Morpheus Kitami
Liturgist
- Joined
- May 14, 2020
- Messages
- 2,697
Having played it a little longer, I can see how you like it, but its not quite as good if you don't have that nostalgia for it. The whole sub-weapons working better against certain enemies is pretty clever for an action game from 1986, albeit I would have liked to have a visual or descriptive way of figuring out what enemies are vulnerable to which kinds of damage. Plus you can actually run past enemies in interior combat, a nice feature if you end up fighting something you can kill, though I suspect this might screw one later.TLDR if that loop is annoying you it won't get better unfortunately.
Your points are all fair. You do grind, but not in the traditional manner; as you said, defeated enemies respawn with higher health 1-2 times before being gone forever. So you basically have to make at least half a dozen trips through the overworld and the dungeons of each map, killing most weaker spawns to allow you to move onto stronger spawns. Damage calculations appear to factor most heavily in this order: comparison between your Ability and the enemy's max HP > Weapon type (certain weapons have an outsized effect against certain monster types) > Weapon strength. Ability vs HP is very difficult to circumvent (if not outright impossible most of the time), hence the world wandering to find spawns with low enough HP to kill. But weapon type and strength are a little more fuzzy. It's possible to kill monster weak to a Wave weapon with your Maxi Beam, for instance. It just takes a lot longer.
Indoor monsters never respawn. So the gameplay loop is basically: kill smaller monsters in the overworld > kill the first set of indoor monsters > killer stronger monsters in the overworld > kill the next set of indoor monsters > repeat until the map is clear. One final enormous point against the game is that, as far as I can tell, you need to kill absolutely every single monster in the game in order to be able to do more than 2-5 damage to the final boss. Very upsetting if you happen to miss a spawn and have no clue where it is (this made me quit my last playthrough a couple years back).
That said, I won't be playing it any further. The FM-7 version I was playing stopped registering my inputs in menus about an hour in, and the DOS version wasn't working. Alas, I am not going to be playing every version of the game to see if it doesn't have the same glitch in it. Its better than I first implied, but I'm not sure its very good as a blobber.