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D&D 5E Discussion

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
32,042
(...snip) And never, I repeat NEVER cast wish in the realms of dread.
Without a lawyer, you mean.

Even if you can make the perfect wish which can't be messed around, the dark powers have the power to just make it not work or delay it. The DM is encouraged to make the wish fail or delay the wish till he can find a way to corrupt the wish. Also such spells draw attention of dark powers, which can lead to nasty curses and corruption...

Every freaking thing you can do in Ravenloft, with the possible exception of dying, draws attention of the dark powers. Also, encouragement be damned, if the DM can't corrupt your wish and just decide to fail it or ignore the wording, that is cheating. If you don't want to give the players even the possibility of making a wish, then don't give them the spell, don't present it and then cheat if they win.

The whole point of Ravenloft campaign setting is that everyone there are subjects of mysterious dark powers which toys with negative emotions of everyone involved. Including the dark lords.
  • Strahd will never get the love of Tatiana
  • Meredoth will never complete his research
  • Ankhtepot will never fell the pleasure of live again
  • Jacqueline Renier will be forever cursed with lycanthropy
  • Hazlik will never learn a new spell or become stronger
  • Elena Faith-hold will never get her paladin's powers back
The dark lords are nobles with his own domains and subjects? Yes, but at the same time they are prisoners forced to live under constantly cycles of frustration and torment. Only Vecna managed to escape the dark powers canonnically speaking.

It is AD&D. The point is to try to beat them.

b-but think about poor dark lords fee-fees!
 

RangerBoo

Arcane
Joined
Dec 13, 2016
Messages
723
Location
The Homeless Paradise of Washington State

This is how you know that a company doesn't care about the product they are making and believe that fans are just stupid brainlets that will buy whatever shit you push out of your ass. This is also how you know that a company has no respect whatsoever for stuff made in the past and in fact actually hate it and think they can do better. How did that go for Amazons Rings of Power WotC and Hasbro?
 

RangerBoo

Arcane
Joined
Dec 13, 2016
Messages
723
Location
The Homeless Paradise of Washington State
Why don't you want to join forces with the Knights of Somalia? :M
This just makes me curious over how many spelling errors will be in the final product. This truly shows that WotC does not care whatsoever about their products and their quality and believes that fans are just mindless consoomer retards that will buy anything. This might not be the best mindset to have in this economy.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
Why don't you want to join forces with the Knights of Somalia? :M
This just makes me curious over how many spelling errors will be in the final product. This truly shows that WotC does not care whatsoever about their products and their quality and believes that fans are just mindless consoomer retards that will buy anything. This might not be the best mindset to have in this economy.
Why not? HBS got away with it in their game, to the clapping and cheering of the cunts here in the Codex led by infinishit.
 

Non-Edgy Gamer

Grand Dragon
Patron
Glory to Ukraine
Joined
Nov 6, 2020
Messages
17,656
Strap Yourselves In
In fairness, this was probably some social media intern who has no idea what's going on. I'm more offended by the art than the misspellings.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
In fairness, this was probably some social media intern who has no idea what's going on. I'm more offended by the art than the misspellings.

That was art? Wow Larry Elmore and the original TSR artists are spinning in their graves over this travesty.
That would be quite an accomplishment for Larry Elmore, who is still alive. :M Keith Parkinson and Jim Holloway have both passed away, as have David Trampier, David C. Sutherland III, and probably a few more of the early D&D/AD&D artists.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,244
Location
São Paulo - Brasil
In fairness, this was probably some social media intern who has no idea what's going on. I'm more offended by the art than the misspellings.

That was art? Wow Larry Elmore and the original TSR artists are spinning in their graves over this travesty.
That would be quite an accomplishment for Larry Elmore, who is still alive. (...)
Well... technically, it is easier to spin in your grave if you are still alive.
 

udm

Arcane
Patron
Joined
Aug 14, 2008
Messages
2,903
Make the Codex Great Again!
https://www.wargamer.com/dnd/dragonlance-5e-war-designer-comments

When asked how Dragonlance: Shadow of the Dragon Queen will address the trauma inherent in war, Schneider told Wargamer “this is not something we provide rules for.” “There is not a stress mechanic in the game; if you want to explore that in-depth, that is for you and your party to talk about and decide”, he says. “Beyond that, as part of the narrative, in no way do we present war as a fun, exciting time for knights and heroes.

Schneider also co-led Radiant Citadel along with Ajit George. When discussing Radiant Citadel, George told Wargamer in an interview, “I find that stories are often based on war, and then we glorify war, and I have some real problems with the glorification of war.”

lmaoooooo :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,936
Just play an RPG that does have stress mechanics, like Call of Cthulhu.
I know,right?
sanity-is-overrated-meme.jpg
 
Self-Ejected

MajorMace

Self-Ejected
Patron
Joined
May 6, 2018
Messages
2,008
Location
Souffrance, Franka
There's a third part d&d5e called Fateforge which features modular rules, and one of these is lovecraftian horror and sanity management. I never tried it but I liked the idea. Their setting is pretty well done as well from what i've heard.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,140
https://www.wargamer.com/dnd/dragonlance-5e-war-designer-comments

When asked how Dragonlance: Shadow of the Dragon Queen will address the trauma inherent in war, Schneider told Wargamer “this is not something we provide rules for.” “There is not a stress mechanic in the game; if you want to explore that in-depth, that is for you and your party to talk about and decide”, he says. “Beyond that, as part of the narrative, in no way do we present war as a fun, exciting time for knights and heroes.

Schneider also co-led Radiant Citadel along with Ajit George. When discussing Radiant Citadel, George told Wargamer in an interview, “I find that stories are often based on war, and then we glorify war, and I have some real problems with the glorification of war.”

lmaoooooo :lol::lol::lol::lol::lol::lol::lol::lol::lol::lol::lol:
Rather play the original Dragonlance wargame DL11 Dragons of Glory than anything released by the WotC/Hasbro pretenders.

dl-dl11.jpg
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
EXCITING news from WotC's new announcement and errata, "Leveling Up Our Creative Process: Learnings From Spelljammer"! :-D

Harmful Content​

If we discover that something we created is harmful or hurtful to fans, we correct it. Then we identify how it happened and how to do better in the future.

The first printing of Spelljammer: Adventures in Space included two pieces of content that fans correctly flagged as offensive. The first is an illustration of a hadozee bard that resembles offensive minstrelsy materials and other racist depictions of Black people. The second is a paragraph about hadozees that reinforces harmful real-world stereotypes. Future reprints will omit both the illustration and the offensive text, neither of which had been reviewed by cultural experts.

Inclusion Reviews​

In the weeks since fans flagged the offensive content in Spelljammer, we in the D&D Studio have been building and testing a new inclusion-review process. Inclusion reviews ensure our games are inclusive and welcoming for all players.

Previously, inclusion reviews were done at the discretion of the Product Lead, who identified which pieces of a product needed an outside inclusion review. The studio’s new process mandates that every word, illustration, and map must be reviewed by multiple outside cultural consultants prior to publication.

While the D&D team is racially, ethnically, gender, and cognitively diverse, we don’t want our marginalized employees to be burdened with the task of reviewing content for cultural competency. That’s why we leverage the expertise of outside cultural consultants.
The D&D team has decided that going into the future, every word, illustration, and map will receive review by multiple cultural consultants. I am especially relieved to learn that maps will undergo this inclusion-review process; WotC has a long history of offensive maps including racism, sexism, anti-semitism, and microaggressions, while avoiding any maps that represent people of colour or gender diversity. Maps are one of the main ways systemic racism expresses in D&D today. Fortunately, their team is now cognitively diverse enough to correct all of this, or at least to understand they need to hire cultural experts who can help, since their marginalised team might be traumatised if they had to do it themselves.

You have to view the errata PDF linked to see the positive impact this is already having:
  • The word "golem" has been stripped completely from the Spelljammer books. This anti-semitic word is probably not going to be used anymore in the future, and likely golems will no longer be called such in the One D&D Monster Manual.
  • The word "blind" has been replaced and is not going to be used anymore except to refer to disability. Offensive abilities on monsters such as "Blinding Eyes" and "Blinding Brilliance" have been renamed.
  • The word "priest" is no longer used in the name of an evil enemy or to refer to it. Hopefully, this word is never used to refer to evil in any WotC products again.
Very good changes lately! Though I had expected the G-word to be dropped at some point when Jeremy Crawford said they'd stop using the word "phylactery" back when they released a Vecna statblock that avoided using that slur. The cognitively diverse blind orthodox Jewish rabbi at my table is going to be very happy. This game that used to be about killing evil Jewish liches and their golems and giving disabilities to Black orcs and drow is for everyone now.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,318
Location
In the ether
Strap Yourselves In Codex Year of the Donut
EXCITING news from WotC's new announcement and errata, "Leveling Up Our Creative Process: Learnings From Spelljammer"! :-D

Harmful Content​

If we discover that something we created is harmful or hurtful to fans, we correct it. Then we identify how it happened and how to do better in the future.

The first printing of Spelljammer: Adventures in Space included two pieces of content that fans correctly flagged as offensive. The first is an illustration of a hadozee bard that resembles offensive minstrelsy materials and other racist depictions of Black people. The second is a paragraph about hadozees that reinforces harmful real-world stereotypes. Future reprints will omit both the illustration and the offensive text, neither of which had been reviewed by cultural experts.

Inclusion Reviews​

In the weeks since fans flagged the offensive content in Spelljammer, we in the D&D Studio have been building and testing a new inclusion-review process. Inclusion reviews ensure our games are inclusive and welcoming for all players.

Previously, inclusion reviews were done at the discretion of the Product Lead, who identified which pieces of a product needed an outside inclusion review. The studio’s new process mandates that every word, illustration, and map must be reviewed by multiple outside cultural consultants prior to publication.

While the D&D team is racially, ethnically, gender, and cognitively diverse, we don’t want our marginalized employees to be burdened with the task of reviewing content for cultural competency. That’s why we leverage the expertise of outside cultural consultants.
The D&D team has decided that going into the future, every word, illustration, and map will receive review by multiple cultural consultants. I am especially relieved to learn that maps will undergo this inclusion-review process; WotC has a long history of offensive maps including racism, sexism, anti-semitism, and microaggressions, while avoiding any maps that represent people of colour or gender diversity. Maps are one of the main ways systemic racism expresses in D&D today. Fortunately, their team is now cognitively diverse enough to correct all of this, or at least to understand they need to hire cultural experts who can help, since their marginalised team might be traumatised if they had to do it themselves.

You have to view the errata PDF linked to see the positive impact this is already having:
  • The word "golem" has been stripped completely from the Spelljammer books. This anti-semitic word is probably not going to be used anymore in the future, and likely golems will no longer be called such in the One D&D Monster Manual.
  • The word "blind" has been replaced and is not going to be used anymore except to refer to disability. Offensive abilities on monsters such as "Blinding Eyes" and "Blinding Brilliance" have been renamed.
  • The word "priest" is no longer used in the name of an evil enemy or to refer to it. Hopefully, this word is never used to refer to evil in any WotC products again.
Very good changes lately! Though I had expected the G-word to be dropped at some point when Jeremy Crawford said they'd stop using the word "phylactery" back when they released a Vecna statblock that avoided using that slur. The cognitively diverse blind orthodox Jewish rabbi at my table is going to be very happy. This game that used to be about killing evil Jewish liches and their golems and giving disabilities to Black orcs and drow is for everyone now.

Good thing I have the originals and Wizards of the Woke can go fuck themselves.
 

Grim Monk

Arcane
Joined
Nov 7, 2011
Messages
1,218
I would say that WotC should hurry up and rename the game to "Sugarcoat & Sanitizer"...

But the "Inclusion Reviewers" will probably flag that as "offensive to people suffering from Diabetes and/or Germophobia!"
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
EXCITING news from WotC's new announcement and errata, "Leveling Up Our Creative Process: Learnings From Spelljammer"! :-D

Harmful Content​

If we discover that something we created is harmful or hurtful to fans, we correct it. Then we identify how it happened and how to do better in the future.

The first printing of Spelljammer: Adventures in Space included two pieces of content that fans correctly flagged as offensive. The first is an illustration of a hadozee bard that resembles offensive minstrelsy materials and other racist depictions of Black people. The second is a paragraph about hadozees that reinforces harmful real-world stereotypes. Future reprints will omit both the illustration and the offensive text, neither of which had been reviewed by cultural experts.

Inclusion Reviews​

In the weeks since fans flagged the offensive content in Spelljammer, we in the D&D Studio have been building and testing a new inclusion-review process. Inclusion reviews ensure our games are inclusive and welcoming for all players.

Previously, inclusion reviews were done at the discretion of the Product Lead, who identified which pieces of a product needed an outside inclusion review. The studio’s new process mandates that every word, illustration, and map must be reviewed by multiple outside cultural consultants prior to publication.

While the D&D team is racially, ethnically, gender, and cognitively diverse, we don’t want our marginalized employees to be burdened with the task of reviewing content for cultural competency. That’s why we leverage the expertise of outside cultural consultants.
The D&D team has decided that going into the future, every word, illustration, and map will receive review by multiple cultural consultants. I am especially relieved to learn that maps will undergo this inclusion-review process; WotC has a long history of offensive maps including racism, sexism, anti-semitism, and microaggressions, while avoiding any maps that represent people of colour or gender diversity. Maps are one of the main ways systemic racism expresses in D&D today. Fortunately, their team is now cognitively diverse enough to correct all of this, or at least to understand they need to hire cultural experts who can help, since their marginalised team might be traumatised if they had to do it themselves.

You have to view the errata PDF linked to see the positive impact this is already having:
  • The word "golem" has been stripped completely from the Spelljammer books. This anti-semitic word is probably not going to be used anymore in the future, and likely golems will no longer be called such in the One D&D Monster Manual.
  • The word "blind" has been replaced and is not going to be used anymore except to refer to disability. Offensive abilities on monsters such as "Blinding Eyes" and "Blinding Brilliance" have been renamed.
  • The word "priest" is no longer used in the name of an evil enemy or to refer to it. Hopefully, this word is never used to refer to evil in any WotC products again.
Very good changes lately! Though I had expected the G-word to be dropped at some point when Jeremy Crawford said they'd stop using the word "phylactery" back when they released a Vecna statblock that avoided using that slur. The cognitively diverse blind orthodox Jewish rabbi at my table is going to be very happy. This game that used to be about killing evil Jewish liches and their golems and giving disabilities to Black orcs and drow is for everyone now.
This has to be a joke.
 

Cael

Arcane
Possibly Retarded
Joined
Nov 1, 2017
Messages
22,063
EXCITING news from WotC's new announcement and errata, "Leveling Up Our Creative Process: Learnings From Spelljammer"! :-D

Harmful Content​

If we discover that something we created is harmful or hurtful to fans, we correct it. Then we identify how it happened and how to do better in the future.

The first printing of Spelljammer: Adventures in Space included two pieces of content that fans correctly flagged as offensive. The first is an illustration of a hadozee bard that resembles offensive minstrelsy materials and other racist depictions of Black people. The second is a paragraph about hadozees that reinforces harmful real-world stereotypes. Future reprints will omit both the illustration and the offensive text, neither of which had been reviewed by cultural experts.

Inclusion Reviews​

In the weeks since fans flagged the offensive content in Spelljammer, we in the D&D Studio have been building and testing a new inclusion-review process. Inclusion reviews ensure our games are inclusive and welcoming for all players.

Previously, inclusion reviews were done at the discretion of the Product Lead, who identified which pieces of a product needed an outside inclusion review. The studio’s new process mandates that every word, illustration, and map must be reviewed by multiple outside cultural consultants prior to publication.

While the D&D team is racially, ethnically, gender, and cognitively diverse, we don’t want our marginalized employees to be burdened with the task of reviewing content for cultural competency. That’s why we leverage the expertise of outside cultural consultants.
The D&D team has decided that going into the future, every word, illustration, and map will receive review by multiple cultural consultants. I am especially relieved to learn that maps will undergo this inclusion-review process; WotC has a long history of offensive maps including racism, sexism, anti-semitism, and microaggressions, while avoiding any maps that represent people of colour or gender diversity. Maps are one of the main ways systemic racism expresses in D&D today. Fortunately, their team is now cognitively diverse enough to correct all of this, or at least to understand they need to hire cultural experts who can help, since their marginalised team might be traumatised if they had to do it themselves.

You have to view the errata PDF linked to see the positive impact this is already having:
  • The word "golem" has been stripped completely from the Spelljammer books. This anti-semitic word is probably not going to be used anymore in the future, and likely golems will no longer be called such in the One D&D Monster Manual.
  • The word "blind" has been replaced and is not going to be used anymore except to refer to disability. Offensive abilities on monsters such as "Blinding Eyes" and "Blinding Brilliance" have been renamed.
  • The word "priest" is no longer used in the name of an evil enemy or to refer to it. Hopefully, this word is never used to refer to evil in any WotC products again.
Very good changes lately! Though I had expected the G-word to be dropped at some point when Jeremy Crawford said they'd stop using the word "phylactery" back when they released a Vecna statblock that avoided using that slur. The cognitively diverse blind orthodox Jewish rabbi at my table is going to be very happy. This game that used to be about killing evil Jewish liches and their golems and giving disabilities to Black orcs and drow is for everyone now.

Good thing I have the originals and Wizards of the Woke can go fuck themselves.
I have all the DnD stuff I ever need before 4th Ed was even on the horizon. Woketards of the cunts can got fuck themselves with a shattered glass pillar and die an agonising death of exsanguination.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,702
Never cared about any of the official "content", lol. Give me the ruleset and statblocks and fuck off
 

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