rusty_shackleford
Arcane
- Joined
- Jan 14, 2018
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"Those of you who read the first article in this series (“Dungeons & Dragons, What It ls And Where It Is Going,” DRAGON #22) will appreciate knowing that TSR is now in the process of creating its Design Department. Jean Wells is now on the staff in order to give the game material with a feminine viewpoint — after all, at least 10% of the players are female!"Gary Gygax was adamant that females never represented more than 5% of the market share for RPGs at any point in time, and that chasing the female customer would end badly because women inherently aren't interested in RPGs(he was a biological determinist.)
- Gary Gygax, "From the Sorceror's Scroll", Dragon Magazine #24 (April 1979)
The following year, Jean Wells co-authored an article with Kim Mohan, Dragon Magazine's assistant editor at the time, titled "Women Want Equality and Why Not?", appearing in Dragon Magazine #39 (July 1980). Aside from repeating the claim that 10% of D&D/AD&D players were female, this article indicated that women prefer non-combat problem-solving more than male players, criticized the limitation on the strength score of human female characters, and lamented the lack of clothing depicted in female PC miniatures and other artwork.
Do you really believe that figure? I certain do not, nor have I seen their documentation. Other surveys I have seen develop a much lower percentage of female gamers, something between 5% and 10%.Originally Posted by Faraer
4:1 according to WotC's 2000 market research piece, and I doubt the ratio has since got worse.
Cheers,
Gary
Do we really know how reliable the WOtC survey was? I don't think so.
There was a fairly extensive survey done by Role-Playing Tips Weekly in conjunction with my website in which somewhere over 5K respondents were counted. The percentage of females there was well under 5%.
I know of one study being conducted by a post-graduate student. She is awaiting funding to proceed, but so far has developed what she believes is a statistically reliable sampling that shows a c. 7% female audience, I do not know the margin of error.
Cheeers,
Gary
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This discussion reminds me of Swen Vincke thinking a lot more females played RPGs than they did because of Google's faulty analytics for assigning genders. He thought it was close to something like 30%(iirc) according to the data, but females weren't buying Larian games at all(this was pre-Original Sin, btw.) The figure was closer to zero for actual sales.
I'd imagine with coop DOS/DOS2/BG3, it's probably higher, but still nowhere near 30%.
I think devs & marketing are sometimes too willing to trust analytics rather than reality and their gut.