Pinging crojipjip.I need some direction from a half assed idea guy and inspiration from a half assed artist and/or modeler.
Pinging crojipjip.I need some direction from a half assed idea guy and inspiration from a half assed artist and/or modeler.
But seriously, have you considered contributing to an open source project? There are tons of them out there, you can likely find one that strikes your fancy.
Are you one of the Codexers determined to make the next big piece of vaporware? Use this thread to talk about your progress, what you're (not) working on, why your game is ruining your life, or whatever. If your game is so far along on its vaporware path that it already has its own thread, or even subforum, feel free to share progress/gripes/tips/whatever with the rest of us.
No, the theme was shit. 'Minimalism'? Isn't any game made in 48 hours going to feature minimalism? I'd like to eventually do one eventually, but I wasn't feeling the theme and I had a busy weekend so maybe next time.Anyone taking part in the Ludum Dare this weekend?
Hey DakaSha, I saw your port of as3delaunay to haxe, is it done?lol well that IS ragespline. My product is not half as complex and even more importantly very niche. But whatever. If i make $70 bucks off of something i was gonna make for myself anyways then i wont complain.
Having said that I will probably add procedural generation options to this which will make it more stand out. Next semester is going to kick my ass though so im not sure i want to commit to that just yet
Hey DakaSha, I saw your port of as3delaunay to haxe, is it done?lol well that IS ragespline. My product is not half as complex and even more importantly very niche. But whatever. If i make $70 bucks off of something i was gonna make for myself anyways then i wont complain.
Having said that I will probably add procedural generation options to this which will make it more stand out. Next semester is going to kick my ass though so im not sure i want to commit to that just yet
How does haxe works? Can I really port it to C++?
I want to learn HaXe and Haskell, but it might be a while before I have time to do that.Hey DakaSha, I saw your port of as3delaunay to haxe, is it done?lol well that IS ragespline. My product is not half as complex and even more importantly very niche. But whatever. If i make $70 bucks off of something i was gonna make for myself anyways then i wont complain.
Having said that I will probably add procedural generation options to this which will make it more stand out. Next semester is going to kick my ass though so im not sure i want to commit to that just yet
How does haxe works? Can I really port it to C++?
I dont even know what happened to that code to be honest. There is a port out there somewhere but iirc (its been awhile) it leaves a lot to be desired.
HaXe is a language that can be compiled to a shitload of platforms. If it meets your needs its an amazing language. Its basically a 'better' and statically typed as3 in terms of syntax
Do you have plans to make your game on HaXe or you have something else on your mind?
Thanks, I will look into it