buffalo bill
Arcane
- Joined
- Dec 8, 2016
- Messages
- 1,054
Feature Friday - May 31, 2019
JUN 1 @ 1:55AM - ALPHABEARD
2.0.179.0
- Added new autoexplore options to ignore enemies based on their distance and your evaluation of their difficulty.
- Autoexplore will no longer run into immobile friendlies and stop.
- Autoexplore and pathfinding will now merely avoid campfires, torches, and sconces rather than considering them absolute no-go areas.
- When you stop autoexploring or autowalking because you see a hostile creature, the message will now indicate in what direction you saw them.
- You must now type ABANDON in a prompt to quit without saving
- Ovens now appear on the alt display.
- Charge's animation will now display the charging creature's tile rather than its text character, if it has a tile.
- NPCs no longer waste time trying to charge through solid objects or hesitating when they mean to charge.
- Defoliant gas now works properly on the plant matter created by seedsprout worms and sprouting orbs.
- Being dismembered will now interrupt the player.
- Blue jells now bleed convalessence, not slime.
- Pouring from a vessel owned by somebody else into one of your own containers no longer confirms twice.
- Examining or disassembling an artifact that is inside a container owned by somebody else now confirms before proceeding (disassembly previously proceeded without confirming and angered owners; examining in this circumstance didn't anger owners but now does if you break the artifact).
- Grit Gate medical furniture is now properly considered owned by the Barathrumites.
- Hologram bracelets now have a 'deactivate' command rather than using 'activate' again to deactivate them.
- Jotun is back where he's supposed to be.
- Fixed an issue causing multiple hostiles to spawn in a single cell (most noticeable with turrets)
- Fixed a bug that prevented renaming of companions after you had already renamed them once.
- The conversation UI now allows scrolling
- [modding] Conversation UI has some new overridable methods on ConversationNode and ConversationChoice sub-classes.
- [modding] Many conversation hooks have events now, see https://cavesofqud.gamepedia.com/Modding:_Conversation for more information