The current form of the game doesn't satisfy my autism, it mainly targets the "omg you guisee glitterhoof xDD" type of zoomers. Also my english will bleed your eyes, don't read if you don't want to be despaired.
Ck3 needs to have:
1)More defined religions. Basically they need to implement pure autism laws from middle age catholic europe for example.
2)Map information should be a thing. Pre Lothbrok Scandis were barely know (if they knew at all) outside of their geography. Geography should be learned and able to lose the knowledge if the leaders are retarded and isolated enough.
3)Non Cartoonistic type of feudalism. Why in the world every european or indian have the same system. The system should be micro tweaked. Where are the byzantine system where military governor and civic governor is different? Where is Andalusian muslim type of feudalism, where they both of their feudal troops also let tribals exist on purpose so they could have barbaric hard hitting troops? Where is Abbasid Caliphate purposely inviting Turk nomads to use them as hard hitting army? Where is Mamluke system where the guy who gets up earlier makes coup d'etat where dynastic persistence almost non existent. And why every feudal has same type of levies?
4)Armies shouldnt make on-site replenishment(?) this is not french republican army. Please stop this.
5)Both fear and respect-like system should be existent. And characters respond according to their personalities. Brave and resourceful person should be first to say fuck you to tyranny. It shouldnt be tied to events.
6)Personalities should affect more. There should be people don't give a shit about dynastic gain only think about themselves, there should be people only care about the common good of the state etc. There are traits like this, but because of their personalities only tied to certain events it doesn't fleshed out enough. For example we should be tied to our personalities this way it would be more realistic. For example if I'm a monarch with shit traits, I should be decentralise the state or give the chancellor more authority but with a drawback, they can take the power themselves entirely which represents a realistic dilemma.
7)Sucession system should be micro tweaked. Like who will take the throne if I run out of sons, should it be spouse, should it be the creepy uncle, should the elections held while the monarch lives (not sure about that one) etc. It shouldn't be one fixed system.
8)The game should interacts with our choices more. For example if I reward the vassals who conquer lands, more vassals should be encouraged make conquests. Or if I'm a nepotistic monarch who doesn't value meritocracy vassals with great value should seek a way to remove us. It shouldn't be just 'faction for being independent' it should be an attempt to take the throne and other vassals due to personal reasons or seeking the good of the state should support them.
9)Civilizations and progress should be realistic. I shouldnt able to make newly emerged middle of nowhere capital of progress in 50 years just because I built school for technology pointz xD. I should be able to behave like a enemy of progress or true protector of intellectual freedom which would make zealots my enemy, leads to possible uprisings etc. City states, counties, dukes or whatever the fancy title havers should be rival against each other to have the best university if they have appropriate personality for it just like in irl HRE. Whereas more centralised France had less universities both by quantity. See how interactive it is? It just works.
10) Revising the diplomacy. 3 buttons is not sufficient, it's just outright insulting. Also if our diplomacy and wits sufficient enough let us make the peace deal longer or able to change our details of the peace (like which region to give, which son to take hostage as etc.) Only literal retards in the game should be able to only settle the peace with 3 different choices.
11)Roads. Where are the roads at? This is not ancap simulator.