Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,107
Yeah, we know, those are the news from a month ago.
Forgotten Realms is the definition of a kitchen sink setting, and it's not done in a good way. Even some of the more exotic settings were integrated into FR, like Al Qadim being a continent on the same planet, Planescape being connected to the FR, and Spelljammer being connected to it too... even though planeswalkers and spelljammers appear extremely rarely in your average vanilla FR campaign.
https://www.geekwire.com/2022/wizards-of-the-coast-reveals-upcoming-projects-for-dungeons-dragons/
Their are some great new D&D projects coming out that include some Spelljammer content
Looking fer these, Jack?Does anyone know how to get hold of the Dungeons and Dragons 2nd Edition "green books?"
They had separate books about historical settings - 1600s Europe, the Crusades etc.
I'd love to have to have a look at them, if I could.
Thank you so much.
Of the Historical Reference Campaign Sourcebooks, I own physical versions of all but one and have digitized versions of all.Does anyone know how to get hold of the Dungeons and Dragons 2nd Edition "green books?"
They had separate books about historical settings - 1600s Europe, the Crusades etc.
I'd love to have to have a look at them, if I could.
Thank you so much.
More detail would be interesting.I joined a 2e group, but the DM had poor organizational skills and kinda weirded me out over text. Probably gonna drop that.
Good luck!Found another one today and the DM seems more professional about interacting with strangers. I'm sure that 2e will select for a more mature audience, which I think I'd enjoy more.
More detail would be interesting.I joined a 2e group, but the DM had poor organizational skills and kinda weirded me out over text. Probably gonna drop that.
Good luck!Found another one today and the DM seems more professional about interacting with strangers. I'm sure that 2e will select for a more mature audience, which I think I'd enjoy more.
More detail would be interesting.I joined a 2e group, but the DM had poor organizational skills and kinda weirded me out over text. Probably gonna drop that.
He got a full group going, but he's been texting each member individually over the past month, people keep having to push back, and it's really hard to coordinate Session 0.
That's not the weird part though -- when I texted him he said my number was already in his phone. I asked him how he had it, and he said he met me at some hobby shop a few months ago (I haven't been there in over a year). Said we talked about DnD, even though I didn't get into it until recently. Talked about meeting his wife there. Swear to God, I had no idea what he was talking about.
I sent a follow up text a week after my first one. He must have added me to his phone in that week, then drawn the dots incorrectly when he answered my follow up. Guy just gave off "I'm generally confused about life" kind of vibes.
Good luck!Found another one today and the DM seems more professional about interacting with strangers. I'm sure that 2e will select for a more mature audience, which I think I'd enjoy more.
Thanks!
More detail would be interesting.I joined a 2e group, but the DM had poor organizational skills and kinda weirded me out over text. Probably gonna drop that.
He got a full group going, but he's been texting each member individually over the past month, people keep having to push back, and it's really hard to coordinate Session 0.
That's not the weird part though -- when I texted him he said my number was already in his phone. I asked him how he had it, and he said he met me at some hobby shop a few months ago (I haven't been there in over a year). Said we talked about DnD, even though I didn't get into it until recently. Talked about meeting his wife there. Swear to God, I had no idea what he was talking about.
I sent a follow up text a week after my first one. He must have added me to his phone in that week, then drawn the dots incorrectly when he answered my follow up. Guy just gave off "I'm generally confused about life" kind of vibes.
Good luck!Found another one today and the DM seems more professional about interacting with strangers. I'm sure that 2e will select for a more mature audience, which I think I'd enjoy more.
Thanks!
So you're weirded out over a DM trying to coordinate session 0 for a game that you signed up for and he thought you were someone else? Why are you all a group of douchebags wasting his fucking time? I have no patience for flakes and you certainly fit the bill of being one.
It used to be that when you made a commitment that you followed through with it. People like you don't feel obligated to keep your commitments and blame others for your fuck ups. This is why I stopped recruiting players from places like reddit. Out of all the players I recruited for my online games only the ones from the Codex didn't flake.
This situation is a you problem. To think I actually gave serious thought about putting together an AD&D 2E game for you and others. I'd rather save myself the headache.
Okay? It seems you've had negative experiences with this in the past. It must suck to put a lot of work into something and have it treated flippantly by other people. There's more to my interactions with the DM than what I described... bottom line: if I feel uncomfortable, I don't intend to follow through with the campaign. It is a me problem. So I'm gonna pursue campaigns where I feel comfortable.
You know what you want out of your players, and I'd appreciate your patience as I learn to navigate roleplaying games in general and share my experiences here. It is very possible I will share TTRPG faux pas here from time to time.
It is nice to hear you considered starting a 2e campaign for people like me. I'm sure you're a very motivated person.
You guys got session summaries going anywhere? Wouldn't mind having a read.yeah he's a good DM, fun sessions
You guys got session summaries going anywhere? Wouldn't mind having a read.yeah he's a good DM, fun sessions
To be fair, I think halkony2012 does have a point.
You have to try out PnP before you figure out what you like, what systems, what type of GM and players, what type of story and moment-to-moment gameplay. The only commitment is to try it out. And it's not a bad idea to try different GMs and styles, before settling in for a campaign.
The only issue is the GM's commitment and prep time, which you have to be respectful of. But a GM has to learn that not every player will stick with it, and not every campaign will make it to some kind of ending, especially if playing with strangers. Therefore, a GM must prep only as much as necessary, and only as much as he's comfortable preping. Start small, then expand if it makes the landing and people want to stick around. Flesh it out as you go in response to the players. If you prep too much, it's on you. Do it only if enjoy the prep itself.
There's also the possibility of testing out games and GM styles with one-shots and short adventures. It doesn't always give you the feel of a campaign though, so inevitably you also have to try to do that, even if it might not pan out, for you or for the GM and group you're joining.
The main thing is just to make it clear to the GM and group what you're in for: trying it out, testing a ruleset, short term only, long term if you mesh well with the group, etc. That way you manage expectations and there's no undue emotion if you don't stick around, and the GM knows not to put in too much prep effort there.
Oh... yeah, you don't do that.He flaked on the DM and left him hanging without even telling the DM he was leaving the game.
To be fair, I think halkony2012 does have a point.
You have to try out PnP before you figure out what you like, what systems, what type of GM and players, what type of story and moment-to-moment gameplay. The only commitment is to try it out. And it's not a bad idea to try different GMs and styles, before settling in for a campaign.
The only issue is the GM's commitment and prep time, which you have to be respectful of. But a GM has to learn that not every player will stick with it, and not every campaign will make it to some kind of ending, especially if playing with strangers. Therefore, a GM must prep only as much as necessary, and only as much as he's comfortable preping. Start small, then expand if it makes the landing and people want to stick around. Flesh it out as you go in response to the players. If you prep too much, it's on you. Do it only if enjoy the prep itself.
There's also the possibility of testing out games and GM styles with one-shots and short adventures. It doesn't always give you the feel of a campaign though, so inevitably you also have to try to do that, even if it might not pan out, for you or for the GM and group you're joining.
The main thing is just to make it clear to the GM and group what you're in for: trying it out, testing a ruleset, short term only, long term if you mesh well with the group, etc. That way you manage expectations and there's no undue emotion if you don't stick around, and the GM knows not to put in too much prep effort there.
Except he never got that far to do the actual trying out. He flaked on the DM and left him hanging without even telling the DM he was leaving the game. That's a him problem and a shitty way to deal with people.
Besides, I tagged you to let him know what kind of GM I am since he seemed to not believe that I was thinking about running an AD&D 2E campaign.
To be fair, I think halkony2012 does have a point.
You have to try out PnP before you figure out what you like, what systems, what type of GM and players, what type of story and moment-to-moment gameplay. The only commitment is to try it out. And it's not a bad idea to try different GMs and styles, before settling in for a campaign.
The only issue is the GM's commitment and prep time, which you have to be respectful of. But a GM has to learn that not every player will stick with it, and not every campaign will make it to some kind of ending, especially if playing with strangers. Therefore, a GM must prep only as much as necessary, and only as much as he's comfortable preping. Start small, then expand if it makes the landing and people want to stick around. Flesh it out as you go in response to the players. If you prep too much, it's on you. Do it only if enjoy the prep itself.
There's also the possibility of testing out games and GM styles with one-shots and short adventures. It doesn't always give you the feel of a campaign though, so inevitably you also have to try to do that, even if it might not pan out, for you or for the GM and group you're joining.
The main thing is just to make it clear to the GM and group what you're in for: trying it out, testing a ruleset, short term only, long term if you mesh well with the group, etc. That way you manage expectations and there's no undue emotion if you don't stick around, and the GM knows not to put in too much prep effort there.
That is false. I texted him that I wasn't interested anymore after 3 weeks of back and forth. He cancelled each session personally. I don't know why you are so angry about what I've posted.
I have no reason to believe you aren't a competent GM? I guess you think my posts are sarcastic. I meant what I said, I said I was glad to hear you considered starting a campaign for amateurs. I don't know why you claim to dislike me but at the same time want to work for my approval.
I appreciate the thoughtful reply. There seems to be some miscommunication in this thread about professionalism, which is what JamesDixon is angry about.