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CD Projekt's Cyberpunk 2077 Update 2.0 + Phantom Liberty Expansion Thread

Self-Ejected

TheDiceMustRoll

Game Analist
Joined
Apr 18, 2016
Messages
761
So is this the end for CDPR?

Probably the end of their rep as GOOD GUY DEVS™

The handling of the PS4 release, actually the whole release has been a huge finger to the consumer.

Yeah that's basically the end of them being the "good guy" developers. Now they're just "the people that mislead people, acted shady with game journos, and shit the bed with the product" which means they're no different than a lot of other companies, even though I'm 100% sure that "you literally cannot show footage of the game until post-release, here's pre-fabbed trailer footage" is a brand new oopsie in terms of fuckhead publisher bullshit.

A real shame, the game is fun, but it's barely worth playing at the moment.
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
Man, I just helped Jesse Cox in game, it was a disgusting experience. Why cant you kill those youtubers?

Was it the character with a dildo or something stuck in his ass?

He had a malfunctioning Mr. Stud and you take him to a ripper doc to fix his cyber penis. Now imagine an overweight white dude on his underwear whining like an annoying faggit on the middle of the street, moaning and complaining that his dick is mal functioning and hurting, keep moaning all the way while you drive him to the ripper doc. Man, so far, it wasnt the worst game ever made by CDPR, that title goes to Witcher 3 but including those youtube morons in game is really testing my patience.

I will boycott any company that do this sort of shit from now on in the future. I was expecting just some hidden side characters that you barely noticed but WTF, those morons have actual quests here?
 
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gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
I'm sure the DLC will be free but holy fuck it does at times feel a bit of a ripoff.
The only way they'll be able to dig themselves out of this hole and restore their (fraudulent) reputation as GOOD GUY DEVS™ is to pull a No Man's Sky - basically a year long (or more) constant deluge of patching and substantial content updates before they even think about starting to introduce paid DLC.

It remains to be seen if they're smart enough to do what the NMS devs did of if they'll double down on their retardation.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,655
Man, I just helped Jesse Cox in game, it was a disgusting experience. Why cant you kill those youtubers?
Did you have to deliver him a soy latte?

iu
 

DeepOcean

Arcane
Joined
Nov 8, 2012
Messages
7,404
How does it suck? What is a criteria for a valid build--finish the game, be the best possible build, or do all possible content in the game?

Should a build be OP at level 1, 5, 10, 20, etc? How long before it's considered 'online'?

I'm not trying to pull a Josh Sawyer and demand complete balance. On a fundamental mechanic level, stealth gunplay sucks. You shoot a dude in the head with a silenced pistol and it takes away like 20% of his health and everyone in the entire area then immediately knows where you are and you're in all-out combat. And that's without mentioning the missions that drop you into combat immediately and have huge bosses aware that you're coming. None of that is about effectiveness at all, it's about basic mechanics not working with the playstyle.

If you stealth only works properly... as in completing a mission stealthily... when you hack and use melee, then you shouldn't offer other stealth build options that frankly don't allow for stealth.
I'm one shoting dudes with silenced revolvers on very hard, pistols are shit for stealth because of the low damage per bullet. You need to invest in cool for the stealth damage and select the extra headshot damage perks.
 

Grampy_Bone

Arcane
Joined
Jan 25, 2016
Messages
3,945
Location
Wandering the world randomly in search of maps
If you stealth only works properly... as in completing a mission stealthily... when you hack and use melee, then you shouldn't offer other stealth build options that frankly don't allow for stealth.

'Agile gunslinger' and 'stealth headshot' sounds like two different playstyles to me.

The stealth abilities are weapon-neutral, you can use anything that gets the job done. 'stealth' just means not being detected by enemies, whatever method you use to neutralize them. Choking people out requires no perks at all.

Gunslinger would mean to me a pistol specialist, regardless of stealth. 'Stealth gunslinger' sounds like a specialist build that would take a lot longer to bring online. Most games at least expect you to have some levels/crafting/mods before you are allowed to stealth headshot everyone from across the map--in Deus ex this requires many skill points invested to achieve a stable aim and modded weapons, not available from the very start of the game. I'm not saying you're wrong but you may be evaluating a build based on premature assumptions. Kinda like judging the assault rifle build in Underrail after only finishing the first areas when there's no ammo or crafting mats.

People are telling me stealth doesn't work while I am stealth-clearing missions, and that melee is not viable when I am clearing missions with only a knife or my fists. I don't even have any perks invested in those skills so that makes them seem OP as I am dominating the game already. Granted I am still in the starting zone of the city where I expect the enemies are weak, playing on normal, and at this stage probably any strategy is effective. So it is too early for me to say whether any build is good or not.
 

Dedicated_Dark

Prophet
Joined
Nov 21, 2015
Messages
1,016
Location
Beyond the Grave
https://www.reddit.com/r/cyberpunkg...ust_realized_that_there_is_no_ai_for_driving/

Thread where everyone gets pissed off about lack of AI. I guess Witcher 3 didn't really have much to complain about because a vast majority of the game was in wilderness.
Here finally the general public can finally start bitching about pedestrian AI, navigation and lack of utterly basic systems in CDProjekt games. They are good story tellers, but completely fail on the gameplay department. And their worlds are fragile. The npcs don't have basic pathfinding and doesn't even react when shot at.

These are things people take for granted in other open world games, ubisoft does it regulary while pushing the complexity of the simulation and rockstar continuously try to make their world even more immersive. Even fckn Elder Scrolls understands the limitations and works around it so that it won't be jarring. Hopefully this will be the push for CDProjekt to get their fckn shit together and maybe in the next iteration of this game we will get actual systems.

Optimistic, but one can only hope.
 
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DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
One thing is true, the lifepaths should be longer than what they are. They should make you play more quests in each career, making you experience what is like to rok for corporations, or surviving in the city streets, or what is like to live in nomad families, before changing the protagonists life.

Especially since you go from corporate suits and espionage to street ganger in like 5 seconds. You get practically zero gameplay or IMMERSHUN from the former before it's gone.
 

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
So how is exploration? How many buildings you can enter?
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Yes, there is a lot to do in Night City. The fact that it makes no fucking sense and appears to be random CONTENT generation apparently is what makes console gamers happy. As will the usual console game multi-window inventory windows and the lame, tried, tired and old mod slots that you fit into the absolute arsenal of weapons you will be handed at random, all of which is designed to make the CONTENT more AWESOME.

Add to this gift for the attention-deficit disorder crowd a combat system that feels clunky, outdated and pales in comparison to Deus Ex: Mankind Divided--the game this one most closely resembles--and you got the makings of a CONTENT blockbuster that has fuck all to do with computer gaming.
I think console gamers right now have a bunch of other problems with this game than how they can "consume CONTENT", like how they can play it without it crashing dozens of times in a few hours, having textures and NPCs disappear and appear out of nowhere or having to wait for faces to load, that kinda stuff. The only people that can even play this at anywhere close to resembling an acceptable level are "computer gamers" with the highest-end rigs which happens to be the only thing they allowed Pre-release reviews to be made on e.g.:
Game's fine, y'all whiners.

Possibly spoilers, I dunno.

 

Decado

Old time handsome face wrecker
Patron
Joined
Dec 1, 2010
Messages
2,674
Location
San Diego
Codex 2014
It seems clear at this point that playing the game on a last-gen console is a terrible experience. My question is, how on earth could they have released it in that state? Someone is going to have some explaining to do.
 

DalekFlay

Arcane
Patron
Joined
Oct 5, 2010
Messages
14,118
Location
New Vegas
Gunslinger would mean to me a pistol specialist, regardless of stealth. 'Stealth gunslinger' sounds like a specialist build that would take a lot longer to bring online. Most games at least expect you to have some levels/crafting/mods before you are allowed to stealth headshot everyone from across the map--in Deus ex this requires many skill points invested to achieve a stable aim and modded weapons, not available from the very start of the game. I'm not saying you're wrong but you may be evaluating a build based on premature assumptions. Kinda like judging the assault rifle build in Underrail after only finishing the first areas when there's no ammo or crafting mats.

People are telling me stealth doesn't work while I am stealth-clearing missions, and that melee is not viable when I am clearing missions with only a knife or my fists. I don't even have any perks invested in those skills so that makes them seem OP as I am dominating the game already. Granted I am still in the starting zone of the city where I expect the enemies are weak, playing on normal, and at this stage probably any strategy is effective. So it is too early for me to say whether any build is good or not.

My entire complaint is that my typical playstyle in these types of games... an assassin who infiltrates quietly and uses silenced pistol headshots from the shadows to kill targets... sucks early on in this game. Yes in games like Deus Ex and Fallout New Vegas it is harder to do all that early on before you get better skills and equipment, but it still feels like you're doing that, you're just not as good at it and shit can go haywire here and there. In this game... again, my experience so far... it's not viable at all, you shoot a dude with a silenced pistol in the head when he's not aware and 1) he doesn't die, even after multiple shots, and 2) everyone knows where you are immediately and comes at you with SMGs, and you can't reenter stealth. I can easily accept there is a quality stealth experience to be found in the game, that's just not it... at least in early levels, on "hard" mode.

Running around shooting dudes in the head with an assault rifle is boring though, so I might start over (again) with more points in hacking and see what happens. The "tech" tree seems pointless anyway.
 

TheImplodingVoice

Dumbfuck!
Dumbfuck
Joined
Oct 29, 2018
Messages
2,014
Location
Embelyon
It seems clear at this point that playing the game on a last-gen console is a terrible experience. My question is, how on earth could they have released it in that state? Someone is going to have some explaining to do.
The red flag was when no one was allowed to show ps4/xbox one gameplay. Reviewers were not allowed to show gameplay footage of the console versions. And any video posted was dmca'd to hell and beyond. The whole release was a red flag. As for "someone is going to have some explaining to do." Believe me, nothing will happen. Fanboys will defend it till kingdom come and most gaming outlets won't say a thing because they want those future review copies and information. Developers simply don't care what state they release their games in any more. Because there simply aren't consequences for them. They care about money and that's it.
 

Duralux for Durabux

Guest
Tell me lies, tell me sweet little lies...
"Cyberpunk looks amazing on consoles and is treated as first class"
https://wccftech.com/cyberpunk-2077-look-amazing-even-consoles/
"Multiple lifepath and storylines, Choices and consequences"
https://www.gamebyte.com/multiple-origin-stories-and-starting-locations-featured-in-cyberpunk-2077/
"No microtransaction"
https://www.pcgamesn.com/cyberpunk-2077/cyberpunk-2077-single-player-microtransactions?amp
Hey guys , remember about that promise, yeah->"There will be no microtransaction but there will be microtransaction"
https://www.google.com/amp/s/www.eu...nk-microtransactions-are-for-multiplayer-only
"Cyberpunk is an RPG"
"You can enter in most buildings "
"Cyberpunk will be breathtaking "

Can someone make a new version with CDPR?
 
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RRRrrr

Arcane
Glory to Ukraine
Joined
Nov 6, 2011
Messages
2,308
CDP will have a hard time recovering from this. 5.6 reviews on PC? Cyberpunk 2077 is no The Witcher 3.
 

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