapsing to that one final room needed to get the reward. There's a decent risk-reward balance here.
I'm still at the start but have only had 1 or 2 deaths in several hours. Can fleeing ever fail? I just walk away if I have more than one guy at Death's Door.

Oh, and one other question: is there any control over what kind of missions are available? Each area only seems to have one option available at a time. I'm worried I'll advance all the areas so far that the noob missions will disappear forever.
 

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