Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,106
Sometimes, I wonder how Viktor learnt to write with his room temperature IQ.
w level chump who needs mentor. not awesum. that's what i was talking about - if you don't play low level campaigns you skip all this in favor of "pew-pew many liches" until pew-pew is the only thing you know.
Are you for low level or mid-level campaign starts?
his room temperature IQ.
murderhobo transformation is complete "lol, whatever, if diplomacy option fails we can just kill everyone, how many guards can this city have after all".
i prefer low levels mainly because low level characters are still part of the society and must act like one and interract with people higher in foodchain which is pretty much everyone. few levels later and murderhobo transformation is complete "lol, whatever, if diplomacy option fails we can just kill everyone, how many guards can this city have after all".
The greatest problem of very high level characters is that everything becomes trivial. Dragons? Beholders? Ancient vampires? An mindlfayer colony? Cake walk for an high level character.
This is why I don't believe in milestone leveling. Too many noobs are coming to DANDINO being taught they can do whatever they want, so they skip the "hard work" of low levels to get to whatever power fantasy build they want. Of course its a game where people can do whatever they want, but its like the Boy Scouts. When someone said they were an Eagle Badge, you know they earned it through a very long process. Nowadays they don't even require a final project to earn it, even a woman can claim an Eagle Badge now.i prefer low levels mainly because low level characters are still part of the society and must act like one and interract with people higher in foodchain which is pretty much everyone. few levels later and murderhobo transformation is complete "lol, whatever, if diplomacy option fails we can just kill everyone, how many guards can this city have after all".
The greatest problem of very high level characters is that everything becomes trivial. Dragons? Beholders? Ancient vampires? An mindlfayer colony? Cake walk for an high level character.
The thing both of you overlook is level scaling. Those critters and people gain experience as well to keep pace with the party. The other thing is that getting to level 10+ should take about 5 years of regular play sessions when you start from level zero or one. Time should take in game years for characters to get that high of a level as well. That's why AD&D leaned heavily on training times and gold costs. It should take weeks and months for characters to go up a level. The lower the level it's in weeks while level 6-9 should be months long. The higher the level the longer the training time. There is the matter of requiring a higher level character to teach the player character as well. Said teacher must be a minimum of one level higher. Thus, eventually your character will find they are the highest level person around and now needs to mentor other characters.
It's also encouraged to have the character retire by the time they reach level 9. This way they can train younger characters.
Also, earning enough experience to go up a level under the rules for AD&D 2E states that any excess experience is lost. Thus, you get just the amount of experience to hit the low end of the level and have to start from scratch.
Most DMs ignore this and let the players go wild.
Of course they doesnt get out of combat tricks, they are lackluster compare to caster in any edition and always will be unless they get titles , stronghold, land and retinues, but when it comes to strictly combat they are not subpar, they get more attacks and more feats.Yes the caster in a low magic setting should in this case use the magic weapon concentration spell as it will be more efficient on the fighter.while casters still scale exponentially.
This I strongly disagree.
Lv 5 evoker fireball = 8d6 hp.
Lv 11 freezing sphere = 10d6
6 levels gained and merely 2d6 damage gained. Now, how much hp does the average cr 11 mob gained in relation to the cr 5??
You're making a critical mistake here: Damage isn't the only way spells scale. Even with those two spells, Freezing Sphere is an anti-aquatic option that forces waterborn enemies to strength check or be immobilized.
Martials arent nerfed either, in 5E you are not supposed to get many magic items, its perfectly balanced to have standard equipment.
Magic item scarcity favors casters and always has. Casters don't need GM fiat magic items to keep scaling, whereas a 5E fighter without magic armor stops gaining AC, doesn't get any new out of combat tricks, and can't even damage anything that's immune to non-magic weapons (unless you have a caster willing to blow their Concentration slot on Magic Weapon).
It's also encouraged to have the character retire by the time they reach level 9.
power fantasy build they want
f combat tricks, they are lackluster compare to caster in any edition
decapitated head! scary! what he's fighting? bunch of peasants?lv 13 Barbarians/Fighters could decapitate most enemies and after it, grab his head and use the head to intimidate enemies and make then flee if they are weak.
It's also encouraged to have the character retire by the time they reach level 9.power fantasy build they want
I don't get. Gygax himself wrote lots of modules far above lv 10. Paladins in 2E only start to get spells at lv 9.
People who believe that lv above 10 can only be power fantasies never heard about "Tomb of Horrors". You can play it with an character as strong as Karsus(lv 42) and it still will gonna be hard. And some modules more about "civilization building" like test of warlords.
Talking about levels, one of the greatest departures from D&D 4e/5e to previous editions is that even an lv 1 character fells "heroic".
f combat tricks, they are lackluster compare to caster in any edition
Yep. Most combat tricks aren't that interesting. If was up to me, lv 13 Barbarians/Fighters could decapitate most enemies and after it, grab his head and use the head to intimidate enemies and make then flee if they are weak. Legolas crazy shots in LoTR movies? High level fighters/rangers with bows should be able to do so.
Disarm, knock down, faint, grapple? This should't be feats, any lv 1 fighter should know how to do it.
I don't get. Gygax himself wrote lots of modules far above lv 10. Paladins in 2E only start to get spells at lv 9.
For reference, expected levels in AD&D modules by Gary Gygax:I don't get. Gygax himself wrote lots of modules far above lv 10. Paladins in 2E only start to get spells at lv 9.
Gygax supposedly instructed his protege Frank Mentzer to include questing for immortality as the new endgame in the D&D 'Black Box' Master Set published in 1985.He hated BECMI where player characters could challenge gods and become one.
Without proof I stand by my statement.Gygax supposedly instructed his protege Frank Mentzer to include questing for immortality as the new endgame in the D&D 'Black Box' Master Set published in 1985.
Given the date, it's perfectly possible that you're both right, and that Gygax formed JamesDixon's version of his opinion after getting tired of meeting munchkins with level 20+ immortal heroes who slew entire pantheons.Without proof I stand by my statement.Gygax supposedly instructed his protege Frank Mentzer to include questing for immortality as the new endgame in the D&D 'Black Box' Master Set published in 1985.
Given the date, it's perfectly possible that you're both right, and that Gygax formed JamesDixon's version of his opinion after getting tired of meeting munchkins with level 20+ immortal heroes who slew entire pantheons.Without proof I stand by my statement.Gygax supposedly instructed his protege Frank Mentzer to include questing for immortality as the new endgame in the D&D 'Black Box' Master Set published in 1985.
Been playing 5e on and off for the past two years or so. What's so bad about it? Mechanics-wise, obviously, I just ignore all their gay lore, lol.
This lack of scaling is totally ignored by spellcasters though. While everyone else gains +2 chance of success every five levels, full casters gain exponentially greater powers every three levels. Complain about 3.P's martial/caster disparity all you want, but at least fighters scaled fully linearly there: In 5E martials scale less than linearly (thanks to no more attribute bonus increase after +5 at the cap of 20, and no more armor bonus increase after the cap of 20,) while casters still scale exponentially.
You? A software developer, let alone in C++? Prove it.Nice logic. I'm an C++ developer which worked in many complex projects
This is the sort of thing I do not want to formalize into a rule. It's likely more work for the DM, but I'd rather leave actions open than restrict them to learned feats.If was up to me, lv 13 Barbarians/Fighters could decapitate most enemies and after it, grab his head and use the head to intimidate enemies and make then flee if they are weak
that's exactly what i was talking about -This is the sort of thing I do not want to formalize into a rule
beginner levels is where you can learn creative use of your limited resources
2E is the best.
- No "cr 2" monsters capable of soaking cannon balls like on 5e.
Weightlifting competition.The most humiliating way to kill a level 1 wizard?
This is the sort of thing I do not want to formalize into a rule. It's likely more work for the DM, but I'd rather leave actions open than restrict them to learned feats.
The most humiliating way to kill a level 1 wizard? Sick a bunch of cats on him.
Cool stuff is in what you can think up. Not what the book says you can do.is just that high level martials needs more cool stuff to do.
The most humiliating way to kill a level 1 wizard? Sick a bunch of cats on him.
This is why you roll barbariansThe most humiliating way to kill a level 1 wizard? Sick a bunch of cats on him.
Well a duo of house cats would kill any first level class in a single round. A single house cat has three attacks per round that are two claws and a bite with a rear claw rake of 1-2 points of damage. If the cat hits with the front two paws the special attack is automatically applied and does not count as a separate attack. The claws do 1-2 points of damage while the bite does 1 point. The total amount of damage a cat can do is 4-7 points of damage. Two cats can kill a rogue in one round or a fighter and a cleric in two. Three cats could kill a fighter and a cleric in a single round.
and live four?This is why you roll barbariansThe most humiliating way to kill a level 1 wizard? Sick a bunch of cats on him.
Well a duo of house cats would kill any first level class in a single round. A single house cat has three attacks per round that are two claws and a bite with a rear claw rake of 1-2 points of damage. If the cat hits with the front two paws the special attack is automatically applied and does not count as a separate attack. The claws do 1-2 points of damage while the bite does 1 point. The total amount of damage a cat can do is 4-7 points of damage. Two cats can kill a rogue in one round or a fighter and a cleric in two. Three cats could kill a fighter and a cleric in a single round.