int BoBProgression[21] = { 0, 0, 1, 2, 3, 4 ... };
int currBoB = BoBProgression[10]; // Getting the BoB for a level 10 Bard.
What I'm doing right now is using the array, but I query the values using a function. That way I can validate the input and throw an error or clamp the value if it is out of range.Tables should work fine. Another approach would be functions that calculate BAB based on a formula, taking the level as an argument.
I don't plan to make a full-fledged game, I know I can't. I'm just experimenting with a combat demo implementing the Pathfinder PRG. Anyways, I plan to extract all these kind of data to Lua files, but that would be at later stages.The only thing 'wrong' it's that it's not externalized, if ever you want your game to be moddable (and if by some insane reason it is such a success people want to).
Watch out for behaviour at the boundaries. If you want unlimited levelling, then obviously, you want some kind of default, or formula for those cases.
I was an indie, and I had to make a game to stay afloat, I would make an adventure game. But that's cuz I could draw the game myself and wouldn't have to buy shit, and also..uh.. make it myself. Entirely.I look at the top-grossing (1-200) iPhone games and they are all horrifying garbage that I cannot fathom putting any effort behind. Jesus Christ. The toilet gamer generation is here.
... probably not the attitude I should have when it comes to mobile game development.
I look at the top-grossing (1-200) iPhone games and they are all horrifying garbage that I cannot fathom putting any effort behind. Jesus Christ. The toilet gamer generation is here.
Think about when people play games on their phones. It's for a few minutes when they're sitting on the can or waiting for the bus. They're not looking for anything that requires any kind of commitment or effort on their part.I look at the top-grossing (1-200) iPhone games and they are all horrifying garbage that I cannot fathom putting any effort behind. Jesus Christ. The toilet gamer generation is here.
... probably not the attitude I should have when it comes to mobile game development.
That's why I specified good game.Just make some shitty physics-based puzzle game and sell skins or new enemies or weapons as addon. If the characters looks cute, it'll sell well.
Everything is shit.I keep looking at games that Youtube commentators pick to try, and came to a very clear course of action. I stand behind the gameplay of Dead Colony. It's fun. However, not a single indie review site touched it with a ten-foot pole, because of the graphics.
It hasn't been reviewed ONCE.
Anyway, do you still plan the random adventure mode?