Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Czech game "Inquisitor" - ever heard of it?

ironyuri

Guest
I haven't figured out if skills affect how you solve quests, either. For example, would Lotti Frankmuller come along quietly if you had a high level of authority or holy aura?

Shit like that makes me wonder, but I don't want to spend the time going back and re-testing that. I believe I've navigated an ideal way to get through Act 1 with optimal levels and loot, as well as having discovered most secret chests (even if I can't open or unlock in any way those faggot rocks at Tree of Death which are driving me insane to the point of assburgers).
This is what bothers me about doing a walkthrough for the game. I am considering it quite a bit, but not knowing where the actual skill checks are is frustrating to say the least. They are definitely in there, but without replaying the game 20 times with different builds you'd probably never find them all.

Has anyone else figured out how to learn pagan magic, if you don't start with it? I can't find any books to learn from.

I imagine there will be a book somewhere in Act 1, probably in a secret container or behind a boss monster in a cave, if nowhere else. The other possibility is that they intended to keep it out of the player's hands so they couldn't use shatter and sixth sense, if they weren't savvy enough to take it at chargen.

I have found 3 books in the world so far, 2 infernal magic (1x @ herbarium orcs, 1x in a chest behind Rashgar) and one other magic, true faith i think, behind rashgar. My feeling is they didn't place books as loot very often.

That said, there are 2 secret containers on the tree of death map that I am totally unable to open (with shatter, magic sign damage or melee damage) which could possibly contain one due to the nature of their location thematically (I've found some of the loot to be thematically well placed). Otherwise, there are probably secret containers it will take months for all of us to find.

You're right about the difficulties of a walkthrough and skill checks. Lack of transparency is tough, I'd think skill would matter somewhat in whether a heretic will accept their arrest or not, but I've got a feeling the game is more linear and less skill based C&C than that, it would be a surprise for example, if Lotti turned herself in when you confront her, but I'd like to have been arresting her rather than fighting. Same goes for Romius. It would have foregrounded the torture/trial of heretics apart from MQ instances. The same goes for Suzanne the merchant in act 1, you can make her pay an indulgence OR just burn the book but you get no more significant outcome than that: where's my evil inquisitor choice where i torture her, confiscate her property then sentence her to death for personal gain?

So far I get the impression Codex and gog forums are the only anglophone fora discussing and playing this game in unison. I got into Act 2 tonight, so I'll keep bros updated as I find shit.
 

LizardKing

Scholar
Joined
Apr 12, 2012
Messages
126
Hmm..
Is there any use for that dead girl you find in Act I?
For some reason, the bishop gave it back to me.
Im right now playing Act II and I still have it in my inventory.
 

ironyuri

Guest
Hmm..
Is there any use for that dead girl you find in Act I?
For some reason, the bishop gave it back to me.
Im right now playing Act II and I still have it in my inventory.

I destroyed her corpse, I hope it doesn't come back to bite me later. I didn't find a use for her other than as evidence to take to the Bishop to prove the ritual that took palce. Once that's done, she's probably useless.

Meanwhile at RPGWatch:

Carnifex said:
I bought this but have yet to play it, because I'm currently replaying Dragon Age Origins. Hearing about the respawn is not encouraging at all!!!

Dragon Age: Origins, a superior product.
 

Ringhausen

Augur
Joined
Oct 12, 2010
Messages
252
sea I found a book of paganism in a random chest in the mines.

ironyuri cool down with those unopenable rock chests. The fact that they can't be opened, bashed and my high Perception doesn't detect even detect them means that they must either be a future quest item or.. bugged.

Hm, my question was ignored. Did any of you finish the quest to find out who stole the artifact from the church? That's the only one from act 1 that was was left hanging. The fact that Vallarian gave the quest makes it fishy, was it even doable.
 

ironyuri

Guest
sea I found a book of paganism in a random chest in the mines.

ironyuri cool down with those unopenable rock chests. The fact that they can't be opened, bashed and my high Perception doesn't detect even detect them means that they must either be a future quest item or.. bugged.

Hm, my question was ignored. Did any of you finish the quest to find out who stole the artifact from the church? That's the only one from act 1 that was was left hanging. The fact that Vallarian gave the quest makes it fishy, was it even doable.

You probably won't be able to finish it now if you have finished Act 1, but:

You find the Monstrance in the crypt @ Hillbrandt cemetery, on one Bishop Herbetius who has become a vampire lord. Romius, the sickly priest outside the cathedral is his servant, and you must find out from the executioner's assistant that he stole the monstrance. Then you must kill Herbetius in the crypt (remember to search the room for his heart in a hidden floor tile and destroy it or he will be immortal), retrieve the monstrance and return it to Vallarian to become an inquisitorial prosecutor. Otherwise, you might be able to return it to Dominicus or Jeremiah if Vallarian is dead. You should confront Romius first and kill him once you retrieve the monstrance.

Anyway, I've been aspie-ing over loot and such, as I sometimes do in these grand rpgs, so those unopenable rock chests are currently driving me nuts. I like completing and exploring everything I possibly can in an rpg, so a chest I can't open makes me antsy. No one seems to even have noticed them but me, and now one other person on the gog forums, and nobody can say if they can be opened. Driving me crazy.
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,070
Hm, my question was ignored. Did any of you finish the quest to find out who stole the artifact from the church? That's the only one from act 1 that was was left hanging. The fact that Vallarian gave the quest makes it fishy, was it even doable.
Yes, you will not go up rank until you will kill the person who stole it. Then you will be allowed to do that little test. (At least when you are playing priest.) The person who stole it says "Why did you killed my master."
 

Straight elf

Arcane
Patron
Joined
Feb 1, 2009
Messages
347
Location
Brussels
Strap Yourselves In Codex Year of the Donut
Hi guys, I played the Czech version of Inquisitor a couple of years ago. Here are some answers
1. DO NOT DESTROY ANY OF THE BODIES. You can't finish the game if you do. Many Czech players did the same mistake and the devs had to help them by modifying the save file to get the bodies back. If they bother you, just leave them somewhere until nearly the very end of the game.
2. Don't concern yourself with the unopenable stones and shit. You'll learn they purpose eventually (sorry can't do the spoiler tags) but for now there's nothing you can do to open them.
3. The troll bile is needed for a quest in the third act.
4. There are multiple endings and your alignment influences which one you will get.
5. kingcomrade
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Has anyone else figured out how to learn pagan magic, if you don't start with it? I can't find any books to learn from.
The genie from the box sells "heretic" magic books.

I have too much gold and nothing to spend it on. Are there better item available in Act 3? Why is magical armor so lackluster compared to other items?

Someone else said it before, but it's worth repeating: use BLESS constantly. At level 15 it gives you +30ish to hit and extra spell penetration (I don't know exact numbers, but it raises Shatter from 25% to 40% when casting on a strong door). Cast BLESS and FLAME WEAPON on companions and watch shit die.

It's a shame enemies "alpha" strike you with magic every time and combat is often just a matter of surviving the initial onslaught by gulping potions and moping up afterwards.
 

Terpsichore

Arcane
Joined
Aug 18, 2011
Messages
1,789
Location
why
Hm, my question was ignored. Did any of you finish the quest to find out who stole the artifact from the church? That's the only one from act 1 that was was left hanging. The fact that Vallarian gave the quest makes it fishy, was it even doable.

If you didn't finish that quest, it means you missed the Baron title (yellow ring and being able to recruit one soldier) and you probably won't be able to upgrade your title further in the following acts.
 

LizardKing

Scholar
Joined
Apr 12, 2012
Messages
126
Hi guys, I played the Czech version of Inquisitor a couple of years ago. Here are some answers
1. DO NOT DESTROY ANY OF THE BODIES. You can't finish the game if you do. Many Czech players did the same mistake and the devs had to help them by modifying the save file to get the bodies back. If they bother you, just leave them somewhere until nearly the very end of the game.
2. Don't concern yourself with the unopenable stones and shit. You'll learn they purpose eventually (sorry can't do the spoiler tags) but for now there's nothing you can do to open them.
3. The troll bile is needed for a quest in the third act.
4. There are multiple endings and your alignment influences which one you will get.
5. kingcomrade

Thanks for clearing things up!
Im glad I didn't destroy the body.
 

Marsal

Arcane
Joined
Oct 2, 2006
Messages
1,304
Items don't disappear when dropped. I have the first town littered with random potions.
 

Canus

Savant
Joined
Jan 26, 2011
Messages
647
Items don't disappear when dropped. I have the first town littered with random potions.
It might be a bug but I've had quest items, such as one of the bodies, disappear when dropped.
 

Commissar Draco

Codexia Comrade Colonel Commissar
Patron
Joined
Mar 6, 2011
Messages
20,872
Location
Привислинский край
Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Me as Knight Templar returned the monstrance to Sir Amys.... then took mini quest who stole it... it is the Priest Romius in all 3 paths (you have to question excecutionner assistant to take the lead). Got Promoted to Knight Commander for this and got access to Keep.

Now done all quest and left with Baroness being released by Judge and no way to progress further, Did I've missed some stage? I know Judge is somehow in this conspiration but need poofs (Have His dagger from Shepard).
 

Mrowak

Arcane
Joined
Sep 26, 2008
Messages
3,952
Project: Eternity
Me as Knight Templar returned the monstrance to Sir Amys.... then took mini quest who stole it... it is the Priest Romius in all 3 paths (you have to question excecutionner assistant to take the lead). Got Promoted to Knight Commander for this and got access to Keep.

Now done all quest and left with Baroness being released by Judge and no way to progress further, Did I've missed some stage? I know Judge is somehow in this conspiration but need poofs (Have His dagger from Shepard).

Nah, just go to Baroness' house - you'll get the rest of the story.
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
Handy tip from GOG forum, one of the random rewards for dismissing a summoned Djinn is a skill point, don't think it's been mentioned here yet.
 

ironyuri

Guest
Hi guys, I played the Czech version of Inquisitor a couple of years ago. Here are some answers
1. DO NOT DESTROY ANY OF THE BODIES. You can't finish the game if you do. Many Czech players did the same mistake and the devs had to help them by modifying the save file to get the bodies back. If they bother you, just leave them somewhere until nearly the very end of the game.
2. Don't concern yourself with the unopenable stones and shit. You'll learn they purpose eventually (sorry can't do the spoiler tags) but for now there's nothing you can do to open them.
3. The troll bile is needed for a quest in the third act.
4. There are multiple endings and your alignment influences which one you will get.
5. kingcomrade

Fuck. :rage:

I either need to figure out how to modify the save file, OR I need to revert to a save 2-3 hours behind where I currently am, and I'm not even sure that's possible now as I may have overwritten it.

:rage:

:rage:

:rage:

:rage:

:rage:
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,070
I either need to figure out how to modify the save file, OR I need to revert to a save 2-3 hours behind where I currently am, and I'm not even sure that's possible now as I may have overwritten it.

Serves you right. How did you dare to destroy these bodies?
 

ironyuri

Guest
I either need to figure out how to modify the save file, OR I need to revert to a save 2-3 hours behind where I currently am, and I'm not even sure that's possible now as I may have overwritten it.

Serves you right. How did you dare to destroy these bodies?

Only last night a friend I'm playing it with asked me if he should keep the body after trial over steam, and I told him just to drop it at the church and see if the item doesn't disappear after leaving/re-entering the area for safety.

Then I destroyed the body myself.

:rage:
 

ironyuri

Guest
I wish to reiterate how I feel right now, bros.

I am not going back to do the Iron Mines lvls 3-6 all over again. Not again. I can't do it. Bros, I just can't do this.

:rage:

:rage:

:rage:

:rage:

:rage:

:rage:

:rage:
 

Executer

Phrenologist
Joined
Mar 14, 2012
Messages
733
Location
Australia
Project: Eternity
Maybe make a thief and stealth your way through the mines solo? I'm thinking of doing this for another playthrough actually.
 

Stakhanov

Augur
Joined
Oct 28, 2010
Messages
157
Being able to destroy quest-sensitive items, which the game doesn't do a good job of highlighting, is a horrendous design decision. It's like an adventure game where you can fuck yourself over by not having the requisite item in inventory except it takes over sixty hours to complete.

As for Inquisitor on the whole, despite being marred by glaring design flaws, I find it oddly compelling. I want to hate it and write it off, but the heretics are like godless pokemon.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom