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Grand Strategy Crusader Kings III

AgentFransis

Prophet
Patron
Joined
Jun 4, 2014
Messages
1,010
Looks like ass, the old art style was much better. Also smells like popamolization of the trait system.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
The art style is growing on me. Only three personality traits seems to be a bit meagre, I hope they can compensate for that by making them more impactful. But I always liked characters with the seven virtues.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,891
Location
Lulea, Sweden
Looks like ass, the old art style was much better. Also smells like popamolization of the trait system.

I cant agree on the look. In the previous CK you often ended up with very samish-looking people, this one seems able to make for a bigger variety and more detailed faces.
 

AgentFransis

Prophet
Patron
Joined
Jun 4, 2014
Messages
1,010
Meh, they were largely fine. I'll take stylized drawings over 3D variety any day. And I was mainly referring to the trait icons looking like ass.
 

oscar

Arcane
Joined
Aug 30, 2008
Messages
8,058
Location
NZ
Fewer but more decisive traits is an improvement. I'd often stack traits for their bonuses with little care (unless I was really LARPing) while others were absurdly useful (-2 to diplomacy for 50% extra gold with Greedy is a no-brainer to take yet the game considers it a disadvantage!).

The faces aren't too off considering this is the Medieval era..

cededced4f978f1212695cc764bf78bd.jpg

recon.jpg


(one of Henry VIII's elite longbowmen)

In general we have smaller jaws and less prominent faces since the Industrial Revolution due to much softer food
 
Self-Ejected

RNGsus

Self-Ejected
Joined
Apr 29, 2011
Messages
8,106
I can't overlook the cuckery, this game is degenerate filth. Their sales practice is disgusting enough, but this only a fan could swallow.
 

Van-d-all

Erudite
Joined
Jan 18, 2017
Messages
1,580
Location
Standin' pretty. In this dust that was a city.
Joined
May 11, 2007
Messages
1,854,427
Location
Belém do Pará, Império do Brasil
Is Deus Vult in or not?
It doesn't have real religions in it,yet alone deus lo vult.
You're joking.
Nah,it is some mishmash of make your own religion and shit.
How the fuck do they imagine it's going to work if the game starts in middle ages, years after most of religions were already historically established?


Kinda like pagan reformation, but deeper, with more moving parts.

Which is very cool, because it will allow us to Create-Your-Own Heresy
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,556
Location
Bulgaria
Is Deus Vult in or not?
It doesn't have real religions in it,yet alone deus lo vult.
You're joking.
Nah,it is some mishmash of make your own religion and shit.
How the fuck do they imagine it's going to work if the game starts in middle ages, years after most of religions were already historically established?


Kinda like pagan reformation, but deeper, with more moving parts.

Which is very cool, because it will allow us to Create-Your-Own Heresy
Fuck off,i want to raze all the middle east and Rome with glorious Orthodox Bulgar horde,not play around with some generic religion that i have to spend time making it fun. I want a religious carnage and great focus on that shit,the game is called Crusader kings for fuck sake,not Inventors Kukz!
 

lophiaspis

Arbiter
Joined
Oct 24, 2012
Messages
379
Which is very cool, because it will allow us to Create-Your-Own Heresy

Just like you did in real life, right The Brazilian Slaughter ?

The most Codexian game mechanic.

“I will join the Catholic Church. Only such a prestigious institution can appeal to a man of my intellect, with my reverence of tradition and authority!...

...No, the Catholic Church is ultimately correct but deeply flawed in its leadership. Everyone should listen to ME and do things MY way!”
 
Joined
May 11, 2007
Messages
1,854,427
Location
Belém do Pará, Império do Brasil
Hello everyone!

To most of you I’m a new “face”, so let me introduce myself. I was a Content Designer on CK2 for Reaper’s Due, Monks & Mystics and Jade Dragon, where my most important contribution was essential cat content (yes, I also wrote the Spymaster Mittens event chain, and yes, the cat portrait in CK2’s animal kingdom is based on my real-life furbaby). Since JD, I’ve been on the excellent CK3 team and we can’t wait for you to see everything we’ve worked on! Sadly, I don’t have any cat news for you today, but I have something that is nearly as exciting: the Court, Guests, and Wanderers.

The courts of CK3 are very similar to those in CK2. The Court consists of your landless subjects, such as some of your Family, Knights, and Councillors. However, you will generally have fewer Courtiers than in CK2. Courtiers who don’t have any duties or other reasons for staying will eventually decide to leave in pursuit of other opportunities. Fear not – they will let you know before they go. Courtiers leaving might feel like a bad thing, but I promise, it’s actually a part of a really neat feature (more on that further down). In addition to enabling the neat feature, this also means your remaining Courtiers will be more relevant to you than before. No more random strangers at the dinner table!

index.php


Your Court will still be a bustling place, full of new acquaintances. In addition to the Courtiers, the core members of your court, you will also have Guests paying you visits. These individuals will interact with your Courtiers and appear in events. Guests stay for a few years before they leave. If you want a Guest to stick around, you can recruit them. Just remember to give them a reason to stay! Giving them a spot on the council or a shiny title never fails, but seducing them also does the trick.

index.php


Guests look for opportunities and will be more likely to visit if they think you might recruit them. For example, Claimants will seek you out if you are strong enough to press their Claims, and suitors might appear if you or your adult children are unmarried. The interface will give you a handy overview to easily identify Guests with special Skills, Traits and Claims. You also have some influence over the type of Guests you attract. There are Invitation Decisions you can take to increase the chance of having good Knights and Claimants visiting, and there is a Dynasty Perk to increase the likelihood of useful Guests.

index.php


But where do all these Guests come from? You see, when a mommy and a daddy love each other very much… Oh, you meant “where are they before they appear in my court”? Well, characters without a permanent home wander around on the map, and visit Courts along the way. This is where characters leaving your court comes in - they will become Wanderers! For example, a son or daughter who is too far down in the line of succession to inherit might become a Wanderer to find a new Liege to press their Claims. Characters might also find themselves on the road by being banished or losing all their land.

All of this means that your guests often have interesting backstories. Many of them have families and relationships, and they keep developing during their journeys. If you check in on a family member who is out wandering, you might find that they have married or picked up some new skills (or a juicy secret…) since they left your Court. Perhaps they’ve even become a Mercenary Captain or the head of a Holy Order!

In the world of CK3, your ruler is the main character, but it is our hope that courtiers, guests, and wanderers will become a great supporting cast. I’m looking forward to hearing about all the little subplots you will discover.

That is all for this Development Diary my friends. Take care and we’ll see you in 2020!
 

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