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Cain on Games - Tim Cain's new YouTube channel

Roguey

Codex Staff
Staff Member
Sawyerite
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Tim is skeptical of negative glassdoor reviews, believing they may be a result of bad employees who choose to blame the company instead of self-reflect.
 

KeighnMcDeath

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ZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZZzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzzz................................................................................................................................................................................................................................................................................
 

Necrensha

Educated
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Deep underground
Tim keeps mentioning ''the economy'' as if it was something that devs have any control over.
If items weight a lot and you can only carry a select few, I'm sure that more than one player may decide to simply take 5 additional trips back and forth to sell everything.
It would be better to make loot rare and more valuable while keeping a reasonable amount of the weight system, instead of doing the usual move of flooding you with garbage and then expecting the players to decide which one of these 29 enchanted axes that you got on the first 5 minutes of the dungeon is worth using.
Nevermind the part where this type of design forces you to have a dedicated mule cause your twink wizard boy can't hold more than 2 scrolls in his pathetic arms without breaking down into tears, that's another issue with linking the weight system to strength.
 

Sweeper

Arcane
Joined
Jul 28, 2018
Messages
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If items weight a lot and you can only carry a select few, I'm sure that more than one player may decide to simply take 5 additional trips back and forth to sell everything.
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Naraya

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Oct 19, 2014
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Tuono-Tabr

I have talked a lot about encumbrance and carry weight mechanics in other videos, so I have collected all my thoughts in one place.

This hits SO hard.
I'm definitely a retard with regard to hoarding stuff (especially potions/consumables and scrolls) in cRPGs and never using it. I just can't.

I'm playing through BG right now and not having a bottomless bag almost physically hurts me.

:negative:
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
36,566
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Merida, again

I have talked a lot about encumbrance and carry weight mechanics in other videos, so I have collected all my thoughts in one place.

This hits SO hard.
I'm definitely a retard with regard to hoarding stuff (especially potions/consumables and scrolls) in cRPGs and never using it. I just can't.

I'm playing through BG right now and not having a bottomless bag almost physically hurts me.

:negative:


I was like that for the longest time. BG EE at least has a potion bag and scroll case.
SCS sort of fixed the problem for me, as the advanced AI and roll fudging in higher difficulties sort of forces you to use your consumables even if your characters are well equipped or haver uber stats.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,947
Tim forgot another solution that Troika used in Bloodlines: the inventory is almost limitless, but there is not that many stuff to pick up in the first place :)!
 

La vie sexuelle

Learned
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Tim forgot another solution that Troika used in Bloodlines: the inventory is almost limitless, but there is not that many stuff to pick up in the first place :)!

Personally, I've always felt that Arcanum was the spiritual successor to Fallout 2, and Bloodlines was the spiritual successor to Arcanum.

Unfortunately, that meant a tradition of stupid but convenient inventory-equipment systems.
 

Wesp5

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Messages
1,947
Unfortunately, that meant a tradition of stupid but convenient inventory-equipment systems.

For me coming from Doom and Half-Life Bloodlines had the perfect inventory system: a real inventory for special items and a weapons-converted-to-ammo system like in the FPS. No need to collect weapons and sell them to stupid vendor machines!
 

La vie sexuelle

Learned
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Messages
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La Rochelle
Unfortunately, that meant a tradition of stupid but convenient inventory-equipment systems.

For me coming from Doom and Half-Life Bloodlines had the perfect inventory system: a real inventory for special items and a weapons-converted-to-ammo system like in the FPS. No need to collect weapons and sell them to stupid vendor machines!

When it comes to ammo and specific types of weapons, yes, but what I meant was that the equipment in this game is an abstract chute, which differs from the Fallout one only in that it has compartments.
 

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