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Colony Ship Early Access Release Thread [GAME RELEASED, GO TO NEW THREAD]

Pink Eye

Monk
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Space Refrigerator
I'm very into cock and ball torture
Well if you can wait till you get to Factory you can find the Hauser 67 semi-automatic pistol which does grant 10 penetration too.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Are the level 6-7 checks in Habitat going to be permanent / in release version too? They're very high unless you're 100% specialized
 

Alphons

Cipher
Joined
Nov 20, 2019
Messages
2,616
Are the level 6-7 checks in Habitat going to be permanent / in release version too? They're very high unless you're 100% specialized

There was a lot of discussion on Steam forums and they said that "they aren't set in stone" plus you'll have some easier checks to level up with Habitat side content before tackling these.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
Is tagging Biotech worth it? It's somewhat easy to get it to 5 and by that point you're only missing out on Subdermal Armor (which isn't that great anyway), and better medkits are a non-issue since you have so many
You can save a tag and shift it to something combat related or even another civ skill
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,532
Is tagging Biotech worth it? It's somewhat easy to get it to 5 and by that point you're only missing out on Subdermal Armor
Not tagging it could even be better in some cases. You basically can get bonus electronics XP by fixing broken (not ruined) implants.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Yeah I'm not 100% sure but it seems that w/o tagging bio and not having mastermind or that other +25% lp feat you won't be even able to extract 5+ implants.
 

Pink Eye

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I'm very into cock and ball torture
You're not definitely not going to reach level 6 without tag:
RMz2ZGu.png
And a build that didn't tag it:
Barely managed to reach level 4. The reason why Biotech is important is because you can get good implants super early on. For instance, if you want Subdermal armor there's only two ways to get it. A 6 Computers/Lockpick/Electronics check or you can just harvest it for free from Jed.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
You're not definitely not going to reach level 6 without tag:
And a build that didn't tag it:
Barely managed to reach level 4. The reason why Biotech is important is because you can get good implants super early on. For instance, if you want Subdermal armor there's only two ways to get it. A 6 Computers/Lockpick/Electronics check or you can just harvest it for free from Jed.
Yeah but Bio 4 is (currently) a sweet spot, you can harvest Exo-Spines and repair them, the only implant you're locked out of is Subdermal armor and again it's not THAT great
Medkits healing more don't count when you have like 50
 

Tsubutai

Educated
Joined
Oct 5, 2021
Messages
165
Personally I wouldn't tag bio unless I was running a party with lots of tags to spare and wanted to cover all my bases. There will hopefully be some tough bio checks later on in the game (maybe wehn you return to hydroponics), but for now 4 is perfectly sufficient.
 

jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,096
Yeah but Bio 4 is (currently) a sweet spot, you can harvest Exo-Spines and repair them, the only implant you're locked out of is Subdermal armor and again it's not THAT great
Medkits healing more don't count when you have like 50
Getting 5 electronics isn't easy tho. Not sure about possibility of raising it up to that point currently again w/o tag/mastermind/the other lp feat.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,558
That's a good point there, but medkit healing matters to me in early game where I try to optimize how much money I can get.

there is not much use for money in the game right now (the armor u can buy at the factory should be a lot more expensive btw) anyway. i hope ITS does not repeat the mistake it made in AOD.
 

Tsubutai

Educated
Joined
Oct 5, 2021
Messages
165
That's a good point there, but medkit healing matters to me in early game where I try to optimize how much money I can get.

there is not much use for money in the game right now (the armor u can buy at the factory should be a lot more expensive btw) anyway. i hope ITS does not repeat the mistake it made in AOD.
There are some very good guns to buy in the Habitat costing 2k-3k credits each, and upgrading/overclocking implants will be introduced when the next area becomes available, so there should be plenty to spend credits on.
 

Sòren

Arcane
Joined
Aug 18, 2009
Messages
2,558
There are some very good guns to buy in the Habitat costing 2k-3k credits each, and upgrading/overclocking implants will be introduced when the next area becomes available, so there should be plenty to spend credits on.

oh, is that in the recent update? the guns i mean

edit: forget this question, i now get what Pink Eye posted
 

Pink Eye

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I'm very into cock and ball torture
There's a new update to the beta branch. It includes new melee weapons that you can purchase at Habitat, some visual improvements for different areas, and a new combat encounter at the Residential Brotherhood Section. In case anyone wants to check it out.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,532
can I punch my way through the game with max CON, but suboptimal STR?

If you got friends, you can punch your way through anything. Behold, 80 HP facetank build. Like a true leader you just stand there in the open looking pretty and act as a bullet magnet, while your team goes on the offensive. 4 regeneration per turn, or 14 hp regen for 3 turns with stim.

Also, not that it matters that much but healing factor + heart clear stat penalties in no time, so you can pretty much spam stim infinitely. Once one runs out - your stats are back to normal and you can pop another.

80hp.png
 
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agris

Arcane
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Apr 16, 2004
Messages
6,927
yeah that’s a pretty cool build Technomancer

with those tagged skills and 6 cha you can see a ton of combat and non-combat options, making for a really versatile playthrough.

i assume you skip on feats to reduce AP penalty from high protection armor because your MC’s main role isn’t to be maximizing combat effectiveness, but to soak damage?
 

Pink Eye

Monk
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I'm very into cock and ball torture
Well he's got 18 armor handling skill and 5 Armor Skill which means due to how much he gets hit the skill naturally goes up. Should be able to get by just fine. Besides at the moment there really isn't enough armor that imposes AP penalty. So Armored Warfare isn't that necessary.
 

agris

Arcane
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Also level 4. The skills threw me, but that’s a young character.
 

Technomancer

Liturgist
Joined
Dec 24, 2018
Messages
1,532
i assume you skip on feats to reduce AP penalty from high protection armor because your MC’s main role isn’t to be maximizing combat effectiveness, but to soak damage?
Yep, he is useless in offense. I spam shoot on legs or torso mostly. Or body block. And you don't tag armor or evasion. You want enemies to hit you. And I noticed that NPCs don't really want to do it. They would rather shoot Faythe or Evans who wear lighter armor. Have to position party in a certain way and use invis globes. You wear heaviest of armors you can get and bear the penalties. With low weapons skill and AP it doesn't matter. In fact this build here is almost complete in feat selection, next level I am choosing master trader, and after that, either skill monkey or true grit.

Only on level 5 I realized I made a mistake. I chose 6 CHA coz this is the optimal minmax number since you get +1 companion from implant and with 10 CON you obviously install all implants. So I thought that 2 stat points need to go into PER, it made sense, since I have only one shot it has to count. No. PER should be 5 and CHA should be 7. That way you can grab Master Trader which is very important for large max party size economy. And you really could use it when you hit 5 in habitat, it has plenty of overpriced toys and will have even more in the future. Also, since this party kills everything, that means you don't have many opportunities to raise talker skills so you will find disposition buffs from Master Trader feat and higher CHA useful. Some quests are gated behind speech checks as well.

Anyway Squad Leader apparently won't increase party size soon so PER would go to 4 and CHA to 8. Maybe even 9 at this point.


The skills threw me, but that’s a young character.
I think that particular save is just entered the habitat.
 
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