Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

KickStarter Darkest Dungeon AKA the Celerity Attention Whore Thread

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
So I played a bit today finally. Game is OK, more or less as I remember it with some additions and polish. Sure it's grindy and didn't improve as much as I'd expect it to but its still fun for what it is. And yeah in the first 3 efforts I had to abandon once already. Thats cool
 
Self-Ejected

Ludo Lense

Self-Ejected
Joined
Nov 28, 2014
Messages
936
Well that was fun. Played for like 8 hours. Beat the Necro apprentice guy which is were I quit the last time. Nothing is really changed. It is still roll your dice and move your mice.

I really dislike how non-holistic the design in this game is. If you are surprised, your positions get shuffled. If you surprise them, their positions don't. Also the enemy always seem to have an attack or shift move no matter where they are which is highly annoying. On the whole it feels very artificial pretty much just like the progression. Get lvl 2 heroes, give them lvl 2 gear with lvl 2 skills and then do lvl 2 dungeons etc. Also I hate how they designed the stress/mental issues system, they get handed out like candy to the point that it almost feels like a joke.

But my biggest issue with this game that learning it just isn't engaging. I hate that you have a laundry list of creatures to kill from the very start. The whole early game is about running your fun little eugenics program to form the Ubermensch team and then start stomping (If I would restart the game I would probably try to invest as much as possible in the carriage now to get the op classes as fast as possible). All the meaningful choices in Darkest Dungeon are really made outside the dungeons, in this sense combat is more of a formality.

Still the art style is cool and the voice actor did an excellent job. 15 hours was for like 10 euros was okay ultimately.
 

Magellan

Augur
Joined
Sep 3, 2013
Messages
415
Location
Michigan
PC RPG Website of the Year, 2015
I had kickstarted this, but never tried the early access. Played for an hour tonight and I did enjoy it so far. The art-style, atmosphere, and voice acting are really cool. Of course, I haven't played enough to really see how the gameplay holds up.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
0nx52oz.png


If there are still any doubts about their vile corruption, let them be forever dispelled now. Blatant. Fucking. Censorship. Ya done derped, Derpest. Get Rekt. We're not letting you off the Hook. :mob:
 

Roqua

Prospernaut
Dumbfuck Repressed Homosexual In My Safe Space
Joined
Apr 28, 2004
Messages
4,130
Location
YES!
I played this game a for a little less than two hours a couple months ago and refunded. It could have been a good game but there is no character generation, has jrpg no-input meaningless character development, and nothing I look for in crpgs. I have no connection to any of my people. I don't want a throw away party. It would have been so much different if I could have created my party and the game had a much better rpg system that made me care if I leveled, and allowed me to control the level process. As it is now, this is not even a little rpg. It is a something I can't define but I know I don't like type of game with some extremely rpg-lite elements, but is certainly not a rpg.

I don't know what this trend is of people loving games that call themselves rpgs but they have next to no equipment slots, no real stats to speak of, and no character development. Having some extremely rpg-lite elements doesn't and never will make some weird type of game a rpg.

I hate to knock indie devs, but in this case they are hurting the crpg market just like console devs. Just taking games in a direction that goes against everything crpg fans want to promote, increase, and advance.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
Oh Reddit, will you ever quit being you? Answer: No.

https://www.reddit.com/r/Games/comments/41ysi2/anatomy_of_abusive_early_access_practices/

Here's what it said before it was shadowbanned in 10 minutes at 1 in the fucking morning:

Anatomy of Abusive Early Access Practices:

* Advertise game using grandoise, yet vague speech that promises everything and delivers nothing.

* Show game that looks very visually appealing for a short time.

* Attract large amounts of interest.

* Greatly exceed Kickstarter goal.

* Get large amounts of media attention.

* Develop for a while.

* Recruit absurd numbers of video content creators and have them all promote the game a week before release.

* Game, which still looks visually appealing attracts many, who generally do not watch for THAT long.

* Game is released in Early Access. As a result of all the video makers, large numbers of people buy the game, mostly because their favorite streamer liked it.

* Most people leave after a few hours, and don't see the problem. Many leave positive reviews on the way out, you know "10/10 GoTY" "10 hours." *never comes back*.

* Those who do not start seeing the fatal flaw. The game only looks ok for a few hours. After that you realize you're out of unique content, you realize the mechanics are shallow and one dimensional, and the game is nothing like what it is described as.

* Knowing this is exactly what Early Access is for, you post well reasoned criticisms on the forums. They are ignored.

* After a few months of this and slow development in general, a patch is released in which nearly every feature is contentious in some way.

* One of these features is used as a strawman, claiming that it's the only problem with the game as a means of dismissing the other, stronger criticisms.

* Criticisms such as the lack of a meaningful, coherent design direction, the fact the game was nothing like what it advertised itself as, the community censorship, the mismarketing, the deliberate promotion of hostility and aggression in their community all of which started very shortly after.

* The one feature most people get caught on is partially retracted as a result of negative media attention.

* Unfortunately, that reinforced the strawman, as now all problems with the game are optional, going by their narrative (even though this is still not true). Every other problem still remains and now has a convient shield.

* After several more months of slow development, more delays, and complete lack of any meaningful changes from the game's launch state (meaningful change meaning things that actually change how the game works or expand on it in a meaningful way... superficially different classes and areas do not qualify) as well as more of the aforementioned shady behavior the developers married the cause they were courting - namely, that tedium = difficulty, and deliberately introduced a lot more, as well as further reenforcing the already dominant dynamics. So instead of making the game difficult, they merely made it slow, while still easy and the same as ever.

* Around the same time, they finally got tired of the negative reviews that had been dominant for half a year, as they realized that even with more frequent and steeper discounts people were not being fooled, and indeed sales mostly just resulted in the negative reviews getting thousands of recommended votes from prospective buyers who looked around first.

* This was really hurting them during the holiday sale, as at that time the page was 100% strong negative.

* So the developers had the subreddit for their game manipulate votes, and they, being the self selected aggressive advertising sorts they were went along with this. This resulted in 100+ negative reviews being buried very quickly and 20+ positives being escalated just as quickly. This all happened 12/27 - 12/29.

* Not everyone is a fool, and a Steam user pointed this out, did his research, showed his work and spelled out exactly what the developers were doing. Naturally, he was censored, but only after being sworn at and insulted by the "civil and respectful community", in the dev's own words. He's not the only victim, there were dozens in July/August, but it was a recent example of a non aggressive person being censored just because they were against the game.

* A few weeks later, the game finally "releases", if you could call its release state that. It gets literally 600+ reviews, almost all positive within 24 hours. Most of these are from accounts who only wrote one review, who have very low hour counts, who own absolutely zero games on Steam including this one, or are not positively reviewing the game so much as they are negatively reviewing critics. Often, there is some combination of these.

* Meanwhile, one negative review quickly achieves prominence by virtue of spelling out everything. And by quickly I mean 2,500+ votes in the same 24 hours.

* As you can probably imagine, the shills were very offended by that. As you can also probably imagine, the review was mine, and I blocked around 60 people for death threats, suicide requests, general personal attacks and trolling, and otherwise being incapable of reasoned debate. I also got a few hundred that were more positive about the warning.

* As I'm sure you can also probably imagine, the developers were not happy with me. They never are, when anything makes them look bad. In the minds of **Red Hook Studios**, the makers of **Darkest Dungeon** everyone wrong with this game is my fault, even the stuff I have no power over, no connection with, or no real say in.

* Cue their latest, most ultimate, and least deniable censorship antics.

http://i.imgur.com/0nx52oz.png

As if it were not enough the developers perma ban people from the forums simply for being critical of the game (dozens in July/August, me in September, several more in December and January) and never ever touch supporters no matter how much they cross the line, they are now blatantly and obviously censoring reviews!

r/Games isn't controlled by Derpest, I don't think. And if they are I'm making Cadogan work overtime. :troll: It would absolutely explain the media silence though if this were bigger than them, and they damn sure aren't spending their 7 million dollars on bettering the game in any way...
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
I played this game a for a little less than two hours a couple months ago and refunded. It could have been a good game but there is no character generation, has jrpg no-input meaningless character development, and nothing I look for in crpgs. I have no connection to any of my people. I don't want a throw away party. It would have been so much different if I could have created my party and the game had a much better rpg system that made me care if I leveled, and allowed me to control the level process. As it is now, this is not even a little rpg. It is a something I can't define but I know I don't like type of game with some extremely rpg-lite elements, but is certainly not a rpg.
It's a dungeon crawler with a mostly linear progression. Which is a pity, since I wanted an RPG out of this game as well. However, to be fair, I took part in the KS due to the art style, atmosphere and the "stress management" premise. As such, the game works - if you play it in small bursts. It certainly has some mobile game sensibilities about it, and I do recall one of the updates mentioning a designer of theirs coming from mobile. That kinda set my expectations pretty low right away.

I don't know what this trend is of people loving games that call themselves rpgs but they have next to no equipment slots, no real stats to speak of, and no character development. Having some extremely rpg-lite elements doesn't and never will make some weird type of game a rpg.

I hate to knock indie devs, but in this case they are hurting the crpg market just like console devs. Just taking games in a direction that goes against everything crpg fans want to promote, increase, and advance.
Mobile market refugees. They had some very good ideas but I guess their most charismatic team member dragged them in the wrong direction or something.

What I hope for is that they learn their lesson from this, and when they make their next game, they take that knowledge with them.

And hey - I still had/have my fun with the game. It's decent for what it is, and it is pretty much exactly what I expected it to turn out.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
What I definitely can say is that while the game is good for what it is and pretty much what I expected it to be, there was an opportunity for something really good here but no risks were taken.
It all seems pretty straightforward and nothing "game changing" was added since I last played which is quite some months ago.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
I was hoping for more when I bought it during Early Access, but they missed the opportunity to really beat it into shape.
No idea if it's lack of time, lack of talent, whether they always wanted it to be the way it ended up (or a combination thereof).
Meh, it's ok for what it is and can be fun enough when played sparingly/for a couple of hours.
It's definitely "wait for a sale" material, though.
 

Pope Amole II

Nerd Commando Game Studios
Developer
Joined
Mar 1, 2012
Messages
2,052
After some testing, I must say that, despite being grindy (which is partially fixed by cheatengine 10x mode; yeah, the game plays totally fine on 10x) and somewhat shallow overall, the game has a rather nice strategic layer. The number of actually working party combinations is rather swell and it is quite pleasant to discover ways of making the seemingly useless/week abilities worth it.

Or just to understand the way the characters work and the overall flow of combat. Vestal-Jester-Vestal-Leper? Vestal-Plague-Highwayman-Highwayman? Plague-Plague-Abom-Hellion? Vestal-Grave-Grave-Jester? Yeah, Vestal-Jester combo is a bit OP, sure, but Jester in the first example of it and in the second one feels totally different - in the first he's an actual DD of the party, in the second he spams nothing but accuracy debuff. And he can be a buffbot/healbot in more traditionals parties too, of course. And that's only a small sampling - I'm just too lazy to write it all.

Their only flaw here is this stubborn (and stupid) attempt to pretend that healing is nothing but a secondary tool. Not only they failed at that (second position Vestal with profane&sacred scrolls +3x recovery charm means healing entire squad for 6-8 damage), but it puts too much weight on the regeneration characters and make all others much less attractive. You can play, for example, rushy mark parties, but the only thing they're good at is boss killing (and they don't really work in the darkest dungeons so it's optional bosses only, pretty much).

Stress is a bit easier as you mass criticals coupled with mass Photomania quirk can keep the worries at bay, but healing is much harder to replicate. It was better when food supply was unlimited, but alas, those days are gone.
 

Celerity

Takes 1337 hours to realise it's shit.
Village Idiot Possibly Retarded
Joined
Nov 20, 2015
Messages
1,096
No talent and "vision". Also, meme about overconfidence. No drunk man pic this time.

Edit: What's this popeamole junk about variety and balance? You do know standard damage spam bots beat the so called ultimate challenge right? Because nothing else but damage spam works because of, not in spite of the game?
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
No talent and "vision". Also, meme about overconfidence. No drunk man pic this time.

Edit: What's this popeamole junk about variety and balance? You do know standard damage spam bots beat the so called ultimate challenge right? Because nothing else but damage spam works because of, not in spite of the game?
Well, excuse us for not playing 1337 hours.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
No talent and "vision". Also, meme about overconfidence. No drunk man pic this time.

Edit: What's this popeamole junk about variety and balance? You do know standard damage spam bots beat the so called ultimate challenge right? Because nothing else but damage spam works because of, not in spite of the game?
Well, excuse us for not playing 1337 hours.

Can say what you want of celerity but why censoring his review , its the evidence theres something fishy going on. They do censor reviews and bury negative threads.You should remove the game from curator list if the staff has a shred of honesty left .
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
There's plenty of negative reviews that are not censored...and really they aren't even censoring it people can still see the review...they are merely locking it for edit because they see it as abusive. In essence, it's not being locked because he has a negative view of the game, it's that the developers are most likely sick and tired of this insane person who spends over a 1000 hours in their game and is literally going off the deep end attempting to hurt their company and the sales of their game. He's moved well passed someone upset that the game sucks (in their view) and wanting to give their feedback and warn other players, he is on a irrational and emotional crusade to bring them down in any way he can.

The dude is acting deranged, I don't think it's such a stretch that when you go from "dissatisfied customer" to "obsessed foaming at the mouth stalker" that at some point they just don't want to hear from you anymore or want you participating in their community.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
No talent and "vision". Also, meme about overconfidence. No drunk man pic this time.

Edit: What's this popeamole junk about variety and balance? You do know standard damage spam bots beat the so called ultimate challenge right? Because nothing else but damage spam works because of, not in spite of the game?
Well, excuse us for not playing 1337 hours.

Can say what you want of celerity but why censoring his review , its the evidence theres something fishy going on. They do censor reviews and bury negative threads.You should remove the game from curator list if the staff has a shred of honesty left .
Yes, and if company x has any shred of honesty left, they should fire Y because he dislikes minority z. Nice try at emotional blackmail, but you're not a hot chick so it won't work.

However, original recommendation is now outdated; I based it on impressions and possible expectations of the early EA builds, and now that full game has been released, it will be edited to reflect the end result.

Not sure what the deal is with the lock on the review, maybe it is updated daily or maybe there are other reasons, or maybe they're dicks or incompetent, fuck if I know. What I do know is that when Sensuki went on his crusade against PoE design, I actually followed his posts as they were passionate, factual and reasonable, even as his suggestions were repeatedly ignored. What I also know is that I'm not nearly as interested in reading Celery's posts, unfortunately. It's, like, we've heard your opinion already, guy, that's cool, relax, play a different game, you're not Peter Parker and the game didn't kill your uncle. Be like I TOLD YOU SO and move on.
 

Somberlain

Arcane
Zionist Agent
Joined
Mar 5, 2012
Messages
6,202
Location
Basement
There's plenty of negative reviews that are not censored...and really they aren't even censoring it people can still see the review...they are merely locking it for edit because they see it as abusive.

Flagging non-abusive reviews as abusive out of sheer butthurt is corrupt and dishonest behavior and it's a shady censorship tactic like moving critical threads into a retardo land style garbage subforum where potential customers won't see it. "We are not deleting it, we are just flagging it as trash or moving it so most people will be ignorant of its contents so it's not censorship!"

it's that the developers are most likely sick and tired of this insane person who spends over a 1000 hours in their game and is literally going off the deep end attempting to hurt their company and the sales of their game. He's moved well passed someone upset that the game sucks (in their view) and wanting to give their feedback and warn other players, he is on a irrational and emotional crusade to bring them down in any way he can.

The dude is acting deranged, I don't think it's such a stretch that when you go from "dissatisfied customer" to "obsessed foaming at the mouth stalker" that at some point they just don't want to hear from you anymore or want you participating in their community.

You can't ban or censor unpleasant critics just because they are persistent, if they are not engaging in genuine harassment or abuse. Dropping unpleasant truth bombs is not abuse and if you can't deal with that, you should not be selling products for money. Otherwise you are a dishonest dick who doesn't deserve money or support.

That said, I don't hate Darkest Dungeons. I think it's just boring and shallow and such great visuals deserve a much better game.
 

Neanderthal

Arcane
Joined
Jul 7, 2015
Messages
3,626
Location
Granbretan
Course Celeritys review is abusive, hes played over a thousand hours on a game he detests, blokes obviously abusing imsen in a masochistic frenzy an devs are just trying to elp im.
 

Renevent

Cipher
Joined
Feb 22, 2013
Messages
925
There's plenty of negative reviews that are not censored...and really they aren't even censoring it people can still see the review...they are merely locking it for edit because they see it as abusive.

Flagging non-abusive reviews as abusive out of sheer butthurt is corrupt and dishonest behavior and it's a shady censorship tactic like moving critical threads into a retardo land style garbage subforum where potential customers won't see it. "We are not deleting it, we are just flagging it as trash or moving it so most people will be ignorant of its contents so it's not censorship!"

it's that the developers are most likely sick and tired of this insane person who spends over a 1000 hours in their game and is literally going off the deep end attempting to hurt their company and the sales of their game. He's moved well passed someone upset that the game sucks (in their view) and wanting to give their feedback and warn other players, he is on a irrational and emotional crusade to bring them down in any way he can.

The dude is acting deranged, I don't think it's such a stretch that when you go from "dissatisfied customer" to "obsessed foaming at the mouth stalker" that at some point they just don't want to hear from you anymore or want you participating in their community.

You can't ban or censor unpleasant critics just because they are persistent, if they are not engaging in genuine harassment or abuse. Dropping unpleasant truth bombs is not abuse and if you can't deal with that, you should not be selling products for money. Otherwise you are a dishonest dick who doesn't deserve money or support.

That said, I don't hate Darkest Dungeons. I think it's just boring and shallow and such great visuals deserve a much better game.

I disagree, it reads very abusive and borders on derangement. Not that I don't agree with some of the criticism, because I do, but it's far beyond a critical (or even angry) review. Beyond that, it's not just his review I'm sure the devs are also considering his conduct elsewhere (steam forum, for instance) and are just sick of his shit.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,662
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
"A stylish and atmospheric party-based dungeon crawler with light RPG elements and stress mechanics. Gets repetitive after 1000 hours, so don't overdo it"

:lol:

FYI I'm okay with deleting it. Roguelites aren't exactly the Codex's thing anyway
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
"A stylish and atmospheric party-based dungeon crawler with light RPG elements and stress mechanics. Gets repetitive after 1000 hours, so don't overdo it"

:lol:

FYI I'm okay with deleting it. Roguelites aren't exactly the Codex's thing anyway
Eh, maybe once nobody cares it's there. Why remove it when it's still generating butthurt?
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
For your own sake Celerity, uninstall the game, go to the gym, read some Plato, go on a week long camping trip, drive to the other end of the country and back whatever man because this seems to be poisoning you. Think what you could have done with even half the time you spent on a game you claim to hate.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom