MisterStone
Arcane
- Joined
- Apr 1, 2006
- Messages
- 9,422
Zomg said:Naw I meant build like "this is my 3.5ed Dungeons and Dragons Wizard/Thief/Fighter/Barbarian multiclass build." Character build. I picked a mutant for a game and had a million choices in character generation that I don't really want to learn the nuances of cold. Whereas in URW you get achievement-based tutorials (e.g. "dry some fish, build a hut") that kinda instruct you on the groundwork of the game (and I had to resist putting "game" in quotes for URW). I like getting thrown straight into games that are meant to be games like Crawl, but for simulated world sandbox type stuff with no obvious point I like to know what they've implemented and how they expect you to mess with it before I start ad libbing.
Well in order to familiarize myself with the game, I've just been playing a marauder build (basically a barbarian melee class- they start with axe proficiency, charge skill and butchery as a survival aid). Playing with one of these is a pretty simply roguelike experience, just run up to stuff and bash on it. As I play like this I begin to notice other features in the game, and I think this gives me clues on how other classes/builds work. The nice thing about the game is that, like crawl, none of the starting proficiencies are unique, and they can be picked up by anyone later in the game, although often it would require a very heavy investment of skill points to do so. For instance, to learn the charge skill that the marauder class starts out with, I think you normally have to learn a high tier skill first, and then the charge skill. But if you start out as a marauder, you just know the charge skill without learning the high tier skill required to 'unlock' it.
So really if you want to get into the game, just play as a marauder, warden or some other melee class and start hackin'.