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Incline Colony Ship RELEASE THREAD

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Most of the Master Trader options like the Hydroponics mask are exclusively for Master Trader, no? There's plenty of gear in this game otherwise, though. The only thing that I found myself really missing is when you don't have a Cloaking Field for over half the game (which I believe can be the case without Computer 6?).

Mastermind Pistolero Educated Lone Wolf is nearing endgame. Able to handle most combats and most skill checks, though only just. It seems to be Computer and Electronics are the best to tag, whereas many of the others you can keep up more organically.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
grimace-clint-eastwood.gif


Go straight to the point instead of writing a Pillars of Eternity like post.

Is the game shit or not?
In actuality, it's like this:

AA1bnkH9.img
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
Moments like these:

..."First, we attack Detroit," says Smiles, her eyes acquiring unhealthy, murderous glow...
And then, she proceeds to call my main protagonist, a mad fucker who knows how to fight.


:love:
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
Unrelated, anyone know if Master Trader is worth it? The exclusive items don't seem to be worth it and most have alternative checks. The 25% discount doesn't seem to be worth it either, it'd have to save at least an overclock's worth of credits but I don't feel like I'll be buying 8k worth of items.
I think I got 2 "unique" equipment thanks to it. One of the is a respirator and the other was 20+ energy cells. That alone worth the feat imho. Edit: But I think it overlaps with persuasion? You can get similar extras with just being persuasive.
The respirator is just 10% better than the regular version, and yeah, the cells can be bought with persuasion. The other master trader exclusive afaik is the mentioned energy rifle, but the only advantage is it can be had earlier, it's also sold by later vendors, and cheaper. I don't think that's worth a point in charisma and a feat because currently there's no point in getting 7 cha other than this feat and Sarge, which is better taken on Jed. I guess it's ok if you already have cha at 8/9, but that's already quite the investment in itself.

If Master Trader saves enough for an additional overclock I can see it being worth it, as at least it pays for the stat cost, but so far I think I'm more than halfway and I don't see myself spending 8k credits unless some really amazing deals come up.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
Awww, the Fast Draw feat is quirky.

1. A character dons a vest without any mentioned AP penalty. Say, they have 18 AP in their character sheet prior to that, and with that armor on, they still have 18 AP in actual combat.
2. I acquire the said feat, it says +4 AP during the first round. But I have only 20 AP during the first round with any character (I have three with the same feat).
3. I unequipped the vest armor to test, and suddenly, voilá, 22 AP during the first round.
4. I couldn't try it with 'heavy' armor, those which actually specifically say: -2 AP or some such, so I don't know how it would turn out.

I tried this with the Fancy Balistic Vest -1 ARMOR, no AP penalty, and with the Tactical Vest -5 ARMOR, no AP penalty.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,773
Location
Danzig, Potato-Hitman Commonwealth
Mastermind Pistolero Educated Lone Wolf is nearing endgame. Able to handle most combats and most skill checks, though only just. It seems to be Computer and Electronics are the best to tag, whereas many of the others you can keep up more organically.
When, if at all, did you hit level 10? Also did you get the neural uplink early for the bonus +10% experience from 11 INT? Wondering if that bonus feat at level 10 isn't too late. I barely hit level 8 with mastermind and I'm very close to the end, but that's with two party members and not getting a neural jack at all.

Which encounters/quests did you choose to completely avoid due to being impossible?
 

Desman

Educated
Joined
Jan 12, 2023
Messages
452
My big brain character LV4 CHA 10 INT 10 and 5 for all others attributes and basicly 0 weapon skills (bladed 2 lul) is utterly useless in battles.
Anyone got ideas to make him a bit more useful ?

I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
 

Desman

Educated
Joined
Jan 12, 2023
Messages
452
I posted in the news thread by mistake so i guess i will just ask here my question:

My big brain character LV4 CHA 10 INT 10 and 5 for all others attributes and basicly 0 weapon skills (bladed 2 lul) is utterly useless in battles.
Anyone got ideas to make him a bit more useful ?

I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
I posted in the news thread by mistake so i guess i will just ask here my question:

My big brain character LV4 CHA 10 INT 10 and 5 for all others attributes and basicly 0 weapon skills (bladed 2 lul) is utterly useless in battles.
Anyone got ideas to make him a bit more useful ?

I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
It'd be nice, but I don't think there's enough grenades in the game to do that. At least prior to Habitat.
I suggest trying SMGs with that character. They rarely properly 'hit', but even with like 5-15% hit chance they graze several times almost all the time, with some stagger here and there, and even like that their damage outcome seems, strangely enough, highest of all weapons. There is also at least one bonus to grazes to be had through perks!

My shotgun-dedicated Evans: AP 16, 5-7 AP per shot, 112 aim couldn't compete with Smiles equipped with Spitfire (one of the SMGs you can also get for your characters pretty early on). I 'saw' her kill a 40HP guy and throw a gas grenade in one round, all by herself. Evans mostly 'only' staggers and maims 1-3 guys, and it would usually take him 2-3 rounds to send one to kiss the daises.
 
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Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Anyone got ideas to make him a bit more useful ?
For starters, you can pick the Cha feats: Captain, Cult Leader (Cult Leader also gives you access to companion bond states that are quite strong), Squad Leader implant as well; to buff your party. Your party should now be doing all the heavy lifting for you in combat.

I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
Stealth gadget. Activate it, throw 'nades, then let companions do the work for you.
 

agris

Arcane
Patron
Joined
Apr 16, 2004
Messages
6,927
Awww, the Fast Draw feat is quirky.

1. A character dons a vest without any mentioned AP penalty. Say, they have 18 AP in their character sheet prior to that, and with that armor on, they still have 18 AP in actual combat.
2. I acquire the said feat, it says +4 AP during the first round. But I have only 20 AP during the first round with any character (I have three with the same feat).
3. I unequipped the vest armor to test, and suddenly, voilá, 22 AP during the first round.
4. I couldn't try it with 'heavy' armor, those which actually specifically say: -2 AP or some such, so I don't know how it would turn out.

I tried this with the Fancy Balistic Vest -1 ARMOR, no AP penalty, and with the Tactical Vest -5 ARMOR, no AP penalty.
that sounds like a bug. which vest is it?
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,762
Location
Ngranek
Awww, the Fast Draw feat is quirky.

1. A character dons a vest without any mentioned AP penalty. Say, they have 18 AP in their character sheet prior to that, and with that armor on, they still have 18 AP in actual combat.
2. I acquire the said feat, it says +4 AP during the first round. But I have only 20 AP during the first round with any character (I have three with the same feat).
3. I unequipped the vest armor to test, and suddenly, voilá, 22 AP during the first round.
4. I couldn't try it with 'heavy' armor, those which actually specifically say: -2 AP or some such, so I don't know how it would turn out.

I tried this with the Fancy Balistic Vest -1 ARMOR, no AP penalty, and with the Tactical Vest -5 ARMOR, no AP penalty.
that sounds like a bug. which vest is it?
Both vests. I've reported this to Bug Report at Steam too.
I think the situation was the same when I had tried an actual -2 AP armor, but I have no save now to validate it.
I'll try to test it with other armors the next time I play and acquire some.
 

Sibelius

Educated
Joined
Oct 5, 2023
Messages
79
I hope that sensibility stays alive and well in ITS's games.
I hope so too. VD's writing adds so much character to the games. It's such a fresh of breath air when I get a metaphorical punch in the gut then left grasping for air as I then get kicked and thrown to the alligators. So much more entertaining than all the watered down safe inoffensive crap developers usually go for in regards to their world design.
Totally agree with this, I was chuckling away, delighted by the schadenfreude in one of the very first paragraphs after starting the game. 'Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the colour of rust and tasted refreshingly tangy. That's the kind of optimism that keeps you going.'

In AoD, the end of chapter epilogue text after leaving Teron having joined the Commercium and killed the Imperial Guard was one of the most deliciously bleak and cynical passages I've ever read in a game.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Totally agree with this, I was chuckling away, delighted by the schadenfreude in one of the very first paragraphs after starting the game. 'Maybe in another hundred years water will look and taste like oil and people will be talking about the good old days when it was the colour of rust and tasted refreshingly tangy. That's the kind of optimism that keeps you going.'
Yep. This shit is like art to me:

ZnOrwU3.png


wx2Vski.png

In AoD, the end of chapter epilogue text after leaving Teron having joined the Commercium and killed the Imperial Guard was one of the most deliciously bleak and cynical passages I've ever read in a game.
One of my most memorable moments in Age of Decadence was the demon insulting my intelligence at the Wizard's Tower.
 

flushfire

Augur
Joined
Jun 10, 2006
Messages
782
I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
If you're still level 4 I think the best thing to do would be to restart. First, it's hard to justify having 10 in both cha & int tbh, since you can only pick one heroic feat. If you're not picking Mastermind, 10 int isn't really necessary, you're only getting more tags and exp, just tag what you can't on your followers. And if you're not getting Cult Leader, there's really no reason to get 10 cha, it's either 6, 8 (max followers) or 9 (for the Captain feat). Second, it's a mistake to get 5 on every other stat. Strength is either 4 or 6 (for some feats), con should be even for implants, and some good ranged feats need 8 per, which you can reach with 6 + implant oc.
 

lukaszek

the determinator
Patron
Joined
Jan 15, 2015
Messages
13,169
When, if at all, did you hit level 10? Also did you get the neural uplink early for the bonus +10% experience from 11 INT? Wondering if that bonus feat at level 10 isn't too late. I barely hit level 8 with mastermind and I'm very close to the end, but that's with two party members and not getting a neural jack at all.
that +10% from implant is retroactive.
Int bonus is retroactive - as in improving it at any point
If you hit 12INT from improved implant, you also get extra tag.

As for feats, there is always room for few extra if you are doing combat


I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
I feel like my attributes are way too low and its already too late in the game to become a decent ranged or melee fighter.
It's a bit annoying because some of the hardest fights are optional but they don't have peaceful options (worms in mission control, mass frogs in hydro etc...).
throwing grenades is an art! Max toxic resistance to throw gas at your feet, or run into it.
Soak some aggro with shield gadget or literally get in front of other character to act as meat shield.
Forget initiative, put all the layers on to soak moar dmg.
Max mental to throw disruptors at yourselves too if needed.
If you had higher PER(dunno why your other stats are at 5) then maybe you could try targeting feet with shotgun.
Heal other party members
 

Geckabor

Savant
Joined
Mar 6, 2016
Messages
183
I'm playing a melee blade + critical strike character that also occasionally does some stealth. So far I've got the +1 PER and +1 DEX implants and I'm not sure what my last one should be. I'm considering +1 INT, the armor or the heart implant. Any suggestions?
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Any suggestions?
The heart. HPs is one of the most valuable commodities you can have for combats. The heart also gives toxic resistance and stat regeneration - though the stat regen is conditional. Additionally, if you overclock it you get even more from it. Then there's the upgrades that further increase its potency. The heart is just too good to pass up. As for the Int implant, it depends, if you can reach an even stat threshold then it's worth it for an extra tag that you can plug into combat skills. A free level up for evasion or armor handling from tag is nice. Subdermal is another option too but Heart is so good.
 

Nelka

Scholar
Joined
Oct 28, 2019
Messages
554
Location
Kentucky, US.
My big brain character LV4 CHA 10 INT 10 and 5 for all others attributes and basicly 0 weapon skills (bladed 2 lul) is utterly useless in battles.
Anyone got ideas to make him a bit more useful ?

I want to focus on initiative to make him the dedicated grenade thrower but i'm not sure.
Since you will be mainly fighting non-humanoid NPC you can make MC a panic effect soaker, since high CHA already granted you some of the resistance. Equip the +10% helmet and use drug. Now you can equip some more armor and keep him frontline. Mind Worms (fuck their high initiative) will usually target him, and even the jellyfish enemy works like that - it stops when the first character is in range and uses the aoe panic debuff, so your other characters end up being in safe range. At least that's what I did.
Also if you took Mastermind feat at the start, you can also take semi-combat feats later on, like Tough Bastard. Helps a lot, every tanked round is big in this game.
 
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Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,210
Location
Space Refrigerator
I'm very into cock and ball torture
Duuuudes. Monk Woman is sooo goated. This chick is every murderhobo's dream made manifest:
U8q2tMx.png


We just killed an entire squad of elite goons and she lets out this legendary line.
 

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