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Incline Colony Ship RELEASE THREAD

janior

Arcane
Patron
Joined
Nov 9, 2015
Messages
3,734
Location
Ashenvale
Uninstalled. This is not worth the nerves.
Don't worry, happens to everyone. You keep aging, brain function keeps declining, one day some RPGs just become too hard. You had a good run, old man, but it's over now. It's time to stop playing games, sit down in your rocking chair, and turn on TV Trwam.
I can actually feel this happening with certain games, mostly multiplayer related.

That -is- a real thing in a competitive game especially. Your fast twitch muscle and reflexes will absolutely get slower and you are just not going to be keeping up w/ 15 year olds in that department. Games like Counterstrike (CS:GO for you newfags), RTSes, and competitive FPS, etc. you will get dunked on.

We have enough gamers in there 40s, 50s, and probably 60s now that they really ought to have "leagues" by age or something. In the same way you wouldn't have a collegiate athlete playing sports against a 50 year old, there should be some sorting by age function out there for gaming but nobody has thought of it yet or nobody cares.
 

Shaki

Arbiter
Joined
Dec 22, 2018
Messages
1,712
Location
Hyperborea
Uninstalled. This is not worth the nerves.
Don't worry, happens to everyone. You keep aging, brain function keeps declining, one day some RPGs just become too hard. You had a good run, old man, but it's over now. It's time to stop playing games, sit down in your rocking chair, and turn on TV Trwam.
I can actually feel this happening with certain games, mostly multiplayer related.

That -is- a real thing in a competitive game especially. Your fast twitch muscle and reflexes will absolutely get slower and you are just not going to be keeping up w/ 15 year olds in that department. Games like Counterstrike (CS:GO for you newfags), RTSes, and competitive FPS, etc. you will get dunked on.

We have enough gamers in there 40s, 50s, and probably 60s now that they really ought to have "leagues" by age or something. In the same way you wouldn't have a collegiate athlete playing sports against a 50 year old, there should be some sorting by age function out there for gaming but nobody has thought of it yet or nobody cares.

Starcraft is a dead game tho, only grandpas play it anyway
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
The one negative comparison I'd make to AOD is that I feel much less compelled to immediately start another character.
Shit sucks, you may not have noticed.

But your brain did.

image.png
 

Lhynn

Arcane
Joined
Aug 28, 2013
Messages
9,962
The one negative comparison I'd make to AOD is that I feel much less compelled to immediately start another character.
Shit sucks, you may not have noticed.

But your brain did.

image.png
with all due respect but didn't you cheat your way through AoD?
seems to me mr. Lhynn that you're not the biggest fan of Iron Cross Studios games.
Gave myself 100 exp that were spent on chatty skills, made the game far more interesting as there was more than a single thing to do all the time (Murder everything).
I did beat dungeon rats later, which was many times harder, and much better designed than both AoD and CS.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Thought: can you have a respectable murderhobo who can also open every door/box/computer, without mastermind?

ZDiqIoo.png


Rifle Man actually did very well in second half of the game - you get enough energy cells and crit chance to essentially hit anything for 20-30 damage per shot. I forgot to go take out Mad Dog,
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,171
does that remove all the fucking overhead gantries and chokepoints to 'squeeze through' (tm)

No. And I was just joking around. I had high social skills, which is easy mode regardless of starting difficulty. I didn't skip every faction fight and I did do most of the optional fights. But I never even had the option of fighting Cobra (she was there to escort me rather than fight despite my slightly negative Church rep) and I didn't do things like the last fight in Mission Control* because fuck that. I agree that the positioning at the start of fights is also ridiculous, outside the arena in the Pit. Also, the small maps and lack of cover made many fights devolve into just standing in one spot and trading shots once whatever consumables are deployed. Moving is a waste of AP and only invites reaction fire. Plus there is nowhere to go until it is time to hunt down any turtling enemies.

Seriously, who the fuck designed that one? You start surrounded by two 120 HP combat robots with energy weapons and four energy turrets, two of which you are probably going to want to use 600 credit grenades on. And then oh yeah tEH AiR iS pOIsOn loL! Basically you either have computers, engineering and sneak all on the same character or fuck off
you forgot to mension that robots are equiped with panic grenades

anyway you might be happy to hear that ive cleared it with sneak lvl 2 and mk2 cloak gizmo. Just had to go naked.

I've cleared nearly everything so I can mention few observations already:
- for all those fights, looks like biotech 8 is not obtainable without tag
- cant get lockpick 8 without tag
- im unable to reach electronics 10 with tag, I think its due to missing some sneak checks
- cant get stealing to 7 without tag and without sneak. There is a token behind just mentioned robots that can boost stealing but not like you need it
- after mercy paths, that did result in streetwise 4, never managed to get to 5 nor contribute to anything. And i tried
- 9 pistol, 9 crit, 8 eva, 8 armor. Might be able to reach 9 eva but rest wont lvlup

right now my hybrid is facing first human fight that I cant see a way through - armory one. Got free feat, im debating taking tunnel runner and trying it with cloaking gizmo lol


Creepers are bullshit the more i play tested them. Nearly infinite movement pool, hook and pulls you through cover, enemies and stuff that normally would not allow you to shoot through. Whats more - they seem to heal on attack even if they deal no dmg(granted, its 1, but still). Also im fairly certain that its impossible to dodge that tentacle, I recall that it was doable in EA. WTF Vault Dweller ?
 

mediocrepoet

Philosoraptor in Residence
Patron
Joined
Sep 30, 2009
Messages
13,610
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
It's odd to see codexers giving sloppy blowjobs to a game this limiting, restrictive, and railroaded.

If the graphics were chibi anime characters none of you would put up with this.

That's actually what I hate most about ITS design. The all or nothing skill minimums. They're not even checks in the normal sense of the word, they're Amber style, "you must be this tall to pass" gates. Sure, it removes save scumming and makes the game more unforgiving, but at the cost of also making it significantly less interesting and less dynamic. I don't think it's worth the trade off unless you're trying to make a VN with combat.

Then again, given the reactions to Disco Disco, that may be the wet dream ultimate expression of the genre for some of the storyfags around here.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,101
ught: can you have a respectable murderhobo who can also open every door/box/computer, without mastermind?

ZDiqIoo.png


Rifle Man actually did very well in second half of the game - you get enough energy cells and crit chance to essentially hit anything for 20-30 damage per shot. I forgot to go take out Mad Dog,
Big crits are fun as fuck right? Biotech is a bitch w/o a tag but there aint a imba too significant of an implant upgrade to lose that way. As for the main skill - yeah, it was excessive in some encounters. In some (vs monks it wasn't though but there's always the right consumables).
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I'm not too worried about biotech, usually. You can get it up to 5 by factory for pretty much anybody to get access to all the basic implants as they come along without any real investment - though I think anyone who depends on the exospine/heart in particular might want it ASAP.

The weird side effect in CSG is that solo or party, and no matter what kind of character, every playthrough gobbles up a pretty similar amount of skill XP. The only variance is (1) can you open enough doors to get access to all the food pellets, (2) for a select few cases, you can choose which pellet to eat, e.g. electronics vs computer on a door. But 90% of the time it's the same curve. You see this most obviously in Steal: absolutely everybody reaches 5 Steal by factory (and thus the first 5 steal check, the pistol) unless they failed to click on something or completely dumped sneak. Absolutely everybody then does a bus tour around Habitat eating 5 Steals, after which they can do another bus tour eating 6 Steals. Then they're pretty much done, because there is, IIRC, only a single Steal 8 check in the Heart.

It's odd to see codexers giving sloppy blowjobs to a game this limiting, restrictive, and railroaded.

If the graphics were chibi anime characters none of you would put up with this.

I respect your hustle for the edge quota, citizen, but I can't think of a single Codexer who would say this is as good as AOD or DR.

I've said my piece several times about the many ways in which CSG has failed to improve on earlier designs. It's still a fun game for a few murderhobo spins, which I'll complete before moving on.
 

Alpharius

Scholar
Joined
Mar 1, 2018
Messages
597
Thought: can you have a respectable murderhobo who can also open every door/box/computer, without mastermind?

ZDiqIoo.png


Rifle Man actually did very well in second half of the game - you get enough energy cells and crit chance to essentially hit anything for 20-30 damage per shot. I forgot to go take out Mad Dog,
But mastermind shouldn't affect skill xp right? I think tag + skill monkey + mental fortitude from 3 frog brains should be enough to get everything to 10 by the end of the game, maybe with one com, ele, lockpick training token.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,589
That's actually what I hate most about ITS design. The all or nothing skill minimums. They're not even checks in the normal sense of the word, they're Amber style, "you must be this tall to pass" gates.
The speech mini game in CS is forgiving in that you can fail a check and make up for it on the next one. I know at least once, I was a point too low and passed the next check and ended up getting the result I was after. Initial disposition at the beginning of the conversation plays a role too. So for speech at least, it is not all about having a certain number in a skill but about reaching "10" by the end of the conversation. You also get points in all three speech skills every time you succeed in conversation, regardless of how you got there. For other skills either you can pick the lock/hack the console/etc or you can't but that seems entirely reasonable.

I really was expecting to play a different game entirely after reading comments on this forum. I've played the game once and would categorize my character as a "hybrid". Without meta knowledge I could pass any speech check, win most fights and pass most science checks. I took two of what I would call utility perks (Gifted, Educated) and the rest were all combat related. And really, almost every build should take Educated because if it gets you another level (which it almost always will), you get your perk back plus a free tag skill. I did get some help in this thread with a suggestion that fixed my lacking science skills but even then the game gave me enough info to figure it out on my own and I just didn't. With Faythe, I could do any of the stealth stuff that didn't also require science and usually just decided not to. If you don't invest heavily in combat, you should find more fuel for Romeo so the game even gives you help there. Also, you have the option of swapping in more combat focused party members for many fights.

I'm sure there are a few secret areas I missed (Exploration rep was 72) but most of the content I didn't get to see was due to my in-game choices. I didn't feel railroaded much until the end game that funnels into the big reveal. The combat wasn't as good as AOD/DR or even the CS demo but it was still above average.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,534
Seriously, who the fuck designed that one? You start surrounded by two 120 HP combat robots with energy weapons and four energy turrets, two of which you are probably going to want to use 600 credit grenades on. And then oh yeah tEH AiR iS pOIsOn loL! Basically you either have computers, engineering and sneak all on the same character or fuck off

That's basically Abyss/god ending in AoD. Either you had the stats or you were fucking off. I wish there was more content and restrictive gating like this. Exploring AoD with different builds was fun.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Seriously, who the fuck designed that one? You start surrounded by two 120 HP combat robots with energy weapons and four energy turrets, two of which you are probably going to want to use 600 credit grenades on. And then oh yeah tEH AiR iS pOIsOn loL! Basically you either have computers, engineering and sneak all on the same character or fuck off

That's basically Abyss/god ending in AoD. Either you had the stats or you were fucking off. I wish there was more content and restrictive gating like this. Exploring AoD with different builds was fun.

Every character has a gazillion ways to get 100% Toxic resistance by lategame, so poison is irrelevant

Computers & lockpick = no combat, disable all robots & move on
Just not enough comp & lockpick = disable some of the robots then fight, definitely doable w/ solo

The real joke is when you do all that and then can't pass any checks in the next room so walk away with nothing:M
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,589
Seriously, who the fuck designed that one? You start surrounded by two 120 HP combat robots with energy weapons and four energy turrets, two of which you are probably going to want to use 600 credit grenades on. And then oh yeah tEH AiR iS pOIsOn loL! Basically you either have computers, engineering and sneak all on the same character or fuck off

That's basically Abyss/god ending in AoD. Either you had the stats or you were fucking off. I wish there was more content and restrictive gating like this. Exploring AoD with different builds was fun.
I just reloaded an old save and I was able to bypass that fight by doing what lukaszek said. Basically you just need sneak at two and a decent cloak on the guy with the science skills (Computer 7) and you're good. There was one crate and a door that I couldn't open. But I was able to get to the important stuff and access the lander, which I believe opens up a new ending that wasn't available to me originally. Definitely going to finish the game from there at some point......

Tigranes - Yeah I know the poison is no big deal there but it is annoying to have to swap around gear and it does force you to fight all the other stuff with sub-optimal armor. The real problem is that I didn't experiment enough with the situation. I tried my main character with the cloak but hadn't removed gear. His armor was only creating an extra two points in noise but that was the difference.
 
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Trithne

Erudite
Joined
Dec 3, 2008
Messages
1,200
The speech mini game in CS is forgiving in that you can fail a check and make up for it on the next one. I know at least once, I was a point too low and passed the next check and ended up getting the result I was after. Initial disposition at the beginning of the conversation plays a role too. So for speech at least, it is not all about having a certain number in a skill but about reaching "10" by the end of the conversation. You also get points in all three speech skills every time you succeed in conversation, regardless of how you got there. For other skills either you can pick the lock/hack the console/etc or you can't but that seems entirely reasonable.

This was a discussion back in the EA - conversation skills have a good escape valve against raw number checking in disposition, which can allow you to sometimes succeed with skills just slightly below the threshold. The technical skills are all or nothing and you can end up stonewalled against the skill ever being useful again if you missed a source of 30 exp.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
Just adding to the list of contrived positioning: questgiver is expecting trouble, you're waiting for the enemies to arrive yet your team is the one out in the open
BMsXsM6.jpg

Beat it just fine but it's still tiring having to deal with such bullshit.
 

Tyranicon

A Memory of Eternity
Developer
Joined
Oct 7, 2019
Messages
7,851
Just adding to the list of contrived positioning: questgiver is expecting trouble, you're waiting for the enemies to arrive yet your team is the one out in the open
BMsXsM6.jpg

Beat it just fine but it's still tiring having to deal with such bullshit.

What, you've never set up an ambush by just waiting as a firing line? They're supposed to give you the first shot.

It's quite civilized.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
To be fair starting behind the elevator railings provide cover, but it's still a disadvantageous position. Getting bunched up in there means eating grenades and limited LOS. No matter where you start it just looks like it was the enemy waiting in ambush and not the other way around.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
To be fair starting behind the elevator railings provide cover, but it's still a disadvantageous position. Getting bunched up in there means eating grenades and limited LOS.
Do they throw grenades in that fight? I just camped behind the rail in smoke.
Two have flashbangs iirc, maybe they don't use it when the target's under smoke, I didn't use any. I'll try that when I do it again, thanks. Decided to leave it for later since I used precious Disruptors.
 

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