Can we join Sons of Wolf in the castle? They have cool armour
They only accept at a young age and you might not survive the mutation process.
Can we join Sons of Wolf in the castle? They have cool armour
That's very bad. Looks like I'll just have to shell out 2,5k gold to Bodowin then. Seems like becoming alchemist's apprentice is pretty much pointless, who's going to wait until the forth chapter just to learn how to craft potions with permanent effects for free, when you can pay to learn it much earlier and get a significant boost to your stats which is much more helpful in the earlier parts of the game?Sjukob just got to Chapter 4, alchemist master just offered me a new quest. Maybe I'll finally get level 3 alchemy after I complete it.
Plants growing option just gave me a whole bunch of free herbs.
Any idea where Riordian is when he isn't at the cemetery?
The 2nd chapter started so suddenly. I'm concerned that he might've gone elsewhere before I got to do his "scribe scrolls quest".
Should have done his quest as soon as possible retard I dont know how you can fuck this up rushing main story I did most of the side quests first like a normal player and Riordian quest was one of the first I did. He goes back to monastery in chapter 2 as he said he would do.Any idea where Riordian is when he isn't at the cemetery?
The 2nd chapter started so suddenly. I'm concerned that he might've gone elsewhere before I got to do his "scribe scrolls quest".
I reloaded a save from before chapter 2 triggered. Riordian is still missing. Ugh.
While my 1st impression of this game was good, it's starting to frustrate me more and more. Feels like a spaghetti code kind of game with multiple quests that are easily bricked. The kind of game where you should probably make a flow chart of the correct order to complete quests in, per chapter.
It's also deviating from the "Gothic formula" in an essential way: It doesn't let you explore freely at your own pace. First there's the ship, then there's the "railroading you to town" part, then you're given a bunch of quests that all seem very time sensitive. Then chapter 2 triggers early on, and some optional quests from chapter 1 might be bricked. I feel like I'm constantly being railroaded somewhere in a rush, while having to worry about dependencies.
I'll probably do a 3rd restart tomorrow, but if this keeps happening I'm done.
then you're given a bunch of quests that all seem very time sensitive.
Sorry it took me so long to get back to you guys, but every master will teach you level 3 trade after you do a small quest for them, and it appears to be triggered by the amount of shit you sell them. I got offered level 3 alchemy at the start of chapter 3.Sjukob just got to Chapter 4, alchemist master just offered me a new quest. Maybe I'll finally get level 3 alchemy after I complete it.
Plants growing option just gave me a whole bunch of free herbs.
Sorry it took me so long to get back to you guys, but every master will teach you level 3 trade after you do a small quest for them, and it appears to be triggered by the amount of shit you sell them. I got offered level 3 alchemy at the start of chapter 3 because I sold a shitload of potions.Sjukob just got to Chapter 4, alchemist master just offered me a new quest. Maybe I'll finally get level 3 alchemy after I complete it.
Plants growing option just gave me a whole bunch of free herbs.
Well, you're replying to a post quoting someone who didn't get it until chapter 4, so I suspect it might be both.Sorry it took me so long to get back to you guys, but every master will teach you level 3 trade after you do a small quest for them, and it appears to be triggered by the amount of shit you sell them. I got offered level 3 alchemy at the start of chapter 3 because I sold a shitload of potions.Sjukob just got to Chapter 4, alchemist master just offered me a new quest. Maybe I'll finally get level 3 alchemy after I complete it.
Plants growing option just gave me a whole bunch of free herbs.
Purely out of interest (on another save slot), I tried to force it during Chapter 2 by marvin moding and forcing the alchemist to drop his inventory then reselling the potions to him. I did this with hundreds of potions to no effect.
It's far more likely it's just triggered by Chapter 3. I forgot to test in the end as I was busy doing all the chapter 3 content.
Well, you're replying to a post quoting someone who didn't get it until chapter 4, so I suspect it might be both.Sorry it took me so long to get back to you guys, but every master will teach you level 3 trade after you do a small quest for them, and it appears to be triggered by the amount of shit you sell them. I got offered level 3 alchemy at the start of chapter 3 because I sold a shitload of potions.Sjukob just got to Chapter 4, alchemist master just offered me a new quest. Maybe I'll finally get level 3 alchemy after I complete it.
Plants growing option just gave me a whole bunch of free herbs.
Purely out of interest (on another save slot), I tried to force it during Chapter 2 by marvin moding and forcing the alchemist to drop his inventory then reselling the potions to him. I did this with hundreds of potions to no effect.
It's far more likely it's just triggered by Chapter 3. I forgot to test in the end as I was busy doing all the chapter 3 content.
Stop crying on steam faggot.The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
Especially noticable when I've restarted again and am trying to skip all dialogues.
I don't think this was ever an issue in Gothic 2.
I'm in the Araxos Gold Mine atm and everyone is bullying me... I think i gonna cry.
Authentic Gothic experience though.
I have to give em that.
The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
Especially noticable when I've restarted again and am trying to skip all dialogues.
I don't think this was ever an issue in Gothic 2.
The majority of dialogues linger of the opening "Hey, you" for 3 seconds which are non-skippable. Have anyone found a way to deal with that?
Especially noticable when I've restarted again and am trying to skip all dialogues.
I don't think this was ever an issue in Gothic 2.
Do you have the voice pack installed? It sounds like not having the voice pack installed causes the greeting sequence to take longer.