I was interested in Labyrinth of Refrain but apparently the game is pretty easy even on the highest (nightmare) difficulty setting, if SoSC has decent dungeons but easy combat then it might not exist at all to me.
I do like Labyrinth of Refrain quite a lot.
It has easy combat, but you will still take losses from enemy critical hits. As such dispatching a fight faster is a real upgrade, as it lowers the amount of chances your enemies have for nasty gore crits. Furthermore healing is really limited in that game. You have a second manapool shared across the entire group, basically dungeon mana, called command points. This is the only ressource that can heal you, and you also need it for one of this games premium features. You can break down walls with it. Behind most walls is nothing, just a bunch of dirt. Behind some are pitfalls which take you to the next area, a risk to take. Behind some is hidden treasure or an entire secondary path through the dungeon. So you your preciously few healing ressources are also demanded in other ways.
The game also has pretty deep team building. You can field a ridiculous amount of fighters, about 36 or so. You do this by putting them in formations, which then act like a singular unit in battle. You can have up to five formations. The formations also have formations on their own, if you put your flank formations in the front row and the three in the middle in the back row you get a pincer formation with stat buffs for example. Add to that six classes or so and a bunch of perks, also a farily involved item synthesis system, and you are permanently improving something. Adding new fighters to understaffed formations, leveling up and unlocking new formations, swapping around formations, improving your gear, brooding over perk choices etc etc.
There are some fights in which you will actually need your spells and special combat skills, the game employs FOEs just like Etrian Odyssey. So enemy blobs which take one tile movement whenever you do, like roguelike enemies, and are miniboss fights when you bump into them. Those are nowhere near Etrian Odyssey strong, but they give you a run for your money, especially if you run into multiple. The game also rewards challenging yourself, as you can chain the xp you get from fights. You can refuse to take the xp directly after the fight, then it gets put into an xp bank of sorts. The more fights you put in there, the higher the multiplicator gets. So after you have been exploring for a while and have built up a respectable 3x multiplicator it is a really good idea to hunt down 2-3 foes to add a high amount of base xp to the bank. Then you cash out and get 5-10 levelups at once, very addictive.
Labyrinth of Refrain does also have easy combat, no two ways about it, but it brings enough other stuff to the table to keep me happy.
Especially the gameplay loop of delving deeper on every run is still there, as optimising your tanks and damage dealers means receiving less gore crits which damage body parts, which can only be healed outside of the dungeon. This somewhat replaces hard combat for the threat in dungeoneering.