I always used Mod Tools, but the new CSL Show More Limits is now much easier to use.
One thousand brofists upon your house, and may your daughters never be mistaken for camels.
I always used Mod Tools, but the new CSL Show More Limits is now much easier to use.
Have there ever been any other than that? Anyway, there's new textures now, yay. Even for elevated rails, like in the new Alexanderplatz station.Double rails for trains? About time.
The game has several coded limits after which you cannot add anything of that type to a map. Sometimes, there's another, slightly lower limit, where you cannot add anything anymore but the game can (like the building limit, where the game can still grow zoned buildings for a short while after you can't do anything anymore).What does that even mean, building limits? How much buildings you can have? ANd how does that work with the roads and the zones?
Cities: Skylines is more of Sim City game that the latest Sim City game by EA is. It's very familiar if you played Sim City 4, but there are far more options available to build your city. You won't be building entire regions like in Sim City 4, but you'll have a ton of fun building a single city in this game. Do note that you have to unlock objects as you play through: for every X number of people living in your city you get access to new objects, zones and ways to manage your city. So no starting with high rise apartments and nuclear reactors.so I'm getting a new PC, is this game worth buying for 15 euro bucks if you loved Simcity 4? Is it a worthy successor?
The game already comes with a mod to change that when you download it.Do note that you have to unlock objects as you play through: for every X number of people living in your city you get access to new objects, zones and ways to manage your city. So no starting with high rise apartments and nuclear reactors.
There's mods for both of this, too. Playing with water is actually more fun than it looks at first glimpse.Unfortunately there is no build-in terrain editor for when you're playing, so you gotta row with the oars that you have. And while you can manage water a bit via dams and your sewage pipes, be careful about where you place things lest your entire city drowns in shit.
I've been playing this game and learning as I go. Some things I'm wondering: is there any reason to build low-density commercial and residential zones after the high-density ones become available? And is there a reason to diversify my industries, or should I just keep building oil stuff because it appears to be the most profitable?
Sure and all very interesting but manually deciding when to have a disaster defeats the purpose. I want them to be random, so that they are challenges not the equivalent of a kid destroying his sandcastleSC4 had dirty, manufacturing and high-tech industries, in medium and high density variants. Low density was agriculture. Economic recessions etc. sound more like Tropico. Anyway, here you just have the four specialized industries that never upgrade and the three tier generic one, and that's it. Tourism is indeed still very basic, even though that was a main point of the extension.
Regarding disasters as disturbance of the normal flow, that sounds again like Tropico. There, the disasters were all pretty minor (your tsunami destroyed maybe 4 buildings), so you could have that during game flow. In SC4, I only know that people used that for some fun after saving the game for the last time that day, and usually you just reloaded a savegame from before. You can make awesome tsunamis in Cities Skylines, however, they are also awesomely destructive.
I have pretty great spots for waterfalls on my current map:
However, this game has real water physics, so I went for a less impressive solution. See that wave?
You can see the resistance of houses to the flow:
This will pretty much first destroy much of your city:
Note how the ground texture changes with the water level change.
Keep in mind that even the remaining parts of the city will abandon if they are not completely self-reliant, and as many services rely on being accessible from everywhere, the city is pretty much toast at this point, even the parts that aren't flooded.
I used this test to decide on where to put the gate of the "old town":
However, due to lack of garbage pickup and no goods for the stores anymore, this part didn't really survive either.
For some reason, the land value didn't keep up with the times. So, yeah, you certainly can disrupt your city somewhat in this game, if you want.