Thanks for the heads up on Aleph One, it's been ages since I got to play the game on a Mac and there's some nostalgia in it for me.
At least the name kinda fits the game genre/type/whatever, but otherwise I'm confused by the idea of them digging up the Marathon IP of all things. Not that there was much of of a legacy to be trampled anyway. Marathon was never that great of a series to begin with. I agree with
Dayyālu that Marathon has some neat ambience but as a game it's not that interesting and there's a reason why it's never part of the vernacular when discussing 90s shooters.
It was more due to being tied to the Apple ecosystem. The game is also less of a pure shooter places more emphasis on storyfaggotry, puzzles and mood, simpler than System Shock but with more going on than in Doom. It was the game that made Bungie, when they made Halo and got bought by Microsoft it was more or less just a more casual repeat for console gamers.
Looking up what the devs have been up to and if anyone is working on the live-service game with the same name as Marathon but that doesn't have anything to do with it seems it was all downhill from there.
Alexander Seropian who was the founder of Bungie and wrote the music for the first game and was heavily involved in the series overall oversaw Microsoft's acquisition of the company and then tried to start another company. That new company was Wideload Games and they made Stubbs the Zombie, which crashed and burned, before turning to developing shovelware.
Greg Kirkpatrick who wrote the story of the trilogy self-ejected from the industry after Infinity.
J. Reginald Dujour who made all the textures and sprites for the first game and to a large extent the sequels and gave the games so much of their character made additional art for Halo before disappearing from the industry. He also worked on the obscure title Dark Vengeance in the interim, which Steve Jobs used to demo the graphic capabilities of Macs with. Game had a great soundtrack by Alexander Brandon of Deus Ex and Unreal fame.
Craig Mullins, the guy who drew the slick chapter screens and additional art, had a great career, working on Halo, Return to Castle Wolfenstein, Age of Empires, among other things and recently did the art for Crusader Kings 3 static screens. He got his start in the industry with Marathon 2 stayed in demand.
The only guy lame enough to stick around to run the formula into the ground with first endless sequels to Halo and then the live service series Destiny was Jason Jones, no idea what he is up to these days.
The game director on the new game has been at the company since the Myth days, but he has painted nails and dyed hair. The creative director joined Bungie by Halo 2, looks like a normal dude. The senior producer is a troon. The executive producer was responsible for Dungeon Keeper on mobile. In the promo they released everyone have their pronouns listed. Reading the first page of this thread it's amusing that people seem to think the genre they are going for is the problem, when even if they were to make a quaint singleplayer focused cinematic blockbuster game it would still be something else wearing the brand as a skinsuit.