Sensuki
Arcane
Fair enough.
Was it Patrick K Mills or Alexander Brandon? I remember the later posting a rather angry post in response to that negative comment.Avellone defended Parker, and Patrick K Mills, another AP guy, said whoever left that anonymous negative comment was just plain wrong and likely someone with an axe to grind who always hated what they were doing with AP. Avellone also never replaced someone as lead designer because AP never had a lead designer to begin with, just Mitsoda as a creative lead.
Mills at Something Awful. Unfortunately, the database is still down.Was it Patrick K Mills or Alexander Brandon? I remember the later posting a rather angry post in response to that negative comment.
Avellone, whose credits include titles like Fallout, Planescape: Torment and Alpha Protocol, spoke at the annual summit on all matters of game design. His talk detailed how his lifelong interest in games like Dungeons and Dragons and other tabletop RPGs played a part in the design of Fallout 3: Van Buren. His hourlong presentation included a plethora of photos, showing off the unique and detailed binders he created to aid the game's designers, elaborating on such facets of the game as character roles, the bestiary and the areas of exploration.
Some of the notable elements Avellone shared included that your protagonist, an accused criminal, traveled with a team of companions whose decisions affected the other inhabitants of the in-game world. While the game did not offer multiplayer, the player's team would begin to see the ramifications of the other team's decision-making, which was controlled by the game's AI, Avellone explained.
For the purposes of his paper playtest, he had two separate teams of six fellow developers serve as the two sets of characters. Avellone would implement the effects of choices made by each group into the other's gameplay session unbeknownst to them. In that sense, the tabletop version of Fallout 3: Van Buren became a tacitly competitive game in which you were actually fighting against another team to prevent or inflict further damage upon your world.
Details like these were not even the most fascinating or intricately developed. The audience was most taken with an idea Avellone described that allowed each player to choose theme music for their character. In the interest of creating a cinematic experience even without the visuals, Avellone's guidebook asked that players choose a unique soundclip which would add a 50 percent stat bonus to any skill.
The theme music was up to the player to choose, but selecting something from the game itself would offer additional advantages.
Because Fallout 3: Van Buren was to be a cinematic and turn-based game, Avellone said, it lent itself well to the pen and paper format. Cutscenes in the game were largely presented like slides, anyway, meaning they were easy to translate to the book format. Because gameplay was more strategic than about quick action, the patience required of a lengthy sit-down game session also made sense as a playtest method.
Although the project was ultimately canceled, Avellone was able to carry over some of his ideas to a later game: Fallout: New Vegas, which he worked on with Obsidian Entertainment. He was able to salvage his enormous binder of non-playable characters created for the Van Burenprototyping for use in the later game, as well as re-use some of the areas designed for Van Buren's Boulder, Colo. setting — all of which, he noted, were created in the pen and paper format first.
This leaves us with an incoherent character in-universe and a totally disconnected element from our perspective. It largely remained this way for the entirety of the game, Mearwald is the only thing people cite for relevancy, but it was horribly cheap, we didn't actually see our character go mad and Mearwald could just be lying or too insane to realize that he was loony the entire time.
Retarded complain, you cant talk him down, its impossible to find reason or common ground with him. you shouldnt have been so retarded to promise something that you werent sure was even possible.If you're lawful, the game forces you to break a promise for no particular reason other than Plot and to go against the law of the Cowled Wizards, for no particular reason than Plot.
Awesome burn.Surprise surprise, cherrypicking-kun.
Player agency ends where NPC agency begins, not everyone has to suck your cock and do what you want.
Retarded complain, you cant talk him down, its impossible to find reason or common ground with him. you shouldnt have been so retarded to promise something that you werent sure was even possible.
As for the other complain about the guy giving you info "just in case", i dont see whats wrong with that, if he had an agenda of course hed want to give you that info, even if you didnt particularly care for it.
Well, the way it was framed, either you took care of it or he made a getaway and everything started all over again. Ill agree that it was railroady, but i wont agree to it being exactly a mess.I didn't and don't expect an option to talk him down. I'm saying let him be someone else's (specifically the Baldur's Gate authorities and what remains of the Iron Throne) problem
Bioware could have avoided this whole mess by having the final boss fight take place during the big event, rather than pad their playtime with a dumb maze.
Well, yeah, it is very different in the way its framed. Complains about BG last strech being extra railroady have been made before, this is nothing new.Other posters on the Codex have griped in the past whenever Bioware (or some other company) gives you the (false) option of turning down a quest only to give it you anyway. This is no different.
Well, the way it was framed, either you took care of it or he made a getaway and everything started all over again.
A powerful and clever thug that had already orchestrated a war and easily took control of the most powerful organization in a kingdom, that had control over almost the bandits in the region, both humans and demi humans.Well, the way it was framed, either you took care of it or he made a getaway and everything started all over again.
He couldn't be able to start again, he had nothing left except a few devoted followers. He was reduced to being a powerful thug.
A powerful and clever thug that had already orchestrated a war and easily took control of the most powerful organization in a kingdom, that had control over almost the bandits in the region, both humans and demi humans.Well, the way it was framed, either you took care of it or he made a getaway and everything started all over again.
He couldn't be able to start again, he had nothing left except a few devoted followers. He was reduced to being a powerful thug.
Im fairly certain he could have recovered.
Means youve driven him into a corner, that its the time to strike. You let him go, hell rebuild, hell be impossible to find, and come after you."You have stripped him of any pretense; there is no longer any point in him maintaining his respectable veneer."
Theres a reason he went down there. Theres an army of undead to protect him plus 2 teams of seasoned adventurers.I suppose the logical thing to do would be to wait for the Dukes of Baldur's Gate to get affairs in order and go down there with a platoon of Flaming Fist.
A powerful and clever thug that had already orchestrated a war and easily took control of the most powerful organization in a kingdom, that had control over almost the bandits in the region, both humans and demi humans.Well, the way it was framed, either you took care of it or he made a getaway and everything started all over again.
He couldn't be able to start again, he had nothing left except a few devoted followers. He was reduced to being a powerful thug.
Im fairly certain he could have recovered.
"You have stripped him of any pretense; there is no longer any point in him maintaining his respectable veneer."
"You have stripped him of any pretense; there is no longer any point in him maintaining his respectable veneer."
I am pretty sure Sarevok posed no danger at all after the events at the Ducal palace. He was exposed and lost his money source and most of his followers destroyed or exposed as well.
Your walking around some ruins in poe and by coincidenceSarevokThaos is there casting spells and sacrificing some dudes.. and then for some reason you decide to follow him because reasons.. welcome to your player motivation up to the end of act 2.
Means youve driven him into a corner, that its the time to strike. You let him go, hell rebuild, hell be impossible to find, and come after you.
Theres a reason he went down there. Theres an army of undead to protect him plus 2 teams of seasoned adventurers.