Fedora Master
STOP POSTING
- Joined
- Jun 28, 2017
- Messages
- 31,832
KEEP HITTING THE HOMERUNS, PARADOX
I honestly don't get what the playbook here is for Colossal Order and Paradox. It's not like you have to rush a game of this type to the Christmas market.KEEP HITTING THE HOMERUNS, PARADOX
sub 40 at 1080p on a 4090 with 24GB vram.
Considering Cities 1 was fine, it can't be the assets as they are made almost in identical style excluding the cube maps which are new but cube maps are very efficient anyway.I simply can't fathom that. There must be some major asset fuckery to reach this kind of FPS. Haha.
I don't understand either. I guess it's because they don't have a mastery of Unreal Engine 5, coupled with a corporate mentality that includes nepotism and diversity hires, perhaps. Another thing I can't comprehend is how, at this level of performance, they don't just cancel the release and rework it, or do something else. It will severely damage their public image, trust, and stock value. When you look at the absurd requirements for Alan Wake 2, at least you can say it looks photorealistic, but here, there's not even that. I really don't understand how we can reach such a stage of incompetence.sub 40 at 1080p on a 4090 with 24GB vram.
How the hell did you manage that when your game looks like shit. The low preset benchmark is telling that their post-processes on the high preset are stupidly unoptimized - its likely yet again lighting and shadows as they are usually the heaviest hitting on FPS. The new engine/renderer they're running obviously wasn't worth the time to develop most of the QoL stuff could have been added to Cities 1.
For what is like what the 5th or 6th thread I've posted this in now, I fucking despise Paradox.
Because the effects/LOD/something else are broken and devs can't fix it because it tied to engine quirks.How the hell did you manage that when your game looks like shit.
They are still using Unity.The new engine/renderer they're running obviously wasn't worth the time to develop most of the QoL stuff could have been added to Cities 1.
It wasn't fine, performance was a joke for a city builder. In fact the devs were vocal about how they struggled with Unity and getting decent performance.Considering Cities 1 was fine
Ai upscaling is seen as silver bullet and a great excuse to not even bother optimizing. Couple this with more talented programmers leaving, this will get worse by a yearly basis.The trend that I've noticed in gaming this year with so many horrendously unoptimized games released.
Publishers are never responsible for optimization problems. Devs choose to leave optimization for the last two months(while hoping they can fix the performance issues) and then cry about needing more time. You could give these devs a year extra and nothing will change.I wouldn't be surprised if that's because of publisher pressure to get the game out on time
They are using Unity.I guess it's because they don't have a mastery of Unreal Engine 5
The devs are from Finland, doubt the rot has settled so much there.coupled with a corporate mentality that includes nepotism and diversity hires, perhaps
Nobody gives a fuck about performance if you pay enough streamers. The game will be shat on and a new patch that give you extra 5 fps will be seen as a success and the game will sell millions.It will severely damage their public image, trust, and stock value
Alan wake 2 does not look photorealistic at all. The new fancy effects are nice, but nothing special that requires that much gpu power.When you look at the absurd requirements for Alan Wake 2, at least you can say it looks photorealistic
Yikes, ok that explains a lot. I thought the entire point of this game was to move them away from Unity, instead they're just selling the exact same game again. My mistake.Because the effects/LOD/something else are broken and devs can't fix it because it tied to engine quirks.How the hell did you manage that when your game looks like shit.
They are still using Unity.The new engine/renderer they're running obviously wasn't worth the time to develop most of the QoL stuff could have been added to Cities 1.
i said it months ago, all it took was a glance, it's the same game with stuff added on top. this never ends well.I really thought they were going to change the game engine
Impressive amount, given the reviews its pretty much unplayable. I am wondering if they are covering their costs.94,000+ players concurrent right now. We'll see how things go.
When the average Steamtard with an outdated PC and a clogged OS tries running this the ratings will tank from all the rageI really thought they were going to change the game engine, which would have made performance issues at least understandable. Now, it may be true they're relying on paid streamers to generate enough hype for the game's sales. There are already plenty of preorders, as it's topping the Steam sales charts. Paradox drones are buying everything, and there are even some people saying that 30 fps in these kinds of games is completely normal. If this kind of issues in a game get a free pass, we might as well bid farewell to quality PC gaming, except for indie titles.
Probably preorders and fanboys who instantly buy anything day 1 without looking for feedback.What compels a person to buy a game that has very poor steam user ratings.
The power of shill youtubers with embedded communities of absolute dumbasses. You're going to see a crazy amount of marketing for a game no one wants.What compels a person to buy a game that has very poor steam user ratings.
So par for the course in terms of Paradox releases then.whining about negative reviews.