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Cities : Skylines

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,263
trully mighty feat to beat new completely new game from one of the niche distributors created by team completely unknown to people with 0 marketing

It's not like take 2 is one of the biggest publishers, spending milions for marketing hiring shit ton of people who worked several years spending more than 100milion for developement releasing first on two separate console generations starving pc players for game that has like 20 years legacy of "amazing games"*

And they beat it in one day what skylines had to do in a month. Trully spectacular win.
 

Angthoron

Arcane
Joined
Jul 13, 2007
Messages
13,056
trully mighty feat to beat new completely new game from one of the niche distributors created by team completely unknown to people with 0 marketing
Not to mention a sullied franchise name (Thanks, Cities XXL!)
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
trully mighty feat to beat new completely new game from one of the niche distributors created by team completely unknown to people with 0 marketing
Not to mention a sullied franchise name (Thanks, Cities XXL!)
Yup. We've seen J_C fall into that trap.


So I guess it's time for me to add a mod, as somehow one of the vanilla restrictions gets obvious:

70E27030DE59D62E0DA622D946B688A985BF8E3D
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
paradox announced that skylines sold 1mln coppies
They'll only put it on GOG in 2025 when they think they've milked it dry.
This became already obvious in the days before release. When Paradox noticed that this might be a big seller, they suddenly switched the Steam requirement from "only activation" to "let's check periodically". The dollar euro signs appeared in their eyes.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
They better not put POE's expansions as steam only. That's my number 1 worry right now.
 

Alpinia

Novice
Joined
Apr 4, 2015
Messages
6
paradox announced that skylines sold 1mln coppies
They'll only put it on GOG in 2025 when they think they've milked it dry.
This became already obvious in the days before release. When Paradox noticed that this might be a big seller, they suddenly switched the Steam requirement from "only activation" to "let's check periodically". The dollar euro signs appeared in their eyes.

Is this true? Their faq only mentions a one-time steam activation, they've been boasting about their DRM-free stance for quite a while and none of their current self-developed games have any kind of DRM, so that would be very out of character for Paradox.
 

Turjan

Arcane
Joined
Mar 31, 2008
Messages
5,047
Is this true? Their faq only mentions a one-time steam activation, they've been boasting about their DRM-free stance for quite a while and none of their current self-developed games have any kind of DRM, so that would be very out of character for Paradox.

It's their first game that requires Steam to run to play it (can be offline mode, but still). The change of mind took place a few days before release. From the horse's mouth:

"Alright, so I got some solid answers for you. Steam is required to validate and play the game, even if you purchase a physical copy. You can run Steam in offline mode, but it is still required to be running in order to play Cities: Skylines.

I realize that someone trying to avoid all DRM certainly wouldn't like those answers =( but this is the way that Paradox and CO have opted to go at this time."


http://community.simtropolis.com/topic/66146-question-about-steam/?p=1555914
 

Alpinia

Novice
Joined
Apr 4, 2015
Messages
6
It's their first game that requires Steam to run to play it (can be offline mode, but still). The change of mind took place a few days before release. From the horse's mouth:

"Alright, so I got some solid answers for you. Steam is required to validate and play the game, even if you purchase a physical copy. You can run Steam in offline mode, but it is still required to be running in order to play Cities: Skylines.

I realize that someone trying to avoid all DRM certainly wouldn't like those answers =( but this is the way that Paradox and CO have opted to go at this time."


http://community.simtropolis.com/topic/66146-question-about-steam/?p=1555914
Well, that's disappointing. Won't make any practical difference for me since I'm always online these days, but I don't like it on principle. :rpgcodex:
 

Seerix

Arbiter
Joined
Mar 31, 2012
Messages
235
Well, that actually makes sense given very broad audience of this type of game. Making it just a little bit harder to pirate ensures that quite a lot of lazy people will just buy it. Making mods only possible trough Steam Workshop(afaik) also detracts piracy a lot.
 

vonAchdorf

Arcane
Joined
Sep 20, 2014
Messages
13,465
Well, that actually makes sense given very broad audience of this type of game. Making it just a little bit harder to pirate ensures that quite a lot of lazy people will just buy it. Making mods only possible trough Steam Workshop(afaik) also detracts piracy a lot.

Mods work without Steam Workshop.
 

cw8

Cipher
Joined
Oct 7, 2014
Messages
677
Is this true? Their faq only mentions a one-time steam activation, they've been boasting about their DRM-free stance for quite a while and none of their current self-developed games have any kind of DRM, so that would be very out of character for Paradox.

They've sold out to steam long ago. In fact they've published an article that regular gameplay DLCs and patches are their counter piracy methods. The base vanilla game for CK2, EUIV work DRM-free if you copy the game files out of the steam folder but none of the DLCs work. Won't be surprised if they made even the vanilla game to be steam activated as of now. I'm still pissed at them for changing all my Gamersgate CK2 and EUIV keys to steam keys at that time, when I bought from GG to avoid steam in the first place. Their pro DRM-free advocating was quite a few years back before they tasted success from CK2 and Magicka. Now they've made a big U-turn and went down the steam and DLC spamming route even though they still make awesome grand strategy games and publish great ones like Cities Skylines.
 

Thane Solus

Arcane
Joined
Apr 29, 2012
Messages
1,687
Location
X-COM Base
paradox announced that skylines sold 1mln coppies

gta v sold 1 mln coppies only on steam on 1st day :M

Gta V had 1 gazilion devs(at least 100), Cities Skylines had around 20 + the publisher share. Do you know what it means to sell 1mil copies for those 20 people even with a publisher share? Besides making lots of money to make more games which is great, its also a great achievement, where triple AAA studious failed, a group of dedicated devs shined.

also, FUCK GTA V!
 

Caim

Arcane
Joined
Aug 1, 2013
Messages
17,420
Location
Dutchland
paradox announced that skylines sold 1mln coppies

gta v sold 1 mln coppies only on steam on 1st day :M

Gta V had 1 gazilion devs(at least 100), Cities Skylines had around 20 + the publisher share. Do you know what it means to sell 1mil copies for those 20 people even with a publisher share? Besides making lots of money to make more games which is great, its also a great achievement, where triple AAA studious failed, a group of dedicated devs shined.

also, FUCK GTA V!
GTA V's biggest rival was GTA IV. And no, Saints Row stopped being a rival after Saints Row 2. Cities: Skylines had to fight Sim City (the series that made the genre!) and a few other small (but bigger than them) teams.

And then these two dozen Scandinavians show up and put out a game that both blows their direct competitors out of the water and slaps the shit out of the game that took millions to make and had hundreds of people working on it. If I made a game that was that beloved by the fans and obliterated the work of my biggest competitor? My erection would last at least a WEEK.
 

taxalot

I'm a spicy fellow.
Patron
Joined
Oct 28, 2010
Messages
10,100
Location
Your wallet.
Codex 2013 PC RPG Website of the Year, 2015
Been playing this for a while, and I wish this game wasn't that easy. It's ridiculous how much I'm basically in God Mode right now and this is only my first city. I guess I should try a difficulty mod.
 

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