Looks like translations will take a few months, but they have a pipeline in place. Estimate they'll come with the 1.2 patch.
This game is the best Gothic 2 since Gothic 2.
But, anyone else here who has already tried both Araxos and the Guard? I feel like the Guards are really weak compared to the mercs when it comes to their quests and just overall atmosphere.
Araxos has that cool introduction where you immediately bro out with the other mercs, they toss you into the fountain and watch you vomit
VS.
You go the pub with the other guards, you drink beer and walk home alone to get some shuteye before the work starts, like a the good wagie you are.
I can confirm that selling crafted potions to the alchemist is not required to get his quest about mudturtles and then receive master training from him. I haven't sold a single potion to him and returned to the city as soon as the third chapter started, he offered the quest to me and now I am a master alchemist.Well, you're replying to a post quoting someone who didn't get it until chapter 4, so I suspect it might be both.Sorry it took me so long to get back to you guys, but every master will teach you level 3 trade after you do a small quest for them, and it appears to be triggered by the amount of shit you sell them. I got offered level 3 alchemy at the start of chapter 3 because I sold a shitload of potions.Sjukob just got to Chapter 4, alchemist master just offered me a new quest. Maybe I'll finally get level 3 alchemy after I complete it.
Plants growing option just gave me a whole bunch of free herbs.
Purely out of interest (on another save slot), I tried to force it during Chapter 2 by marvin moding and forcing the alchemist to drop his inventory then reselling the potions to him. I did this with hundreds of potions to no effect.
It's far more likely it's just triggered by Chapter 3. I forgot to test in the end as I was busy doing all the chapter 3 content.
That's my post. I didn't get offered the quest till Chapter 4, but then I forgot to go back to the alchemist to check in Chapter 3.
Looks like translations will take a few months, but they have a pipeline in place. Estimate they'll come with the 1.2 patch.
For what? Voices?
I doubt they'll be very high quality.
The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
I don't know, but this annoys me as well.
Ninja edit: I don't have the voice pack installed either.
Edit 2: Because the GOG version doesn't offer them.
How badly do you screw the village if you do Petra's quests (weed/hammers/iron/spice) as opposed to fix the 'flood damage' for a way into town? I did both. I could see getting all the farmers hooked on dope causing mass starvation.
Nope if you get through the sewers you get +1000 exp after entering the city (+ all the exp you get from monsters in the sewers) from what I remember riding in the barrel only gives +600 exp.The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
I don't know, but this annoys me as well.
Ninja edit: I don't have the voice pack installed either.
Edit 2: Because the GOG version doesn't offer them.
How badly do you screw the village if you do Petra's quests (weed/hammers/iron/spice) as opposed to fix the 'flood damage' for a way into town? I did both. I could see getting all the farmers hooked on dope causing mass starvation.
I did both, and sold the weed to the guy who offers to buy your weed in bulk. So they already got a dealer there.
I got myself the maximum XP by selling the goods, fixing the other merchant's wheel, fixing the flood damage, getting the city pass and then using the barrel to get into town
Nope if you get through the sewers you get +1000 exp after entering the city (+ all the exp you get from monsters in the sewers) from what I remember riding in the barrel only gives +600 exp.The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
I don't know, but this annoys me as well.
Ninja edit: I don't have the voice pack installed either.
Edit 2: Because the GOG version doesn't offer them.
How badly do you screw the village if you do Petra's quests (weed/hammers/iron/spice) as opposed to fix the 'flood damage' for a way into town? I did both. I could see getting all the farmers hooked on dope causing mass starvation.
I did both, and sold the weed to the guy who offers to buy your weed in bulk. So they already got a dealer there.
I got myself the maximum XP by selling the goods, fixing the other merchant's wheel, fixing the flood damage, getting the city pass and then using the barrel to get into town
What is the point of the sewers,is there any quest or something nice in them? I finished them and the best i got was the ring for mages,the rest was pointless.Nope if you get through the sewers you get +1000 exp after entering the city (+ all the exp you get from monsters in the sewers) from what I remember riding in the barrel only gives +600 exp.The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
I don't know, but this annoys me as well.
Ninja edit: I don't have the voice pack installed either.
Edit 2: Because the GOG version doesn't offer them.
How badly do you screw the village if you do Petra's quests (weed/hammers/iron/spice) as opposed to fix the 'flood damage' for a way into town? I did both. I could see getting all the farmers hooked on dope causing mass starvation.
I did both, and sold the weed to the guy who offers to buy your weed in bulk. So they already got a dealer there.
I got myself the maximum XP by selling the goods, fixing the other merchant's wheel, fixing the flood damage, getting the city pass and then using the barrel to get into town
The barrel gave me 1000 XP, and getting the pass from Silbach's mayor also gave me 1000 XP.
PS; LoL it seems i missed that petra chick. Is she the one that wants to sell me chainmail ?
Which chapter is that in? I did the side quests for arbalests and the recruitment ones,but can't find any others. I assume that i have to enter chapter 4 for that shit.I met him during the guard's quest about the rat plague.
Where is this merchant? I've been lugging the wheel around without knowing its purpose.fixing the other merchant's wheel, fixing the flood damage, getting the city pass
Where is this merchant? I've been lugging the wheel around without knowing its purpose.
Having played some of both, the guard quests are much more elaborate and have more C&C.This game is the best Gothic 2 since Gothic 2.
But, anyone else here who has already tried both Araxos and the Guard? I feel like the Guards are really weak compared to the mercs when it comes to their quests and just overall atmosphere.
Araxos has that cool introduction where you immediately bro out with the other mercs, they toss you into the fountain and watch you vomit
VS.
You go the pub with the other guards, you drink beer and walk home alone to get some shuteye before the work starts, like a the good wagie you are.
Regardless, back to my original point: This game is so fucking good, I can't believe it. It almost feels like how it felt to play Gothic 2 as a child.
This games does have a problem with finding quests. Also some quests are progression locked and you could miss a lot of content if you don't spam talk with every named npc to see if they have a quest for you. It feels realistic in a way,but not very good game choice,especially for a gothic game. Gothic quests are all about being able to get the xp and the gibs even if you did them out of order. It lest you explore and kill shit without worry if you did accidentally fucked up some quest or did something out of order.Chapter 3.
Guard's apothecary Corum or whatever the name gives this quest. It could be a guard exclusive quest.
Yeah,that night watch quest was really good in me book. Jewtards seem pretty boring in comparison,some jew wants to backstab the other jews and take power,but surprise lol.Having played some of both, the guard quests are much more elaborate and have more C&C.This game is the best Gothic 2 since Gothic 2.
But, anyone else here who has already tried both Araxos and the Guard? I feel like the Guards are really weak compared to the mercs when it comes to their quests and just overall atmosphere.
Araxos has that cool introduction where you immediately bro out with the other mercs, they toss you into the fountain and watch you vomit
VS.
You go the pub with the other guards, you drink beer and walk home alone to get some shuteye before the work starts, like a the good wagie you are.
Regardless, back to my original point: This game is so fucking good, I can't believe it. It almost feels like how it felt to play Gothic 2 as a child.
PS; Did anyone else notice that the modders are mega white knights lol? Every prostitute i find i have to ask her about her life story and try to save her,can't even fuck them.....sad.
Do you really want to watch sex cutscenes on gothic engine its prosper material.PS; Did anyone else notice that the modders are mega white knights lol? Every prostitute i find i have to ask her about her life story and try to save her,can't even fuck them.....sad.
This games does have a problem with finding quests. Also some quests are progression locked and you could miss a lot of content if you don't spam talk with every named npc to see if they have a quest for you. It feels realistic in a way,but not very good game choice,especially for a gothic game. Gothic quests are all about being able to get the xp and the gibs even if you did them out of order. It lest you explore and kill shit without worry if you did accidentally fucked up some quest or did something out of order.