Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cyberpunk 2077 Pre-Re-Announcement Thread [GO TO NEW THREAD]

Grotesque

±¼ ¯\_(ツ)_/¯
Patron
Vatnik
Joined
Apr 16, 2012
Messages
9,400
Divinity: Original Sin Divinity: Original Sin 2
What the hell are you talking about? Why would it be hard to "make a proper urban environment in an open-world game" ?
Because your typical Cyberpunk setting is filled with skyscrapers and other megastructures.

I just can't imagine something this in a video game:

NFUGl7m.jpg

Fantasy_Future_Megacity_017466_.jpg

pO6DFeL.jpg

dsxiPtxp8H.jpg

actmm_matte_6_by_rich35211-d4lsg5v.jpeg


Anything less is a half-assed attempt.

If this future game will make me feel again what I felt while playing this level/game,
mdk-ss5.png


mission accomplished.
 

Kev Inkline

(devious)
Patron
Joined
Nov 17, 2015
Messages
5,486
A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag.
Of course Cyberpunk 2077 will be papamole ACTION RPG like Witcher 3 with live action combat, probably some skills and other cyberpunkish gadgets EVERYFINK in live action. And this is not new information cause they already said that in 2013 after they revealed dis gaem.


tl;dr for weirdos: THIS WILL NOT BE TURN BASED AND ISOMETRIC RPG!
As long as it has real c&c and the skill system isn't too dumbed down it's totally :d1p:.
Anyone know what's the deal with Pondsmith? If his payoff is somehow dependant on sales, then I am totally buying, no matter the quality of the game.

Been playing PnP CP2020 since 91 or so, and still do. :salute:
 

Executr

Cipher
Joined
Sep 24, 2014
Messages
310
Some guy on reddit found this pics in the Witcher 3 files, that point for possible early CP2077 UI assets. Unsurprisingly, since CDPR has been drinking the console kool-aid for a long time now, they show a 4-option dialogue system.

vtdT9Hx.png

lPUk6Pg.png


Here's the full album: https://imgur.com/a/UX1oe
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,759
I'm thinking more Deus Ex Human Revolution/Mankind Divided than Mass Effect :M
 
Joined
Jul 26, 2015
Messages
1,361
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Mass Effect 2077 confirmed. Can't wait to be a furry otherkind demisexual something.

This is actually a thing in the core rulebook. You can get modifcations to your body and turn into a furry and they live in a forest somewhere in the setting I SHIT YOU NOT.
Sounds like my kind of game. ;)
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
That doesn't make any sense literally.

It is witcher 3 codebase. Which means this was planned for Witcher 3 not cyberpunk.
In the end they have gone with "normal" list based menu.

They probably fumbled with idea in development but they realized sometimes they want more than 4 sentences on screen thus they scrapped it. Normal thing during dev cycle.

Wheel type selection isn't shit. It is just not suited for things with many options.
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
That menu design looks pretty sci-fi to me, cyberpunk will run on the REDEngine 3 also so it's entirely possible for some files to cross over.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
That menu design looks pretty sci-fi to me, cyberpunk will run on the REDEngine 3 also so it's entirely possible for some files to cross over.

It doesn't make any sense to design or work on production pipeline of one game and create in it other parts of different game.
That simply does not happen.
More logical would be to fork something from code which later won't be pulled into production (in which case you wouldn't see that).

This is probably just left over from where they thunk about how to create choices UI
 

DosBuster

Arcane
Patron
The Real Fanboy
Joined
Aug 28, 2013
Messages
1,861
Location
God's Dumpster
Codex USB, 2014
They could've been using Witcher 3 UI assets as a placeholder and somehow new Cyberpunk test assets made their way in via the mysterious magic that is version control. Or somehow it ended up in the Redkit files for some reason.
 

moon knight

Matt7895's alt
Joined
Apr 7, 2015
Messages
1,148
Location
Italy
They will not do a wheel unless they are stupid. Everyone knows how bad the 4 option was received in Fallout 4.
 

Tytus

Arcane
Joined
Jul 9, 2011
Messages
3,644
Location
Mazovia
They will not do a wheel unless they are stupid. Everyone knows how bad the 4 option was received in Fallout 4.

Considerting how they gutted Alchemy, made a retarded skill tree, shit level scalling and dumbed down preperations for Witcher 3. I would say they are pretty stupid.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
They didn't dumb down preparations, they cut out the retarded dumbfuckery from Part II and made it again more like part 1, where "tactical use of potions" didn't boil down to "sip a potion when your outgame knowledge tells you that there will be enemies around the next corner.
The Skiltree is on the same level of mediocre as the ones from 1 (uncreative) and 2 (also uncreative), but all work well enough.

Also what Perkel said, this is most likely buttasshold Code from the time when ME3 was indeed "fresh" and they tried whether this would work in TW3.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,285
They could've been using Witcher 3 UI assets as a placeholder and somehow new Cyberpunk test assets made their way in via the mysterious magic that is version control. Or somehow it ended up in the Redkit files for some reason.

More logical would be that those files are basically templates for UI creation which is incorporate as standard part of their engine.

We can safely assume that they want to create few projects on it so templated for basic UI elements is something they probably have for quick prototyping for their new games.
 

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,873
The Skiltree is on the same level of mediocre as the ones from 1 (uncreative) and 2 (also uncreative), but all work well enough.
You have to equip skills. The skill system in TW3 is the worst out of all 3 games.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
There is absolutely nothing dumb in having to make tactical choices in regards to your active skills.

If you want to go that way "everything is always active", would actually be the consoltard popamole-like way.
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
Theres nothing "tactical" about equipping skills on witcher 3. Theres a strategical element but its overall simplistic as fuck.
Theres no defending this character system, its just plain awful.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
As i said, this is a pretty meaningless word.
Having everything always active is even more simplistic, so thats not really a base to argue its worse than the CS in W1+2
 

logrus

Augur
Joined
Aug 13, 2012
Messages
163
Project: Eternity
There is absolutely nothing dumb in having to make tactical choices in regards to your active skills.

If you want to go that way "everything is always active", would actually be the consoltard popamole-like way.

Actually, slotting skills is forced by a limited number of buttons on a pad, so it is one of the most offendable symptoms of consolitis.
Please, tell me how Neverwinter MMO with 5 or 6 active skills is more tactical compared to whatever IE game/NWN/NWN2/whatever older classic D&D game or DnD Online.
 

Duellist_D

Savant
Patron
Joined
Dec 15, 2013
Messages
383
Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
Are you fucking stupid?

Come back when you have the mental capacities to provide actual arguments that don't boil down to "it triggers my sensible feels, thus its OBJECTIVELY bad" femiturdian dialectics and circular "logic".

Actually, slotting skills is forced by a limited number of buttons on a pad, so it is one of the most offendable symptoms of consolitis.
Please, tell me how Neverwinter MMO with 5 or 6 active skills is more tactical compared to whatever IE game/NWN/NWN2/whatever older classic D&D game or DnD Online.


Would Neverwinter MMO be more tactical with all slots active at the same time or is the non-tacticality just deeply rooted in the game itself?
Diablo vs the original Dungeon Siege. Both have only 2 active slots, yet one can be highly tactical while the other in is... well... Dungeon Siege.
Granted, W3 would imho have profited from all Skills having both Active and Passive bonuses, the latter being in effect even if the Skill wasn't equipped. Even without it though, its still a fine working system, forcing you to make choices in your style of fighting. The extremely high level cap would else quickly boil down to a "be good at everything" type of char.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom