EXCITING news from WotC's new announcement and errata, "
Leveling Up Our Creative Process: Learnings From Spelljammer"!
Harmful Content
If we discover that something we created is harmful or hurtful to fans, we correct it. Then we identify how it happened and how to do better in the future.
The first printing of Spelljammer: Adventures in Space included two pieces of content that fans correctly flagged as offensive. The first is an illustration of a hadozee bard that resembles offensive minstrelsy materials and other racist depictions of Black people. The second is a paragraph about hadozees that reinforces harmful real-world stereotypes. Future reprints will omit both the illustration and the offensive text, neither of which had been reviewed by cultural experts.
Inclusion Reviews
In the weeks since fans flagged the offensive content in Spelljammer, we in the D&D Studio have been building and testing a new inclusion-review process. Inclusion reviews ensure our games are inclusive and welcoming for all players.
Previously, inclusion reviews were done at the discretion of the Product Lead, who identified which pieces of a product needed an outside inclusion review. The studio’s new process mandates that every word, illustration, and map must be reviewed by multiple outside cultural consultants prior to publication.
While the D&D team is racially, ethnically, gender, and cognitively diverse, we don’t want our marginalized employees to be burdened with the task of reviewing content for cultural competency. That’s why we leverage the expertise of outside cultural consultants.
The D&D team has decided that going into the future, every word, illustration, and map will receive review by multiple cultural consultants. I am especially relieved to learn that maps will undergo this inclusion-review process; WotC has a long history of offensive maps including racism, sexism, anti-semitism, and microaggressions, while avoiding any maps that represent people of colour or gender diversity. Maps are one of the main ways systemic racism expresses in D&D today. Fortunately, their team is now cognitively diverse enough to correct all of this, or at least to understand they need to hire cultural experts who can help, since their marginalised team might be traumatised if they had to do it themselves.
You have to view the
errata PDF linked to see the positive impact this is already having:
- The word "golem" has been stripped completely from the Spelljammer books. This anti-semitic word is probably not going to be used anymore in the future, and likely golems will no longer be called such in the One D&D Monster Manual.
- The word "blind" has been replaced and is not going to be used anymore except to refer to disability. Offensive abilities on monsters such as "Blinding Eyes" and "Blinding Brilliance" have been renamed.
- The word "priest" is no longer used in the name of an evil enemy or to refer to it. Hopefully, this word is never used to refer to evil in any WotC products again.
Very good changes lately! Though I had expected the G-word to be dropped at some point when Jeremy Crawford said they'd stop using the word "phylactery" back when they released a Vecna statblock that avoided using that slur. The cognitively diverse blind orthodox Jewish rabbi at my table is going to be very happy. This game that used to be about killing evil Jewish liches and their golems and giving disabilities to Black orcs and drow is for everyone now.