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Caves of Qud (ROGUELIKE) - coming December 5th

KeighnMcDeath

RPG Codex Boomer
Joined
Nov 23, 2016
Messages
15,420
I've played games where you are 1 pixel (not even ascii) so hideous gfx I've never understood too well. Or maybe they were just a block trying to make you think it was 1 pixel. Bah! W/e
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
Lagi - as far as I remember, being blood stained or salty is just cosmetic. There are liquids which can harm you though - I distinctly remember one place where you can fly down which has harmful tiles.
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
Lagi - as far as I remember, being blood stained or salty is just cosmetic. There are liquids which can harm you though - I distinctly remember one place where you can fly down which has harmful tiles.
you mean Rusty Wells, east from Joppa?
lgctub0.png

There is deep salty water at the bottom. Game make a prompt "do you really want to get there?" but water, have absolutly no impact on anything. You will get wet only (not sure if salty too). It doesnt affect equipment, HP, nothing gameplay wise. Which is a BIG decline, from old ADOM where water were deadly (probably even too much).

And honestly in RealLife(tm) water is a big pain. If you get wet you move slower, you can get sick, you get blisters on your feet, you can freeze, your food get spoiled (all electronics - cybernetics i would presume too, who will make them waterproof in post apo?). And i mean not deep water (you shouldnt be able to swim with 300pounds of backpack, heavy armor, and weapons in both hands anyway).

.... and salty water?! huh... try to walk 1 day with clothes soaked in salty water, after swimming in the sea. I have a rash on butt for a week.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
In Rusty Wells if you melee attack the wall creatures your equipment can rust. I was actually referring to another area part of the main quest, but I forgot the name.
 

xuerebx

Erudite
Joined
Aug 20, 2008
Messages
1,026
Ah yes that's the one, thanks! I remember creating a new character with wings mutation just so that I don't have to go through the conveyor belts haha
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,435
Location
where east is west
Will the templars be playable in the final version?
Why is this such a sticking point for some people? Do you badger the dungeon crawl devs to let you join the orbs of fire and death cobs?
Because if I played this game I'd want to join the only pro-human faction but it seems to be the only one set as non-joinable and the devs have made it out that wanting to play as a Templar is Nazi behaviour.

It's like making a WH40k game, refusing to allow the player to play as anything Imperium related and saying it's morally wrong for people to want play as them.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
Lagi - as far as I remember, being blood stained or salty is just cosmetic. There are liquids which can harm you though - I distinctly remember one place where you can fly down which has harmful tiles.
you mean Rusty Wells, east from Joppa?
lgctub0.png

There is deep salty water at the bottom. Game make a prompt "do you really want to get there?" but water, have absolutly no impact on anything. You will get wet only (not sure if salty too). It doesnt affect equipment, HP, nothing gameplay wise. Which is a BIG decline, from old ADOM where water were deadly (probably even too much).

And honestly in RealLife(tm) water is a big pain. If you get wet you move slower, you can get sick, you get blisters on your feet, you can freeze, your food get spoiled (all electronics - cybernetics i would presume too, who will make them waterproof in post apo?). And i mean not deep water (you shouldnt be able to swim with 300pounds of backpack, heavy armor, and weapons in both hands anyway).

.... and salty water?! huh... try to walk 1 day with clothes soaked in salty water, after swimming in the sea. I have a rash on butt for a week.
water mainly interacts with heat, steam in particular is pretty deadly

other liquids have other effects, e.g. convalescence heals if submerged in it and is needed for regeneration tanks, black and brown and green goo can cause various sicknesses if swallowed or inhaled, lava is hot, neutron flux causes the map to blow up, etc. they also are involved in cooking
 

Lagi

Augur
Joined
Jul 19, 2015
Messages
827
Location
Desert
So i used the roleplay mode, die, and i hoped to be resurrected in the nearest city (with some defects maybe?).
but no... its literally load game from last settlement - Joppa back to character level 1. ehh... permadeath was less painful.

its annoying that i cannot swap equipment in hands, with a key press. Torches to weapons. I need to every time go to inventory and Remove and Equip items.
It is neat that i can throw torches and illuminate ground for my praetorian to fight with shield and sword.

looks like there is prone condition, because i was knocking down snapjaws with my shield. They could make stealth mechanic, when you voluntarily go prone to avoid detection (or gain bonus vs range attacks? some plants are shooting at you). It could be a hide mechanic, when you encounter some tough opponent you sprint to safety and hide in trash (or in deep water, but lose HP due to suffocation).

I realise i cannot sprint in water, which is nice. I wonder how hard is to mod caves of qud, to make being wet, bloodstained or salty more annoying (looking for gameplay excuse to clean myself basically).
Blood stain could attract hostile animals. Or reduce reputation, you would wash yourself before visiting towns.

Also carry limit appear to be binary, either you can walk normally or you overburden and need to drop items to move again. Could be some middle threshold, that reduce movement speed.
 

buffalo bill

Arcane
Joined
Dec 8, 2016
Messages
1,054
buffalo bill yes, i notice that torch on the ground create steam (or smoke?)
You are probably seeing smoke, which is just cosmetic (though can be annoying tbh). Steam has a whiter color and causes a lot of damage. Water can also become frozen. Some of the heat effects in the game are cool. For instance, blood heats creatures up, so builds that rely on freezing opponents should avoid causing too much bleeding. And most (all?) enemies have a heat at which they vaporize, so coating a high-level enemy in plasma (with grenade or sparser gun) and then causing them to heat up can get rid of some otherwise impossible enemies.

Those sound like cool mod ideas to me.
 

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