Larianshill
Arbiter
- Joined
- Feb 16, 2021
- Messages
- 2,107
Well, well, well. What do you fucking know?
Why limit yourself to one?For the DM here. Do you use leveling by XP or by milestone?
In my longest running campaign, I've used Exp until level 16. After that, I switched to milestones (I intend to finish on level 20). In CoS, I prefer milestones.Do you use leveling by XP or by milestone?
Some people just want to roll the bones to see how their bone rolls.This shit is cancer. It was bad enough in the CRPG space, but it's actually worse in the tabletop space. Why do you need mechanics for this as opposed to just RP?
That's actually a pretty nifty plot hook. Some super STI is putting people down, and it's up to you to figure out who's behind it before the country falls apart. Spoilers: it's the crabomancer.All these degenerate PCs should be wiped out by a virulent STI. That's a "romance" game mechanic I could get behind.
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Now you need to figure out how much XP each character earned instead if they are different levels then?
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Now you need to figure out how much XP each character earned instead if they are different levels then?
With the caveat that I haven't played or read PF2E, I'd imagine this is a bit of an edge case. Usually groups are the same level unless someone died and got rezzed or something. Even then, they're probably reasonably close (+/- 1 most likely) and could either be awarded the same XPs or close to in order to close the gap, e.g. +/-10%.
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Now you need to figure out how much XP each character earned instead if they are different levels then?
With the caveat that I haven't played or read PF2E, I'd imagine this is a bit of an edge case. Usually groups are the same level unless someone died and got rezzed or something. Even then, they're probably reasonably close (+/- 1 most likely) and could either be awarded the same XPs or close to in order to close the gap, e.g. +/-10%.
If everyone is going to be the same level... why do you need a xp system? I mean, you could just say after some sessions "ok, you all go up a level" and don't bother with xp at all.
(...snip)
That's basically the 5E milestone system. Anyway, even with individualized awards, RP bonuses, etc. and spending XP on making magic items, most characters tend to be generally the same level in any system other than those where each class has a separate progression track. The reason why should be obvious.
(...snip)
That's basically the 5E milestone system. Anyway, even with individualized awards, RP bonuses, etc. and spending XP on making magic items, most characters tend to be generally the same level in any system other than those where each class has a separate progression track. The reason why should be obvious.
Not really. Level advancement depends a whole lot on how the campaign is structured. There is a particular way of playing where what you say is true, I guess we could call it episodic play. In this way; each adventure has a well defined beginning and end and the party is assumed to be working together at all times to get through the episode. In this kind of play; it is usual for people to be always around the same level; and if it is all you want to play; I think doing away with xp entirely might be a good call.
But take hexcrawl game; where there is no specific objective for each game; the players are just walking around the map, exploring and trying to find useful things for the PCs. This kind of campaign is much more conductive for difference in levels; since the players are the ones who are choosing where they will go next. There is no outside pressure to keep everyone around the same power level; so you can put some kind of penalty for players that die. In fact, you could even make them start from level 1...
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Now you need to figure out how much XP each character earned instead if they are different levels then?
With the caveat that I haven't played or read PF2E, I'd imagine this is a bit of an edge case. Usually groups are the same level unless someone died and got rezzed or something. Even then, they're probably reasonably close (+/- 1 most likely) and could either be awarded the same XPs or close to in order to close the gap, e.g. +/-10%.
If everyone is going to be the same level... why do you need a xp system? I mean, you could just say after some sessions "ok, you all go up a level" and don't bother with xp at all.
That's basically the 5E milestone system. Anyway, even with individualized awards, RP bonuses, etc. and spending XP on making magic items, most characters tend to be generally the same level in any system other than those where each class has a separate progression track. The reason why should be obvious.
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Now you need to figure out how much XP each character earned instead if they are different levels then?
With the caveat that I haven't played or read PF2E, I'd imagine this is a bit of an edge case. Usually groups are the same level unless someone died and got rezzed or something. Even then, they're probably reasonably close (+/- 1 most likely) and could either be awarded the same XPs or close to in order to close the gap, e.g. +/-10%.
If everyone is going to be the same level... why do you need a xp system? I mean, you could just say after some sessions "ok, you all go up a level" and don't bother with xp at all.
Wasn't DM for DnD in ages, but if I did for 5e, I would go milestones. It is low lethality, every class has the same xp requirements for levelup - perfectly suited for that. XP inevitably boils down to error-prone bookkeeping.
Using 1000 XP as the XP needed to reach each level and adjusting the XP earned based on relative challenge was the one of the few truly good idea PF2 had. It avoided the book keeping mess that was trying to tally tens of thousands of XP, but maintained some kind of consistent number.
Now you need to figure out how much XP each character earned instead if they are different levels then?
With the caveat that I haven't played or read PF2E, I'd imagine this is a bit of an edge case. Usually groups are the same level unless someone died and got rezzed or something. Even then, they're probably reasonably close (+/- 1 most likely) and could either be awarded the same XPs or close to in order to close the gap, e.g. +/-10%.
If everyone is going to be the same level... why do you need a xp system? I mean, you could just say after some sessions "ok, you all go up a level" and don't bother with xp at all.
That's basically the 5E milestone system. Anyway, even with individualized awards, RP bonuses, etc. and spending XP on making magic items, most characters tend to be generally the same level in any system other than those where each class has a separate progression track. The reason why should be obvious.
That system has existed for far longer than 5E. Off the top of my head, most (if not all) Pathfinder APs included guidelines for using such a system (it doubles as a way to explain expected levels for parts, which is very useful in a less linear volume).