Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,836
The last part isn't correct. You can designate heirs through a minor title. Children can't be doges however.
The top annoying bugs were that trading posts, if occupied, will never stop being occupied, not even after the war ends, and even though they work normally, you cannot really capture them in a war with other patricians
and that succession sometimes bugs out and loses your family's own holdings to the republic leader.
The money you get after a (relatively short while) of playing intelligently (read: chaining tradeposts), you'll start amassing a truly ridiculous income that only snowballs more and more until you have nothing to spend it on anymore
Also seniority succession is mandatory, so you'll always play as some shit-tier old fart from a distant branch that dies in 5 years before being replaced by another one. Sure, you could play a lean dynasty, but this time, having unlanded adult male characters in your dynasty will raise your trade post cap, so you actually need them if you want to get richer.
Not to mention once you have the cashflow you basically guarantee selection of the ideal candidate every time. It's only a matter of cash to get those Strong Genius boys to the job.
The last part isn't correct. You can designate heirs through a minor title. Children can't be doges however.
I tried starting a count level in Byzantine and I found it really boring.
What are the interesting ways you can approach this gameplay?
When the World Stopped Making Sense (WtWSMS) is a massive major overhaul for CK2, allowing to play during the Migration Period at any date between 476 (fall of the Western Roman Empire) and 600, and continuing on with that game until the vanilla end date, 1453 (fall of the Eastern Roman Empire).
Features:
These are the major features that are planned for the mod in 1.0.0.
- Multiple new bookmarks with featured characters as well as scrollable history from 476 to 600
- A huge playtime between 476 and 1453
- New historical characters & dynasties, all adapted for the new start dates
- Numerous new religions & heresies
- Numerous new cultures and associated melting-pots
- A completely reworked de jure map modelling the political situation in 480
- A modified province map, with major overhauls in Africa, Persia and Arabia
- New government types adapted for the period, ranging from Bureaucratic to Eranshahr
- New decisions & casus belli to migrate as a Pagan
- New dynamic events relating historical developments (with some church councils & schisms)
- The possibility of Islam appearing dynamically
- The possibility of restoring and unifying the Roman Empires and Roman legions
- Unique sound track written by Christian Szajna
- All of it converter-compatible towards EU4
- Translations into French and Spanish
To begin, Crisis of the Confederation/Confederation at Crisis/Crisis at Confederation is a recently revived total conversion mod for Crusader Kings 2 created by Galle. The mod's development began in 2013, petered out in 2015, and has recently returned under a new team (with one old developer). The mod forgoes the usual historical or fantastical trappings of CK2 mods in favour of a sci-fi hodge podge drawing from Dune, Foundation, Fading Suns, Mobile Suit Gundam, Warhammer 40k, the Arthurian cycle, and a touch of Star Trek. Future development will likely lengthen the list. Elaboration on the lore will be in the following dev diaries.
With that out of the way, allow me to introduce the team. The ones that aren't on Reddit can be found on the Discord (see below).
Cjay - Lead Developer
LordKeeper - Artist for the original team, and now the new team.
u/Alexmaths - Developer
u/zombaxx - Developer
u/CaC-TheGoldenGun - Developer/Dev Diary Writer
Ballisticwaffles - Writer
Krunch - Writer
Dr. Evil - Writer
And you, possibly - We accept applications, see our Discord.Discord https://discord.gg/DZ68Afv - ! Direct Download Available Here ! -
So how do I play Zoroastrians in the 867 without swearing fealty to Muslims? I want to form the Persian Empire.
So how do I play Zoroastrians in the 867 without swearing fealty to Muslims? I want to form the Persian Empire.
Every few months i reinstall ck2 and play this start. Just lost again. Without pretending to be Muslim (im not even sure how you do that ) its intense.
I always go and take Khorasan in the first few months of the game cause you can steal it while the two muslimids to the south fight cause they always declare war when game begins. Try and save your 4k starting troops as much as you can and declare war on muslim neighbours while they are enagaged in wars and rebellions until you are strong enough to stomp them.
Once you get a decent kingdom going get some swords and armour made and start upping your infrastructure (theres a couple provinces that good levies/income that are easy to capture.)
But I always keep minimum of 500 gold for mercenaries lol. Cause usually the abbassids (or so.e other major muslim power will) try and stomp me at some point. And then you just get swamped in wars bouncing your kingdom above debt with war reparations and ransoming their family members. The maybe one time (out of like 10+ played.) I became a contender to byzantium my daughter was possessed by satan and just started murdering all my heirs and i was too fucked up about to change inheritance laws so i just ragequit lmao
Playing Karen viking age start is like crack tho
Also if you have Jade exp they are alot funner to play imo because you can sell your sister to the chinese emperor for crossbows and ming vases lol
Also get silk road effects