Me and the boys questing for the legendary Legs of Vecna so that homie can once again walk among the living.Thus the brave adventurers failed the quest:
Me and the boys questing for the legendary Legs of Vecna so that homie can once again walk among the living.Thus the brave adventurers failed the quest:
No its more like they hate white skin, specially men white skin of a certain age.I see they like violet skin color.
is a burden watching this slanderous episode unfold. And it was done without one bat of the eyelash, a WotC fate accompli, done in such an assumptive manner as if they wield the holy articles on morality which they enact with their reprehensible judge, jury and executioner demeanor
Which sounds a hell of a lot like "I'm contemplating a lawsuit"Robilar may be a little aged, but he’s not dead yet. You have made a permanent enemy of many you stupid Coastal Wizards. Let’s see how many real magic cards you hold besides illusory ones; for this battle, neither sought after nor wanted by me and the others, is just beginning.
May be legal CYA. On June 26 Robert Kuntz (who would be included in the statements made in the book that the OG creators were all kinds of ists and isms) made a post noticing the shit WotC was saying about OD&D devs and said that as the last remaining of the original creators
is a burden watching this slanderous episode unfold. And it was done without one bat of the eyelash, a WotC fate accompli, done in such an assumptive manner as if they wield the holy articles on morality which they enact with their reprehensible judge, jury and executioner demeanorWhich sounds a hell of a lot like "I'm contemplating a lawsuit"Robilar may be a little aged, but he’s not dead yet. You have made a permanent enemy of many you stupid Coastal Wizards. Let’s see how many real magic cards you hold besides illusory ones; for this battle, neither sought after nor wanted by me and the others, is just beginning.
Which sounds a hell of a lot like "I'm contemplating a lawsuit"
4. Make it purple."It took it's inspiration from proto-Renaissance and medieval religious art"
Actual art direction:
- Put a chick in it.
- Make it gay.
- Make is laaaame.
Can't wait to play corporate approved my bipoc orc wizard that sits on xer wheelchair all day longThe thing about racial stat bonuses is that it's lose / lose no matter how they go about it. Stat allocation at the end of the day was never and probably should not be restrained by choice of race and forcing the issue resulted in min-maxing races.
The rise of orc wizards that dump STR is worrying. However it's completely fair on the other hand for a DM to rule that a specific stat allocation doesn't make sense for a particular race if he wants to go for a particular campaign setting.
1st Ed got it right by restricting classes that a race can be. It solved a lot of the race/class min-maxing.The thing about racial stat bonuses is that it's lose / lose no matter how they go about it. Stat allocation at the end of the day was never and probably should not be restrained by choice of race and forcing the issue resulted in min-maxing races.
The rise of orc wizards that dump STR is worrying. However it's completely fair on the other hand for a DM to rule that a specific stat allocation doesn't make sense for a particular race if he wants to go for a particular campaign setting.
3.x style class advancement + racial limitations on classes would solve that problem.Original Dungeons & Dragons had it right by restricting dwarves to being fighting-men,hobbitshalflings to being fighting-men, and elves to being multi-classed fighting-men / magic-users. Gary Gygax blundered horribly in Advanced Dungeons & Dragons by permitting a variety of multi-classing possibilities for demi-humans, especially elves and half-elves. Power-hungry AD&D players could opt for an elven fighter/magic-user/thief or a half-elf cleric/fighter/magic-user; even the two-class combinations were overpowered, with the only limitation that the player-character would eventually reach level limits in each class (except thief, which was unlimited in advancement for all but half-orcs).
d&d 3.x is one of the reasons why i enjoy NWN so much3.x style class advancement + racial limitations on classes would solve that problem.Original Dungeons & Dragons had it right by restricting dwarves to being fighting-men,hobbitshalflings to being fighting-men, and elves to being multi-classed fighting-men / magic-users. Gary Gygax blundered horribly in Advanced Dungeons & Dragons by permitting a variety of multi-classing possibilities for demi-humans, especially elves and half-elves. Power-hungry AD&D players could opt for an elven fighter/magic-user/thief or a half-elf cleric/fighter/magic-user; even the two-class combinations were overpowered, with the only limitation that the player-character would eventually reach level limits in each class (except thief, which was unlimited in advancement for all but half-orcs).
Original Dungeons & Dragons had it right by restricting dwarves to being fighting-men,hobbitshalflings to being fighting-men, and elves to being multi-classed fighting-men / magic-users. Gary Gygax blundered horribly in Advanced Dungeons & Dragons by permitting a variety of multi-classing possibilities for demi-humans, especially elves and half-elves. Power-hungry AD&D players could opt for an elven fighter/magic-user/thief or a half-elf cleric/fighter/magic-user; even the two-class combinations were overpowered, with the only limitation that the player-character would eventually reach level limits in each class (except thief, which was unlimited in advancement for all but half-orcs).