buffalo bill
Arcane
- Joined
- Dec 8, 2016
- Messages
- 1,054
REGULAR UPDATE by Caves of Qud
POSTED
Fri, July 3
Tomb of the Eaters Feature Friday - July 3, 2020 ('beta' branch)
200.65
Tomb-related notes:
- Polished and bugfixed [redacted], [redacted], and [redacted].
- Changed the Bell of Rest timer from 200 to 300 rounds.
- Gave the Life and Death Gates descriptions and much more HP.
- Tweaked the crypt reliquary loot tables.
- Reduced crypt ferret DV.
- Added more hagiographs.
General notes:
- Added a new command to attack the nearest hostile target in melee (Shift-A by default). If there are any hostiles adjacent to you, this command attacks the one that appears easiest to kill. Otherwise, it pathfinds one step toward the easiest-appearing visible hostile.
- Equipped items and items in your inventory no longer take on your temperature directly.
- Ashes are now categorized as corpses.
- Factory arms now respect phase and flight.
- Pulse field magnets ripping equipment off your body is now messaged via a popup.
- The menu for entering a local map from the worldmap was reworked for clarity.
- Hitting escape when you're asked for a character name during character creation now returns you to the character summary screen.
- Added caves music to trembling dunes underground.
- Fixed a bug that made reloading multiple magazine-loaded firearms behave strangely.
- Fixed a bug that set Face as goatfolk's primary attack limb.
- Fixed some cases where you would attempt to enter an occupied tile when entering a local map from the world map.
- Fixed music not playing properly after loading a game.
- Fixed an error when generating linear cannon relics.
- Fixed some (but not all) issues with world seeds.
- Fixed the background color of the trash sprite.
- [modding] Die rolls can now be specified as follows: "1d6[foo]", "2d4[bar]", etc, where 'foo' and 'bar' are arbitrary names of randomizer channels. The die roll will source its pseudorandomness from the channel specified; this produces a consistent series of results for a given channel name and world seed.
- [modding] Conversation choices now support fields IfHavePart and IfNotHavePart that make the choice conditional on whether the specified part is present on the player.
- [modding] The tag or string property ForceAnimatable now overrides an object animation's current walls-and-tables-only check.
- [modding] Bodies.xml now supports a BodyType attribute on anatomy elements that allows override of the body part type to use for the central body (normally "Body").
- [modding] Added an AfterGameLoaded event.
- [modding] Added default behavior for when a modded quest doesn't specify a hagiograph.