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Grand Strategy Crusader Kings III

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Tournaments were fine as a short event chain in CK2, a full DLC about them is a waste of time. Can't wait for more decisions about which of 3 people I've never seen before and who are irrelevant to me should get that juicy +20 opinion bonus for 5 years though.
Axioms does a lot with Social Occasions but if your social simulation is very shallow I suppose they could be less than impressive as is the case for CK3.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Paradox will go to any lengths to avoid adding meaningful content to their flagship title. I expect a DLC that'll be all about your pets, letting you pamper them as much as you like, cats, dogs, horses, pigs, and maybe even a platypus (how did a platypus get into medieval Europe? Shut up.)! Maybe followed by the Sex & Debauchery DLC which will be basically softcore porn in text form, all the while carefully avoiding being explicit enough to be marked as mature on the store page. You can even turn your ruler trans in it (Shut up bigot, it's historical, Elagabalus was trans). Then, it may come the time where the unwashed hordes of filthy customers get unruly, and demand some (may Allah forgive me for uttering the word) mechanics. That's when Paradox will pull out their trumph card – Sunset Invasion for CK3! And even better than in CK2, as it won't be the Aztecs invading you, it will be the strong and fierce Amazons (yes I know the Amazon rainforest and the Amazons from myth have exactly zero connection bar the name, shut the fuck up you nerds)! They'll arrive with a doomstack of about 50 million troops (immune to attrition) and force any country they invade to switch to a strict matriarchy. Also they'll all be lesbian, and will help any women they encounter find out they're lesbian as well. Only for $29.99.
Well one of the competitors of Wards and Wardens was Lovers and Lust or w/e they called it so probably. After all why have 3D nude models but no hanky panky plus their Sims4 refugees with love it.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
People win about $40 Slitherine games but a single DLC for CK3 is like $30-40 now. Imagine $50 for base game and $30 for DLC. People who buy these things should have to take a financial literacy and sunk cost fallacy therapy class. Cost? A mere $30.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
I mean it is technically mechanics. But they did the typical Paratrash thing of tons of new systems totally separate from the game and heavily gamey shit because the AI can't handle the game already much less new stuff. Tiers and progress bars and other nonsense.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Is it just me or they made it into Diarchy mechanics because they remember how annoyed people were at Imperator: Rome not having Two Consuls?

Also I think this system would actually allow something like the late Merovingian Dynasty to actually work in the game. Puppet-Kings, yo!

Considering how moddable this system is, I think it would be fantastic for ASOIAF mods. Hand of the King, anybody?
I mean it is technically mechanics. But they did the typical Paratrash thing of tons of new systems totally separate from the game and heavily gamey shit because the AI can't handle the game already much less new stuff. Tiers and progress bars and other nonsense.
Separate? It doesn't seem separate to me. Nor that gamey, either.
Reminder its coming to the base game, so they clearly consider it important.

It doesn't seem bad, in theory. I would rather wait to see it working. I'm sure we will see some regency silliness at first - then again, were the Merovingians silly?

I will hand it to you about the AI, but honestly, videogame AI is a neglected field.

The tiers made sense to me, they wanted to allow for short regencies without the player having to come back to a burning house every time he visits a noble on the other side of the border for five minutes. Not all Regencies are powerful. A rando regency doesn't evolve into defacto puppet kingery in five minutes, either.
Shockingly OPB is on my side as far as the scales and actions and the way you move them. I was pretty flabbergasted.
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
Is it just me or they made it into Diarchy mechanics because they remember how annoyed people were at Imperator: Rome not having Two Consuls?

Also I think this system would actually allow something like the late Merovingian Dynasty to actually work in the game. Puppet-Kings, yo!

Considering how moddable this system is, I think it would be fantastic for ASOIAF mods. Hand of the King, anybody?
I mean it is technically mechanics. But they did the typical Paratrash thing of tons of new systems totally separate from the game and heavily gamey shit because the AI can't handle the game already much less new stuff. Tiers and progress bars and other nonsense.
Separate? It doesn't seem separate to me. Nor that gamey, either.
Reminder its coming to the base game, so they clearly consider it important.

It doesn't seem bad, in theory. I would rather wait to see it working. I'm sure we will see some regency silliness at first - then again, were the Merovingians silly?

I will hand it to you about the AI, but honestly, videogame AI is a neglected field.

The tiers made sense to me, they wanted to allow for short regencies without the player having to come back to a burning house every time he visits a noble on the other side of the border for five minutes. Not all Regencies are powerful. A rando regency doesn't evolve into defacto puppet kingery in five minutes, either.
Shockingly OPB is on my side as far as the scales and actions and the way you move them. I was pretty flabbergasted.
Uh, OPB?
One Proud Bavarian is a long time, decade, Paradox streamer who usually cheerleads and orally satisfies PDox no matter what. Sure he might have a suggestion about improvements but he usually never gets negative.
 

None

Arbiter
Joined
Sep 5, 2019
Messages
2,061
He is a literal paid shill. Has his own affiliate store filled with Pdox games. Even has links like this in some of his videos:
https://www. paradoxinteractive. com/games/victoria-3/about?utm_source=YouTube-inf&utm_content=OneProudBavarian&utm_medium=influencer-paid&utm_campaign=vic3_vic_20221025_rel
medium=influencer-paid
The name should be a turn off alone. Anyone who makes their identity revolve around where they are from is sure to be as shallow as you'd expect.
 

BrotherFrank

Nouveau Riche
Patron
Joined
Apr 19, 2012
Messages
1,806
Also they'll all be lesbian, and will help any women they encounter find out they're lesbian as well. Only for $29.99.
That will backfire horribly, i had a friend who made a lesbian world mod where every woman was a lesbian and every government a matriarchy.
What happened in this perfect utopia?

Well as is often the case with stories of people playing god, my friend overlooked a crucial detail: Islam.
The powerful strong independent women that ruled the world decided to become the 4th-5th wifes of random landless arabs and within a few decades the perfect world of female harmony became that of the handmaiden's tale as arabs became the head of every major country and reverted gender equality whilst the female nobles who once ruled the world became glorified pets lying at the feet of their islamic masters and feuding with other wives in the vain hopes of moving up in the wife hierarchy.

There was a lot of wisdom gained from that game I'll tell you.
 

IDtenT

Menace to sobriety!
Patron
Joined
Jan 21, 2012
Messages
14,729
Location
South Africa; My pronouns are: Banal/Shit/Boring
Divinity: Original Sin
Is there any cool mod that makes use of the struggle mechanic? It's something that's quite interesting, but being limited to Iberia it's not something you encounter often. Hopefully Paradox themselves will improve and expand on it at some point.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,612
Is there any cool mod that makes use of the struggle mechanic? It's something that's quite interesting, but being limited to Iberia it's not something you encounter often. Hopefully Paradox themselves will improve and expand on it at some point.
F3EDCEC35E24C288CFBE4668238BDCCFBB63928B
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,709
Any of these mods actually fun? I tried Elder Kings for CK3 and just couldn't bear how boring it was. Nothing was happening. Decisions were pointless (learn Daedra language? Why? And why is the reward so worthless? What the fuck?) and all the fun shit from CK2 predecessor was missing.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,612
Any of these mods actually fun? I tried Elder Kings for CK3 and just couldn't bear how boring it was. Nothing was happening. Decisions were pointless (learn Daedra language? Why? And why is the reward so worthless? What the fuck?) and all the fun shit from CK2 predecessor was missing.
See above, Fallen Eagle.

(And, ofc, there are other mods similar to CK2+ and HIP for CK2, but dunno if you care about those more limited mods that just aim to improve the vanilla experience.)
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,709
(And, ofc, there are other mods similar to CK2+ and HIP for CK2, but dunno if you care about those more limited mods that just aim to improve the vanilla experience.)
Probably not. They were pretty weak even in CK2, tbh. Better than vanilla, but not enough to make me wanna return to them

See above, Fallen Eagle.
Well I see the bookmarks, and some of them look cool as fuck, but that doesn't say much about what the mod actually brings to the table. If it's just a bookmark then that's worthless.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
19,612
See above, Fallen Eagle.
Well I see the bookmarks, and some of them look cool as fuck, but that doesn't say much about what the mod actually brings to the table.
https://steamcommunity.com/workshop/filedetails/?id=2243307127
  • Playable Bookmarks for the years 361, 395, and 476 AD
  • A detailed political and cultural layout of Europe, Africa, and Asia during the Early Medieval Era
  • Unique and playable historical figures, including Flavius Stilicho, Alaric, Odoacer, Romulus Augustulus, and many others
  • A unique interface and GUI
  • A complete soundtrack composed by George Hammond
  • Immersive cultures, religions, governments, and mechanics
  • Detailed 3D Assets (clothing, armor, and headgear) made by ツALU, Atreides, and Celticus
 

Deadyawn

Learned
Joined
Dec 1, 2019
Messages
145
Location
Argentina
Reminder that by this point in time ck2 had released expansions for muslims, republics and vikings and was about to release one for india. All with new mechanics that differentiated them from european feudal lords besides new text events.

It's frankly embarrassing.
 
Joined
Jan 7, 2012
Messages
15,271
Reminder that by this point in time ck2 had released expansions for muslims, republics and vikings and was about to release one for india. All with new mechanics that differentiated them from european feudal lords besides new text events.

It is kind of funny that India was the point where a lot of people said CK2 had already peaked and was getting bloated with excess mechanics that weren't important to the core gameplay. Meanwhile CK3 has received... fuckall, I think is the correct way to put it?
 

Axioms

Arcane
Developer
Joined
Jul 11, 2019
Messages
1,630
India *was* massive bloat. At least they stopped before China. Whereas CK3 plans to add China. Like the game already runs like shit and the characters are already interchangeable and forgettable and they want to cram even more in, taking performance budget away from potential mechanical improvements and superior NPC think time.
 

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