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Gothic Chronicles Of Myrtana: Archolos mod for Gothic 2

Salvo

Arcane
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Mar 6, 2017
Messages
1,414
By endgame Marvin is an absolutely unstoppable killing machine... there's no challenge to the game anymore.
 

Tacgnol

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By endgame Marvin is an absolutely unstoppable killing machine... there's no challenge to the game anymore.

That is generally the Gothic progression curve. The primary challenge is usually the harsh early/early-mid game.

Ploughing through end game is the completion of the power fantasy.
 

Salvo

Arcane
Joined
Mar 6, 2017
Messages
1,414
By endgame Marvin is an absolutely unstoppable killing machine... there's no challenge to the game anymore.

That is generally the Gothic progression curve. The primary challenge is usually the harsh early/early-mid game.

Ploughing through end game is the completion of the power fantasy.
I don't think the devs realise how broken the health regen potion is...
 

Tacgnol

Shitlord
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Codex 2016 - The Age of Grimoire Grab the Codex by the pussy RPG Wokedex Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
By endgame Marvin is an absolutely unstoppable killing machine... there's no challenge to the game anymore.

That is generally the Gothic progression curve. The primary challenge is usually the harsh early/early-mid game.

Ploughing through end game is the completion of the power fantasy.
I don't think the devs realise how broken the health regen potion is...

Yeah it is pretty damn strong at that point in the game admittedly.

Though I ploughed through the final few fights without any pretty easily regardless.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
By endgame Marvin is an absolutely unstoppable killing machine... there's no challenge to the game anymore.
During final act in city i killed most of enemies in 2-3 hits, and i think that is a good thing, we worked hard for this power, we earned it and we deserve it. Though Ulrik and Volker gave me some troubles.
 
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JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
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34,375
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
By endgame Marvin is an absolutely unstoppable killing machine... there's no challenge to the game anymore.

That is generally the Gothic progression curve. The primary challenge is usually the harsh early/early-mid game.

Ploughing through end game is the completion of the power fantasy.
I don't think the devs realise how broken the health regen potion is...

Yeah unless an enemy can kill you in a single hit, the health regen potion is gonna make you win any combat that would otherwise be impossible as long as you manage to dodge attacks long enough.
 

Gnidrologist

CONDUCTOR
Joined
Aug 30, 2005
Messages
20,924
Location
is cold
Just started this. Is there an option or hack or slow or freeze the subtitles of NPC talk. I'm fucking old retarded alcoholic therefore reading subtitles under wghwjhkxcqwbnne wyckilaswevnkje conversations is like running a 100 sprint every time, while not watching the cut scene at all, because i'm dead from redding.
 

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Where the fuck is Ezekiel gone? I did his quests in chapters 1 and 2, he set up a market stall outside the inn in chapter 3, now it's chapter 4 and his stall is still there but I can no longer find the guy himself.
 

agris

Arcane
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Joined
Apr 16, 2004
Messages
6,927
A few other assorted questions

  • If you buy alchemy mastery from Boromir or whatever his name is, do you still get access to all the stat increasing potions and recipes that the city alchemy master would have provided if you had apprenticed with him? i.e. does Boromir sell all of them if you bought his mastery?
  • If you do *not* apprentice with the blacksmith as your first apprenticeship, is there any other way to master smithing?
 

notpl

Arbiter
Joined
Dec 6, 2021
Messages
1,634
A few other assorted questions

  • If you buy alchemy mastery from Boromir or whatever his name is, do you still get access to all the stat increasing potions and recipes that the city alchemy master would have provided if you had apprenticed with him? i.e. does Boromir sell all of them if you bought his mastery?
  • If you do *not* apprentice with the blacksmith as your first apprenticeship, is there any other way to master smithing?
I believe the alchemy master will always have *more* inventory for his apprentice than he otherwise would. You can learn master smithing in chapter 4 from the blacksmith in a town you gain access to in that chapter.
 

Tygrende

Arbiter
Joined
Aug 2, 2017
Messages
874
Are you not going to train weapon skills as a mage at all? How are you going to kill enemies till you are strong enough to afford fighting with spells primarily? Is it even possible to beat a game like that? Must be some outright sadistic shit if you ask me.
I don't think you have to go that far (though it is possible, I've done it in NotR) but going up to 60% in a weapon skill is way outside of what I'd consider a mage, more like a weird melee/magic hybrid. 30% is perfectly fine to get you through the early parts where you cannot rely on magic at all. It should be even easier in CoM because of copying scrolls. Being a mage in Gothic has always been like being a mage in low level D&D to me, lowest of low early but absolutely broken late.
 

ironmask

Arbiter
Joined
Jan 12, 2019
Messages
418
Does anyone remember where Viktor is? I'm doing a quest for one of the vineyards and I can't remember where he is.
 

HoboForEternity

LIBERAL PROPAGANDIST
Patron
Joined
Mar 27, 2016
Messages
9,420
Location
liberal utopia in progress
Steve gets a Kidney but I don't even get a tag.
i love this game. got into a cave with baby cave troll. they hit hard but easy to dodge, so I say "eh why not, take them down" managed to kill off 2 with some effort at level 14, looted the cave and at the entrance mama troll was waiting and it bullrush me to death. did everything all over again, this time snuck out and got out safely.
 

Zariusz

Liturgist
Joined
Nov 13, 2019
Messages
2,051
Location
Civitas Schinesghe
Can you somehow resettle swamp camp after cleaning it from criminals in chapter 5? After watching certain ending slide i believe that maybe something can be done.
 
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ELEXmakesMeHard

Learned
Joined
Jun 19, 2021
Messages
807
The City Guard has a long quest line dedicated to the constant ridicule of the milita armor from Gothic 2 (which the crown tries to impose on them). :lol:

Screenshot-2021-12-31-011501.jpg
 

Arrowgrab

Arbiter
Joined
Jan 20, 2016
Messages
643
Say, did the mod change how resting in a bed works?

I thought that whenever you lay down in a bed and chose "Rest until next [time of day]", it meant you would rest until the next occasion of [time of day]. For example, if you went to bed at 3:16 a.m. on Day 11 and chose to rest until next noon, then you would rest until the noon of Day 11, which would occur 8 hours and 14 minutes after you went to bed. At least I thought it worked that way.

But Archolos doesn't do that. "Next [time of day]" is interpreted strictly as "[time of day] tomorrow". So, again, if you go to bed at 3:16 a.m. on Day 11 and choose to rest until next noon, you'd sleep until noon on Day 12, losing an entire day. Or in other words, if you go to bed a single minute after midnight, you're forced to sleep through the entire next day, with no option to wake up anytime during it. Which is a bit silly.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,543
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
Say, did the mod change how resting in a bed works?

I thought that whenever you lay down in a bed and chose "Rest until next [time of day]", it meant you would rest until the next occasion of [time of day]. For example, if you went to bed at 3:16 a.m. on Day 11 and chose to rest until next noon, then you would rest until the noon of Day 11, which would occur 8 hours and 14 minutes after you went to bed. At least I thought it worked that way.

But Archolos doesn't do that. "Next [time of day]" is interpreted strictly as "[time of day] tomorrow". So, again, if you go to bed at 3:16 a.m. on Day 11 and choose to rest until next noon, you'd sleep until noon on Day 12, losing an entire day. Or in other words, if you go to bed a single minute after midnight, you're forced to sleep through the entire next day, with no option to wake up anytime during it. Which is a bit silly.

You could report the bug here:

https://steamcommunity.com/app/1467450/discussions/4/

The devs pump out patches and hotfixes regularly.
 

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