Average Manatee
Arcane
- Joined
- Jan 7, 2012
- Messages
- 15,271
My guess is that they way over-hired on artists to do all of the 3D character modelling for CK3 and now that the game is released and they are making DLC they have next to no real programmers to implement serious game mechanic changes. Hence why they released the throne room DLC where 90% of the dev time went into modelling all of that shit down to the specific items displayed in it.
Arumba is like a 2/10 on the scale of edginess for Paradox games. I think I buy more the fact that they felt he was getting too big of an audience and was pointing out major bugs that were never fixed. Sort of a "getting too big for his britches" attitude where they felt he was trying to force them to prioritize fixing what he wanted because he made youtube videos with lots of viewers.Arumba was always a bit of an edgyboi and probably spooked the Paracucks. Typical "pattern of behavior" excuse too.
HoI4 long term is mostly about mods and multiplayer since there's only so many times you can play singleplayer WW2 against terribad AI that suicides its army in the first 3 months, and you don't really need DLC for these things (especially the early DLC, new DLC locks out more major mechanics mods like to use like the customizable ships/tanks/planes). So I'd expect the DLC purchase rate to be on the low side. On the other hand I bet Stellaris has a huge DLC purchase rate, since each one has huge new empire options and stuff. CK2/3 DLCs were often in the middle where you only cared about them if you specifically wanted to play the region in question and did nothing outside it.HOI4 has been most played of their games since 2018, but for some reason, as you say feels like it has had a skeleton crew/interns working on it, glacial pacing for DLC. Utterly bizarre strategy by Paradox for what they focus on. Feels very corporate style, shovel all money into new products and milk the actually successful ones while giving them minimum viable support.