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Cain on Games - Tim Cain's new YouTube channel

La vie sexuelle

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If you read the history of Fallout's creation, you will discover that Tim was the spiritus movens of the entire enterprise, which is what it is only thanks to other people (for example, often forgotten Boyarsky or disliked Fargo). He mainly dealt with the engine, and the rest was minor contributions to everything, such as a few less important quests.
The impression I got is that he had the final say on any and all creative decisions, and can thus receive at least some credit for its consistency and high level of quality (something the other Fallout games lack IMO).

Funnily enough, though, the only example I can give of that is him cutting the Warrens, which I actually think was a big mistake because it would have been one of the coolest areas in the game. But still. Tim! Great guy.

I think Tim had, at that time, the ability to bring out certain positive things in people. These things weren't necessarily in him, but he evoked them from his associates.
 

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,127
Tim is a great programmer and designer, I think more accomplished than 99.9% on this forum (or earth), including me.
Sure I disagree with him on the Fallout show, but so fucking what.
 

Lemming42

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The Satellite Of Love
I think Tim had, at that time, the ability to bring out certain positive things in people. These things weren't necessarily in him, but he evoked them from his associates.
Maybe. I get the impression he was a really solid project lead with a clear vision (something he's seemingly not really managed to replicate in any subsequent project).

I've seen him give a talk on the history of the game and Fallout does seem to have been largely his creation. I'm sure most of what makes it so great came from elsewhere (Scott Campbell is, some say, the unsung hero) but Tim was the one who set out to make a GURPS-based cRPG, came up with the retrofuturism stuff, came up with the "three ways to solve any quest" concept, identified key sources of aesthetic inspiration like City of Lost Children, and ultimately was responsible for what did and didn't get approved for the game.

In one of his YT vids he was talking about how insanely hard it was to get people to do things at Obsidian while making TOW because everyone acted like babies (him writing people's names next to assignments on a whiteboard was seen as hostile or something, and people threatened to leave when he made a daily goal list), so from that I assume that he was doing a lot of effective organising and directing with Fallout.
 

Wesp5

Arcane
Joined
Apr 18, 2007
Messages
1,953
Funnily enough, though, the only example I can give of that is him cutting the Warrens, which I actually think was a big mistake because it would have been one of the coolest areas in the game.

Are you talking about Fallout here or Bloodlines? Because Tim only said that the Bloodlines Warrens are too long, and pretty everybody who played Bloodlines agrees with him on that!
 

La vie sexuelle

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I think Tim had, at that time, the ability to bring out certain positive things in people. These things weren't necessarily in him, but he evoked them from his associates.
Maybe. I get the impression he was a really solid project lead with a clear vision (something he's seemingly not really managed to replicate in any subsequent project).

I've seen him give a talk on the history of the game and Fallout does seem to have been largely his creation. I'm sure most of what makes it so great came from elsewhere (Scott Campbell is, some say, the unsung hero) but Tim was the one who set out to make a GURPS-based cRPG, came up with the retrofuturism stuff, came up with the "three ways to solve any quest" concept, identified key sources of aesthetic inspiration like City of Lost Children, and ultimately was responsible for what did and didn't get approved for the game.

In one of his YT vids he was talking about how insanely hard it was to get people to do things at Obsidian while making TOW because everyone acted like babies (him writing people's names next to assignments on a whiteboard was seen as hostile or something, and people threatened to leave when he made a daily goal list), so from that I assume that he was doing a lot of effective organising and directing with Fallout.

I think his charm worked perfectly at the turn of the century, with people born in the 1970s. But as he got older his market awareness flew away and his former colleagues were replaced by millennials, he completely lost the ability to manage people and, as a result, create games. if that's the case, I don't wonder why he's so secretly bitter. He is still of production age and already retired.

He wants to feel needed again.
 

ropetight

Savant
Joined
Dec 9, 2018
Messages
1,744
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Lower Wolffuckery
I think Tim had, at that time, the ability to bring out certain positive things in people. These things weren't necessarily in him, but he evoked them from his associates.
Maybe. I get the impression he was a really solid project lead with a clear vision (something he's seemingly not really managed to replicate in any subsequent project).

I've seen him give a talk on the history of the game and Fallout does seem to have been largely his creation. I'm sure most of what makes it so great came from elsewhere (Scott Campbell is, some say, the unsung hero) but Tim was the one who set out to make a GURPS-based cRPG, came up with the retrofuturism stuff, came up with the "three ways to solve any quest" concept, identified key sources of aesthetic inspiration like City of Lost Children, and ultimately was responsible for what did and didn't get approved for the game.

In one of his YT vids he was talking about how insanely hard it was to get people to do things at Obsidian while making TOW because everyone acted like babies (him writing people's names next to assignments on a whiteboard was seen as hostile or something, and people threatened to leave when he made a daily goal list), so from that I assume that he was doing a lot of effective organising and directing with Fallout.

I think his charm worked perfectly at the turn of the century, with people born in the 1970s. But as he got older his market awareness flew away and his former colleagues were replaced by millennials, he completely lost the ability to manage people and, as a result, create games. if that's the case, I don't wonder why he's so secretly bitter. He is still of production age and already retired.

He wants to feel needed again.
That might be true.
On the other hand, if you see Kanban board as microaggression, maybe development isn't job for you.
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
394
Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
 

S.torch

Liturgist
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Jan 4, 2019
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I would not say The Outer Worlds is significantly better written.
Maybe it doesn't, but it had a massive PR boost from raiding the Fallout 76 debacle and the "from the creators of Fallout!" PR stunt.
 

NecroLord

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Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
Both KOTOR 1 and 2 were turn based, though it may seem realtime.
I guess it's "realtime" due to the animations that play out during combat, like dodging an attack or power attacking an enemy.
 

La vie sexuelle

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That might be true.
On the other hand, if you see Kanban board as microaggression, maybe development isn't job for you.

In general, people who do not understand the importance of hierarchy, time and tasks at work should not be hired at all. Working with someone like that is torture. So Cain's regrets are partially understandable.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In Enjoy the Revolution! Another revolution around the sun that is.
If you read the history of Fallout's creation, you will discover that Tim was the spiritus movens of the entire enterprise, which is what it is only thanks to other people (for example, often forgotten Boyarsky or disliked Fargo). He mainly dealt with the engine, and the rest was minor contributions to everything, such as a few less important quests.
Please, fellow keyboard warrior, tell me more about how lazy and insignificant Tim Cain is. While you're at it, tell me what you've contributed to the world besides giving your parents depression.
 

ds

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here
Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
Both KOTOR 1 and 2 were turn based, though it may seem realtime.
I guess it's "realtime" due to the animations that play out during combat, like dodging an attack or power attacking an enemy.
They're round-based with pause, like the IE games.
Real RTwP has never been tried.
 

La vie sexuelle

Learned
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Location
La Rochelle
If you read the history of Fallout's creation, you will discover that Tim was the spiritus movens of the entire enterprise, which is what it is only thanks to other people (for example, often forgotten Boyarsky or disliked Fargo). He mainly dealt with the engine, and the rest was minor contributions to everything, such as a few less important quests.
Please, fellow keyboard warrior, tell me more about how lazy and insignificant Tim Cain is. While you're at it, tell me what you've contributed to the world besides giving your parents depression.

Dear Nano,

Why are you asking me to prove things I don't believe?

I didn't write that "Cain is irrelevant", just that he has lost a lot of it.

I didn't say he was "lazy", just "sidelined".

Bisous et bien à vous,

Ton La vie sexuelle
 

Bulo

Scholar
Joined
Mar 28, 2018
Messages
394
Frankly I want more games like KoTOR. RTwP works surprisingly well in third person
Both KOTOR 1 and 2 were turn based, though it may seem realtime.
I guess it's "realtime" due to the animations that play out during combat, like dodging an attack or power attacking an enemy.
They're round-based with pause, like the IE games.
real time turn based with pause
 

Roguey

Codex Staff
Staff Member
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Joined
May 29, 2010
Messages
36,753
Songs are songs, who gives a damn about the personal lives of the people behind them?

Tim's Book of Slights got so big that he forgot why some companies were on there because he didn't list the reasons for their inclusion. :lol:
 

Koschey

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Jan 14, 2013
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622
Location
Germany
Seguing from your personal shitlist, which actually exists as a file on your phone and has grown to such gigantic proportions as to be unusable in practice, into how you try not to judge things too quickly is definitely an interesting sight.
 
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NecroLord

Dumbfuck!
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Sep 6, 2022
Messages
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Songs are songs, who gives a damn about the personal lives of the people behind them?

Tim's Book of Slights got so big that he forgot why some companies were on there because he didn't list the reasons for their inclusion. :lol:
He does seem like he has a chip on his shoulder lately.
 

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