Pink Eye
Monk
Well if you can wait till you get to Factory you can find the Hauser 67 semi-automatic pistol which does grant 10 penetration too.
Are the level 6-7 checks in Habitat going to be permanent / in release version too? They're very high unless you're 100% specialized
Not tagging it could even be better in some cases. You basically can get bonus electronics XP by fixing broken (not ruined) implants.Is tagging Biotech worth it? It's somewhat easy to get it to 5 and by that point you're only missing out on Subdermal Armor
Yes. Lowers the cost of healing from medkits. Good money maker for implant harvesting too.Is tagging Biotech worth it?
If your biotech is too low when harvesting you get "ruined" implants which can't be repaired. I think tagging it is an okay investment.Not tagging it could even be better in some cases
And a build that didn't tag it:
Barely managed to reach level 4. The reason why Biotech is important is because you can get good implants super early on. For instance, if you want Subdermal armor there's only two ways to get it. A 6 Computers/Lockpick/Electronics check or you can just harvest it for free from Jed.
Yeah but Bio 4 is (currently) a sweet spot, you can harvest Exo-Spines and repair them, the only implant you're locked out of is Subdermal armor and again it's not THAT greatYou're not definitely not going to reach level 6 without tag:
And a build that didn't tag it:
Barely managed to reach level 4. The reason why Biotech is important is because you can get good implants super early on. For instance, if you want Subdermal armor there's only two ways to get it. A 6 Computers/Lockpick/Electronics check or you can just harvest it for free from Jed.
Getting 5 electronics isn't easy tho. Not sure about possibility of raising it up to that point currently again w/o tag/mastermind/the other lp feat.Yeah but Bio 4 is (currently) a sweet spot, you can harvest Exo-Spines and repair them, the only implant you're locked out of is Subdermal armor and again it's not THAT great
Medkits healing more don't count when you have like 50
That's a good point there, but medkit healing matters to me in early game where I try to optimize how much money I can get.
Nowadays I can still hit the 10k benchmark but nothing too absurd though.
There are some very good guns to buy in the Habitat costing 2k-3k credits each, and upgrading/overclocking implants will be introduced when the next area becomes available, so there should be plenty to spend credits on.That's a good point there, but medkit healing matters to me in early game where I try to optimize how much money I can get.
there is not much use for money in the game right now (the armor u can buy at the factory should be a lot more expensive btw) anyway. i hope ITS does not repeat the mistake it made in AOD.
There are some very good guns to buy in the Habitat costing 2k-3k credits each, and upgrading/overclocking implants will be introduced when the next area becomes available, so there should be plenty to spend credits on.
Heh. Low Strength builds are my specialty:suboptimal STR?
can I punch my way through the game with max CON, but suboptimal STR?
Yep, he is useless in offense. I spam shoot on legs or torso mostly. Or body block. And you don't tag armor or evasion. You want enemies to hit you. And I noticed that NPCs don't really want to do it. They would rather shoot Faythe or Evans who wear lighter armor. Have to position party in a certain way and use invis globes. You wear heaviest of armors you can get and bear the penalties. With low weapons skill and AP it doesn't matter. In fact this build here is almost complete in feat selection, next level I am choosing master trader, and after that, either skill monkey or true grit.i assume you skip on feats to reduce AP penalty from high protection armor because your MC’s main role isn’t to be maximizing combat effectiveness, but to soak damage?
I think that particular save is just entered the habitat.The skills threw me, but that’s a young character.