I’ll crank up the bloom - Oblivion-like. Would that solve the issue for you?I have a problem with this game, too. It looks too beautiful
Fun aside, I actually find this to be a deep topic. I believe that games should be either realistic-looking or animated-looking. There's nothing wrong with not choosing a near-realistic look—apart from not being able to appease the angry kids and thus not being able to make enough money, that is It's just that a game should know where its place is. Best to stick with the animated-looking stuff if all you can do in the former is a half-assed, angular, semi-empty attempt. It's too bad that a large portion of developers (amateurs as well) don't see that. Or worse yet, they know of this but are forced to conform the as-near-to-realism-as-they-can-get stereotyped mongering.I’ll crank up the bloom - Oblivion-like. Would that solve the issue for you?I have a problem with this game, too. It looks too beautiful
So how far a long are you? I know it's done when it's done, but...this year? Next year....this decade?It’s more like that I have finally found that sweet spot I was searching for all these years. I may yet tweak things here and there, but I am mostly working on missing systems, refining existing ones and working on content now. The art direction is close to where I want it to end up.
This decade is a fair assumption.So how far a long are you? I know it's done when it's done, but...this year? Next year....this decade?It’s more like that I have finally found that sweet spot I was searching for all these years. I may yet tweak things here and there, but I am mostly working on missing systems, refining existing ones and working on content now. The art direction is close to where I want it to end up.
Temple music sample. Good stuff.
Teasing is a feminine behavior.This decade is a fair assumption.
I wonder if they had the budget for people in suits or puppets for the non-human creatures, always thought Stonekeep did that well.
Nope, the only budget we have is what comes from Patreon, which is not much, to be honest. For this last photoshoot, I brought all the clothing I purchased over the years, plus we bought some new ones and we clothed my friends' family and friends. We made also contact with the local reenactment people for another shoot that we plan for early 2025. For the non-human creatures we are 90% certain to go the CGI route.I wonder if they had the budget for people in suits or puppets for the non-human creatures, always thought Stonekeep did that well.
No, I'm sorry, but I'm sure Tony is planning another OST release in the future.Rhuantavan, is this full track available anywhere publicly? Seriously good stuff.
I don't think it matters, all the monsters in Might & Magic 6 were just 3d models rendered into sprites and they still looked great.Nope, the only budget we have is what comes from Patreon, which is not much, to be honest. For this last photoshoot, I brought all the clothing I purchased over the years, plus we bought some new ones and we clothed my friends' family and friends. We made also contact with the local reenactment people for another shoot that we plan for early 2025. For the non-human creatures we are 90% certain to go the CGI route.I wonder if they had the budget for people in suits or puppets for the non-human creatures, always thought Stonekeep did that well.
No, I'm sorry, but I'm sure Tony is planning another OST release in the future.Rhuantavan, is this full track available anywhere publicly? Seriously good stuff.
I mean, I like Grimoire same as anyone who casually sacrifices all their plush animals upon a bloodied altar every full moon while chanting, "Ga-ha-rdhia, Tah'-r-ahng, Phoo-nah-zehang, Asteh-raahl Dah'-o-minahe!"...Is this gonna take more time than Grimoire?
[--] For the non-human creatures we are 90% certain to go the CGI route.I wonder if they had the budget for people in suits or puppets for the non-human creatures, always thought Stonekeep did that well.
Please, don't go with Paradox whatever you do.We're on a very serious hunt for a publisher at the moment, which, if it goes through, will speed up development time considerably (me + others working on it full-time). Still, the game is far from finished, so please bear with me.