J1M
Arcane
- Joined
- May 14, 2008
- Messages
- 14,739
The flaw in this logic is that the wildly popular 5e has those same elements. It just renamed them. Also, casters regain spells after a long rest in 3.5 too, so that's quite the tricky line to walk between "extremely popular" and "refused on principle" according to your theory.The issue with this applied to 4e is that most people who actually played it (earnestly, not by trying to prove something or purposely ignoring entire chapters of the rules) enjoyed it.Why would anyone try 4e? There are much better board games in the market.
I told my GM a lot of people say DND 5e is bad. He said "who? go on reddit, people love it".
I said "I hang around places where people say they're proud of never having even touched 4 and 5e". He says "well, see? they haven't even tried it, how would they know".
I didn't even answer anything. It's the whole "should you try shit to make sure it tastes bad" argument. The more I play with this DM, the more I learn to just stay silent.
The majority of criticisms in contemporary reviews and forum discussions about 4e are factually wrong.
Every aspect of 4e is geared towards a board game rather than an RPG. Stuff like "per encounter" and "per day" abilities, being able to change your abilities by re-specing in level ups, etc. That stuff doesn't make any sense in whatever imaginary world you can conceive, unless it is specifically made to look like a "game world". Most people, on seeing this stuff, won't even try to play because that is a completely different idea than even 3e. 3e was focused on builds, but they were still supposed to exist in a world where you could, in theory, attempt anything. Character abilities still were supposed to be aspects of the setting rather than simply actions the game allowed you to do. So even people who really liked 3e would be put off by 4e. Yeah, I never tried 4e, and I don't intend to. If I wanted to, I would look for someone to play Gloomhaven with instead, which seems more interesting anyway.
I have a different theory: almost every reason people give about why they never gave 4e a fair shot is a rationalization. The real reason is poor choices in terms of character artwork and book layout by the new senior art director, Stacy Longstreet. I would go so far to say as every artistic decision made except for the visual language on the book spines was some form of a mistake.
Other contributing 4e missteps include: releasing a new edition during a time of economic downturn and trying to drastically alter existing settings, thereby giving people lore reasons to reject the ruleset.
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