Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Cain on Games - Tim Cain's new YouTube channel

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,301
I think creative people are a combination of hardware and software. The hardware is the mental capacity and individual aptitude and receptivity, the software is the culture and it's spiritual footprint in the soul of the people it has reached, which is what leads certain creative individuals to express themselves in a particular way.

I think the problem with a lot of those old boomer developers is that the software got rewritten over the years. The mental capacity is still there, but what's lacking now is the cultural milieu that he was steeped in during his formative years. The world has changed since he graduated in 1989, and the culture as changed with it. This means he may no longer think or feel like he once did, and also obviously a lot of the people working for him are from the newer generation and most have no experience with the kind of cultural influence that led to Fallout in the first place.
 

ds

Cipher
Patron
Joined
Jul 17, 2013
Messages
2,563
Location
here
I think the problem with a lot of those old boomer developers is that the software got rewritten over the years.
Game devs aren't exactly known for being security conscious so most probably just left their brain partition world writable. But in Tim's case I suspect there might have been a backdoor involved.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
Just reiterating what he's said before: a lot of people on the Fallout team didn't play Wasteland, some who did didn't like it, most who did never finished it, some things in Fallout were deliberate callbacks, most were coincidences, they didn't even want it to be a Wasteland sequel because that would come with creative constraints. He notes that Wasteland 3 and Fallout 4/76 evolved to become very different games setting-wise.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I'm not sure I buy that the similarity between Cochise and Mariposa is a coincidence.

Tim says "lots of people on the team didn't play Wasteland" as if that's supposed to mean something. But you only need one person (presumably Scott Campbell) who did play it to suggest ideas that everybody else goes with, perhaps without even realizing those ideas are inspired by Wasteland.
 

Old Hans

Arcane
Joined
Oct 10, 2011
Messages
2,124
Just reiterating what he's said before: a lot of people on the Fallout team didn't play Wasteland, some who did didn't like it, most who did never finished it, some things in Fallout were deliberate callbacks, most were coincidences
this sounds like a massive cover up full of lies

"Your honor, people of the jury, my client never even finished Wasteland...why would he steal ideas from it?"
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,677
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, downplaying Wasteland's influences sounds like bollocks.

I don't think he's downplaying it exactly. Rather he seems unable to fully grasp Fallout through that frame, because the game as he originally conceived it wasn't meant to be a Wasteland spiritual successor. It was sort of hammered and bent into a Wasteland shape during its development.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,648
"Fallout and Wasteland developed in separate directions." I beg to differ. Fallout 2 clearly takes after Fountain of Dreams.
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
Tim managing to inject his gay agenda into a video about deep learning. "Boys should not wear pink? That's learned behavior!"
In the U.S, originally boys would wear pink and girls wore blue from the 1800s to around the 1940s. Pink was seen as a masculine color, a lighter form of red. So, yeah, he's right.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,648
Tim managing to inject his gay agenda into a video about deep learning. "Boys should not wear pink? That's learned behavior!"
In the U.S, originally boys would wear pink and girls wore blue from the 1800s to around the 1940s. Pink was seen as a masculine color, a lighter form of red. So, yeah, he's right.
The US is gay. How do you think Tim caught it?
 

0sacred

poop retainer
Patron
Joined
Feb 12, 2021
Messages
1,921
Location
MFGA (Make Fantasy Great Again)
Codex Year of the Donut
Tim managing to inject his gay agenda into a video about deep learning. "Boys should not wear pink? That's learned behavior!"
In the U.S, originally boys would wear pink and girls wore blue from the 1800s to around the 1940s. Pink was seen as a masculine color, a lighter form of red. So, yeah, he's right.

Boys (babies actually) wore whatever their mothers put on them. Doesn't mean they gravitated towards that colour bro.
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
Tim managing to inject his gay agenda into a video about deep learning. "Boys should not wear pink? That's learned behavior!"
In the U.S, originally boys would wear pink and girls wore blue from the 1800s to around the 1940s. Pink was seen as a masculine color, a lighter form of red. So, yeah, he's right.

Boys (babies actually) wore whatever their mothers put on them. Doesn't mean they gravitated towards that colour bro.
Well, I was born in 90 so pink was very much a girl color and I never gave it much thought but personally never gravitated towards lighter colors. I remember finding out about this dressing boys in pink thing as a teen and being surprised. I'm fairly certain that men decided it was a masculine color but typically reserved for young boys after the late 1800s.

When children were very young, boys and girls wore clothing that was very similar to a woman's dress though certainly if you tried to dress a boy in a pink dress in current year, you'd appear to be supporting some type of leftist/gay agenda.

He does have a point that certain societal norms have been taught and accepted and then changed. It's relevant now since there's many attempts at reversing accepted norms today and not for the better IMHO.
 

Wasteland

Educated
Joined
Aug 23, 2021
Messages
139
Tim managing to inject his gay agenda into a video about deep learning. "Boys should not wear pink? That's learned behavior!"
In the U.S, originally boys would wear pink and girls wore blue from the 1800s to around the 1940s. Pink was seen as a masculine color, a lighter form of red. So, yeah, he's right.
This is apparently a myth: https://en.wikipedia.org/wiki/Gendered_associations_of_pink_and_blue

There is a small grain of truth here: the widespread standardization of pink-for-girls-and-blue-for-boys apparently didn't solidify until the 1940s, i.e. the mass media age, but this is not an especially controversial claim, not nearly as interesting or ideologically useful as the claim that "ACTUALLY, boys were all in PINK, ahahaha CHECKMATE, CHUDS!"

Treat all such stories--anything presented with the idea that normal people have been EXACTLY WRONG, ALL ALONG--as nonsense until you've seen proof. Feminist/queer scholars are basically whiny children play-acting as adult academics. That goes double for feminist/queer-advocate journos. (And may go triple for liberal Redditors doling out "fun facts," which are absolutely never fun or factual.) Even if you remove the agenda pushing, they simply don't know how to do honest research, statistical analysis, or basic logic. Probably because it's been effectively illegal to criticize them for a very long time. In this case, it looks like journos attributed a baseless claim to some professor who never made it, and it was subsequently repeated so often that the guy who finally debunked it wasn't even sure whom he was debunking.

This sort of thing happens frequently in that quarter. The claim may even be much more ridiculous than the pink-for-boys thing--the sort of claim that doesn't stand up to 15 seconds of lazy scrutiny--and yet it will be repeated, over and over, uncritically, until no one can remember where it came from, just that it's been mentioned in the New York Times, and Vanity Fair quoted the New York Times' mention of it, and Wapo quoted Vanity Fair's quoting of it, and now it's in an official Google presentation, #InternationalWomensDay, etc, etc, and it is simply The Truth™.
 
Last edited:

baba is you

Educated
Joined
Mar 11, 2023
Messages
143
Location
No. I'm not a freaking chatbot.
Tim Cain has been negative about Wasteland's connection to Fallout since before the video was uploaded, and I'm not sure if it's his pride or if there's something he can't talk about.

Or maybe he still has bad feelings about Fargo. If Tim still has bad feelings about Fargo and keeps making these claims, it would be an interesting drama.
 

KainenMorden

Educated
Patron
Joined
Aug 19, 2022
Messages
938
Codex Year of the Donut
I wouldn't say it's a myth exactly but perhaps saying pink was for boys is an exaggeration. It was not considered a feminine color as it is today and boys did wear dress like garments until they were around 6 years old and a pastel like pink was common. This tradition went on in Europe for some time before the U.S was established.

Id have to dig deeper and I don't trust Wikipedia 100 percent but I did attend lectures where several college professors felt wiki could be a good starting point for research. If this is to be believed, both traditions of pink for boys, blue for girls and vice versa co existed.

https://en.wikipedia.org/wiki/List_of_historical_sources_for_pink_and_blue_as_gender_signifiers

I do agree with the rest of your post of leftwing media outright fabricating certain things and pushing agendas that way.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,753
We wanted to address a lot of social things in Arcanum. We wanted to address racism, we wanted to address classism, we wanted to address wealth inequality, and this is all back in the late 90s and so what we did, and we knew that would cause problems even back then, so we bundled it all up into this mythical fantasy world where it was all acted out on things that didn't feel so directed at modern day society.
Wokeanum.

Sometimes you want to make a statement, and by the way for people going "yeah, modern games," games have always made statements. Games in the ' 80s and '90s made statements. They made political statements, they made societal statements, you may not notice, but they did.

Tim in the "games have always been political camp" which is partially true. I mean yeah, Ultima 6 was political. Fallout touches on political subjects. But what political and societal statements did the original Wizardry make?
 

AndyS

Augur
Joined
Sep 11, 2013
Messages
588

Sometimes you want to make a statement, and by the way for people going "yeah, modern games," games have always made statements. Games in the ' 80s and '90s made statements. They made political statements, they made societal statements, you may not notice, but they did.

Tim in the "games have always been political camp" which is partially true. I mean yeah, Ultima 6 was political. Fallout touches on political subjects. But what political and societal statements did the original Wizardry make?
The "always political" stuff tends to gloss over that the creators understood they would alienate at least half of the audience if they started preaching and propagandizing, so they would usually stop at the "just giving you stuff to think about" stage. Wokism goes the full mile into "you're literally Hitler if you don't agree with every single batshit thing we say".
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom