Shaewaroz
Arcane
The troll should not just be an inside joke, it should also be enjoyable character for the people who don't know anything about RPG Codex. So here are some ideas how The Codex Troll™ could become a meaningful and memorable character:
- Make him have a story arc. If he can be encountered multiple times, his character should change somehow based on the player interaction.
- Make him have a mission. Something he really wants to achieve. He could for instance tell about his dream project, a Book of Magick, that he's yet to finish, and that will bring back "The Golden Age". Player can then help him try to accomplish this goal. Trying to help the troll would however be extremely frustrating and annoying.
- Make his quest something that can be completed. The reward doesn't have to be anything significant, but the player will nonetheless feel a sense of closure and accomplishment.
- The encounter with the troll should give a reward of some kind. Maybe after multiple encounters the player could actually help the troll to finish writing The Book of Magick and learn the spell. The spell could be completely underwhelming (heal 1 hp, summon a tiny turtle) but have some completely over the top spell effects. This kind of story sticks with people - the unfortunate, annoying but also passionate troll who gave the player a completely useless spell and some good laughs. If the encounter with the troll gives no reward at all, no one will ever bother to interact with it.
- If the player pickpockets the troll, he will obtain "The Unfinished Grimoire", which only contain nonsensical scribble and is worth next to nothing.
- If the player attacks the troll, he will attempt to flee, complaining how battles used to be much better in the old days.
- The troll doesn't like how no one has any principles anymore; how knowledge is been dumbed down and how laws of the realm have been balanced not to offend anyone. He swears that once completed, his Book of Magick will change everything.
- After the Book of Magick is completed and the troll leans that his magnum opus was a complete failure, he first starts to blame the player for the failure. After awhile he however realizes that at least he finished the darn gam- I mean Book of Magick. He realizes that even though the spell is not perfect, there's inherent value in striving towards perfection and learning from one's mistakes. And thus the troll character act will come to an end and The Codex can finally experience, at least indirectly, what it might feel like if The Book of Magick was actually finished instead of been delayed to infinity.
- Make him have a story arc. If he can be encountered multiple times, his character should change somehow based on the player interaction.
- Make him have a mission. Something he really wants to achieve. He could for instance tell about his dream project, a Book of Magick, that he's yet to finish, and that will bring back "The Golden Age". Player can then help him try to accomplish this goal. Trying to help the troll would however be extremely frustrating and annoying.
- Make his quest something that can be completed. The reward doesn't have to be anything significant, but the player will nonetheless feel a sense of closure and accomplishment.
- The encounter with the troll should give a reward of some kind. Maybe after multiple encounters the player could actually help the troll to finish writing The Book of Magick and learn the spell. The spell could be completely underwhelming (heal 1 hp, summon a tiny turtle) but have some completely over the top spell effects. This kind of story sticks with people - the unfortunate, annoying but also passionate troll who gave the player a completely useless spell and some good laughs. If the encounter with the troll gives no reward at all, no one will ever bother to interact with it.
- If the player pickpockets the troll, he will obtain "The Unfinished Grimoire", which only contain nonsensical scribble and is worth next to nothing.
- If the player attacks the troll, he will attempt to flee, complaining how battles used to be much better in the old days.
- The troll doesn't like how no one has any principles anymore; how knowledge is been dumbed down and how laws of the realm have been balanced not to offend anyone. He swears that once completed, his Book of Magick will change everything.
- After the Book of Magick is completed and the troll leans that his magnum opus was a complete failure, he first starts to blame the player for the failure. After awhile he however realizes that at least he finished the darn gam- I mean Book of Magick. He realizes that even though the spell is not perfect, there's inherent value in striving towards perfection and learning from one's mistakes. And thus the troll character act will come to an end and The Codex can finally experience, at least indirectly, what it might feel like if The Book of Magick was actually finished instead of been delayed to infinity.
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