Do you really think they won't? what are you 12? So many morons in these threads.You idiot, do you really think that Bethesha will actually waste her time patching the game?
that's because the game is also on console and has to undergo testing by Microsoft before a patch is rolled out. Really, you should stop spouting your nonsense and just sit on your ass and wait and see. It took 3 years for Cyberpunk to be at this state. There is at least one DLC planned for Starfield, my guess is 3-4 as per usual. Also, for your reference:The number of bugfixes a month after the premiere should make you think,
I've contributed to OpenMW and made one simple mod for Skyrim / Bruma.You idiot, do you really think that Bethesha will actually waste her time patching the game? The only time this happened was during the release of f76 and only because the game was in an unplayable state.
The number of bugfixes a month after the premiere should make you think, the game will not be improved in any way unless a bunch of autistic modders who are going to devote hundreds of hours to this garbage take care of it. Nothing less will be able to fix the game.
Considering they didn't care about f4 do you really think they will care about starfield which is even more crap?
Yep. Well said.
Also, this modders would make a much better use of their work and talent if they decide to contribute with the OpenMW project than to FL4/76 and wokefield.
It took 3 years for Cyberpunk to be at this state
Writting simple mod for Skyrim took about 2 hours (with testing) - and first hour was spent on learning Construction Kit from scratch. It had not required years of experience in software development.
Yes cos ESG and diversity hires made them release the game on old gen consoles, great logicIf CDPR din't had a ESG score and diversity hires based hiring, I"m quite sure that they could made CP77 extremely better with much less time and resources
cos ESG and diversity hires made them release the game on old gen consoles, great logic
outright denied any further expansions
No more expansions cause they are moving to unreal and abandoning redengine next game is gonna be witcher 4 most likely as they put most of the developers on it. 2027/2028 release date judging by their previous release but maybe the unreal switch will speed development as supposedly they lost a lot of time on cyberpunk by having to school new developers on working on redengine.Any source on it?
Also, which will be their next RPG? And how many decades till they launch?
Just what I always wanted, an autistic slapfight between the two Victors.
I think it does convey that sense, but your mileage may vary.And that's where the game fails ! It doesn't convey that sense, but at all. Only glimmers of itI agree that the gloss is kinda part of the vision of Pondsmith , but compare this stuff from sourcebooks (see attachments)Part of the problem is the glossiness of the presentation
But the gloss is part of Pondsmith's work. All style, no substance world driven by corporate mandated consumption, where the punk thing to do is try and retain a shred of identity beyond what the brand of shoes you wear or the synthetic taste of your morning soda allows you to have.
I think this vision of cyberpunk is darker and sadder than any perpetually rainy night from Blade Runner could ever be, because it intentionally misrepresents itself in an insidious fashion. It's a toxic waste barrel painted in Skittles™ rainbows.
And compare it with screenshots from the actual game
If I show you that screenshot without context, you might as well say that's from Saints Row. And that's where Cyberpunk 2077 fails , it bringing up the ruggedness , oppression and shit that corpos and corruption bring to the common people, plus the punk part of anarchy and fighting chance. It is just too shiny in many places.
The source material was part funny, comedic, satiric and terrying. A great example a codexer gave was RoboCop's Detroit.
If you don't have the shininess as well, you don't have the full vibe.
I think it's a mistake to think of the cyberpunk dystopia either as a society in a state of total decay, or as being like a post-apoc scenario. It's a society that actually functions, not one that's falling apart; and it will continue to function (as the reincarnated Arasaka says at the end it's a state of "perfection"). It's anarcho-tyranny, managed chaos with a touch of Brave New World (or "bread and circuses" might be another way of putting it). That's part of the horror of it - that so many are so drugged out, fed enough slop, pacified, entertained, etc., that they don't think of rebelling, and couldn't even organize if they did. (Very much like our own dystopia.)
It's only the few brave souls, who occasionally intersect with the criminal underground, who see the light, eke out a fight against the system using jury-rigged bits of the system against itself, and that's the adventure. (But the criminal underground, at the highest level, also always turns out to be part of the system, part of the managed chaos - that's almost always a guaranteed reveal in any cyberpunk story.)
The Night City stories adventure module for Cyberpunk 2020 makes it quite clear that the standard external environment in which the player-characters will be operating is rain at night.Sure, but the 2020 Night City is already a vastly different place, with plenty of daylight everywhere. You can walk the down town streets and have the illusion of safety, you can take your kids to the park (during the day, the night belongs to the cannibals), you can take a mag lev train to Westbrook and be turned around cos you don't have a coded ID pass (Westbrook's still a "suburb").From "Welcome to Night City: A Sourcebook for Cyberpunk 2013", by Mike Pondsmith, 1988.
There's even a call out to the improving atmospheric conditions. You only need to buy air during the summer. In fact, I think 2077 has some public announcements about air quality being within human tolerance levels.
Does it ever stop raining in this fucking place?The Night City stories adventure module for Cyberpunk 2020 makes it quite clear that the standard external environment in which the player-characters will be operating is rain at night.Sure, but the 2020 Night City is already a vastly different place, with plenty of daylight everywhere. You can walk the down town streets and have the illusion of safety, you can take your kids to the park (during the day, the night belongs to the cannibals), you can take a mag lev train to Westbrook and be turned around cos you don't have a coded ID pass (Westbrook's still a "suburb").From "Welcome to Night City: A Sourcebook for Cyberpunk 2013", by Mike Pondsmith, 1988.
There's even a call out to the improving atmospheric conditions. You only need to buy air during the summer. In fact, I think 2077 has some public announcements about air quality being within human tolerance levels.
"Chapter One: The Call to Arms, in which the characters receive a strange telephone call, run about in the rain, witness a murder, and agree to perform a discreet investigation for an undisclosed sum of money."
"Sirens fade into the distance. The constant hiss of rain bouncing off cracked asphalt is now the only sound you can hear."
"Chapter Two: A Night to remember, in which the characters meet two women in one pair of shoes, run about in the rain witness a murder, chase a car, nearly get blown up, and agree to perform some further investigations for an undisclosed sum of money."
"Unhurried, you step in out of the rain."
"The light which spills through the doors is the only illumination for a block and half which isn't a street fire or headlamps."
"Towering above the warehouses which line the bay shore, huge cranes dominate the South Night City skyline. At night, they become outlines of light..."
"As Caitlin Jones watched through the hazy droplets of water that covered the images, she realized that it wasn't just rain that was falling."
"The exterior of the Hotel Pallazo is busy at this time of night."
"At night, the park side of the tower becomes Net54's biggest screen."
"Just a shadow in the darkness, the hunched man falls only a hundred meters from the fountain."
"The rain buffets constantly against the shaded glass of the windows, and you settle in for the night, a scotch in one hand and your little black book in the other."
"Above the heads of the throng, you see the words 'Block One' glowing in neon letters 10 feet high. As you approach, the floodlights at the front of the building kick on, flooding the area with light and sending roving beams into the night sky."
"December 24th, 2020: the rain has turned to grey sleet and everything has stopped moving."
In general see my answers to 4 and 5 as that sums up what I think about this game.What's the Kool Kodex Konsensus on this update, and the game overall?
I already own the base game but never played it due to
1. how unfinished it was
2. i remembered that CDPR had never made a game with good combat before
3. I realized i didn't actually like the witcher 3 that much.
So a few questions:
1. It sounds like this update actually realizes the vision it was supposed to have?
2. Is combat actually good?
2a. Does it have weight to it?
2b. Is it challenging?
2c. Is it actually encouraged to use your skills wisely to win encounters or is it just a powerfantasy with 50 different win buttons you can indiscriminately choose from at any time.
3. Is exploration worthwhile?
4. I've heard some side quests are great and some side quests are bethesda garbage tier "generated by an AI algorithm - go kill X in place Y - with no additional context" - is this true? What's the proportion?
5. Is the story decent? At least in this department CDPR has done well with that historically with the Witcher series.
You can try the "Disable Cyberware" quickhack on them. It can be pretty strong now with multiple subsequent applications and if you have the perk that enables the quickhack queue.I fucking hate those guys. They are like, my Achilles heel right now
Disable cyberware is good but so is the one that roots enemies if you have something that kicks your ass if it gets anywhere near you or you want to stick a guy outside of cover, etc. Imo that's actually even better (or why not both?), etc.You can try the "Disable Cyberware" quickhack on them. It can be pretty strong now with multiple subsequent applications and if you have the perk that enables the quickhack queue.I fucking hate those guys. They are like, my Achilles heel right now
It's actually the opposite, the city clearly shows that Humans became beast-machines deprived of humanity reduced to the most basic instincts: sex and violence.but personally I got the same impression as gurugeorge. Cyberpunk 2077 did not give me the impression that it was a society in a state of decline or decay where rebellion or collapse was just around the corner.
the problem is everybody is mostly well off. It's like a modern metroplis with homeless, lower class, upperclass etc. There is no general dystopian feel to it. Humans are mostly the same as today, consoomers. I feel like you guys interpret into it way too much.It's actually the opposite, the city clearly shows that Humans became beast-machines deprived of humanity reduced to the most basic instincts: sex and violence.but personally I got the same impression as gurugeorge. Cyberpunk 2077 did not give me the impression that it was a society in a state of decline or decay where rebellion or collapse was just around the corner.
It's also the reason why they don't rebel aymore against this society because most people have been mentally dumbed down, thus unable to fight against it.
To me, Night City looks like the final stage of Tikkun Olam from the Torah, everyone will be brown ( reunited in one people), there is no more differences between them(= everyone is equally retarded and mechanical).
It's a true futuristic Babylon.
as a knife thrower, disable cyberware is a must. Otherwise id never hit a thingYou can try the "Disable Cyberware" quickhack on them. It can be pretty strong now with multiple subsequent applications and if you have the perk that enables the quickhack queue.I fucking hate those guys. They are like, my Achilles heel right now
What the fuck does that have to do with anything? Who told Todd to release a patch with 9 small bug fixes?Do you really think they won't? what are you 12? So many morons in these threads.You idiot, do you really think that Bethesha will actually waste her time patching the game?
that's because the game is also on console and has to undergo testing by Microsoft before a patch is rolled out. Really, you should stop spouting your nonsense and just sit on your ass and wait and see. It took 3 years for Cyberpunk to be at this state. There is at least one DLC planned for Starfield, my guess is 3-4 as per usual. Also, for your reference:The number of bugfixes a month after the premiere should make you think,
https://elderscrolls.fandom.com/wiki/Patches_(Skyrim)
https://fallout.fandom.com/wiki/Fallout_4_patches
are you strategically picking a fight with me about starfield in the cyberpunk thread? anyway you seem to have some kind of agenda and not looking for a rational discussion of the matter so I guess feel free to rub one out by yourselfWhat the fuck does that have to do with anything? Who told Todd to release a patch with 9 small bug fixes?
Somehow Larian was able to release a patch with over 1k fixes.
As a reminder, BG3 is also on PS5. Betards should have it even easier because now they are owned by m$ who owns Xbox.
What's stopping Todd from doing the same (apart from not giving a shit)?
Is this list of fixes supposed to be impressive in some way?
If you looked through it, you'd see that there isn't much of it considering the state in which Todd "Liar" Howard's games are released.