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Broken Age - Double Fine's Kickstarter Adventure Game

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I prefer to call this happy chinks smiley.
 

Zed

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I'm too old for this shit. Can't keep up with this internet stuff.
yeah I had to google KCCO today.
kids today make zero sense with their weird words and acronyms.
 

Cowboy Moment

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Feb 8, 2011
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Broken Age not even in the top20 anymore. Starting to actually feel bad for Tim Schafer, seems like the man is cursed with his games not selling.

Hopefully they'll do better on iOS. :troll:
 

Wizfall

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Broken Age not even in the top20 anymore. Starting to actually feel bad for Tim Schafer, seems like the man is cursed with his games not selling.
Hopefully they'll do better on iOS.

Did not thought much about the iOS market before but it is highly possible.
Was a big surprise to me to learn Broken Sword and Bard Tales earned so much money on iOS.
Thanks iOS for the resurrection of the BS franchise and the survivability of Inxile.

Cowboy Moment as you often follow Steam Top list, how is doing MM/Blackguard so far in comparion of SR ? and in comparison of a "successful" game (not AAA though or little AAA) ?
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well, at least they secured funding first, so everything sale is profit!!1!

Oh wait.
They did secure funding. From several sources, but they did. Kickstarter+Massive Chalice KS (obviously), humble bundle, rerelease of Brutal Legend.
 

sea

inXile Entertainment
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So is Massive Chalice actually gonna... you know, happen?
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So is Massive Chalice actually gonna... you know, happen?
So is Massive Chalice actually gonna... you know, happen?

I believe J_C said they secured funding for Broken Age through Massive Chalice. For Massive Chalice they'll get funding through a 3rd kicstarter...
I think they will make that game from the sales of Broken Age and the early access sales of Spacebase DF9.
 

sea

inXile Entertainment
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So is Massive Chalice actually gonna... you know, happen?

I believe J_C said they secured funding for Broken Age through Massive Chalice. For Massive Chalice they'll get funding through a 3rd kicstarter...
Does that violate Kickstarter's terms of service? I don't think you are supposed to run multiple Kickstarters for the same project, nor are you supposed to be able to continually fund one project by posting new Kickstarters (so you will always be "one project short").
 

Cowboy Moment

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Joined
Feb 8, 2011
Messages
4,407
Broken Age not even in the top20 anymore. Starting to actually feel bad for Tim Schafer, seems like the man is cursed with his games not selling.
Hopefully they'll do better on iOS.

Did not thought much about the iOS market before but it is highly possible.
Was a big surprise to me to learn Broken Sword and Bard Tales earned so much money on iOS.
Thanks iOS for the resurrection of the BS franchise and the survivability of Inxile.

Cowboy Moment as you often follow Steam Top list, how is doing MM/Blackguard so far in comparion of SR ? and in comparison of a "successful" game (not AAA though or little AAA) ?

It's not always easy to tell since, well, the list just shows relative placement, so it depends on what points of comparison you have available. Still, I think SRR was nevertheless significantly more successful, it occupied first place of the top sellers list for over a week, although against competition much weaker than DayZ and Rust at the moment (it would probably take a major AAA game to dethrone those). It also had like ~18k people playing it at launch, which a popular rule of thumb would equate to ~180k sales in the first two days.

Blackguards basically enjoyed a week within the top10, and MMX kinda hovered at the edge of it, sometimes in, sometimes out. Judging whether that's "successful" is a more difficult problem. Blackguards is definitely Daedalic's most successful game on Steam, and I would be very surprised if it wasn't wildly profitable for them, given what their typical budgets are. With MMX, eh, it's really hard to tell what Ubisoft considers a success. I think it's definitely profitable, given the short development time and obviously low-ish budget, but other than that, we'd have to ask our prestigious industry insiders like Grunker or Crooked Bee to reach out to the likes of Julien Pirou and delicately inquire if he's happy about the sales. Another thing that makes MMX difficult is that retail/uplay copies don't activate on Steam, so we have no idea how well that did.

In general though, I'd say the outlook is positive. On a related note, there's a pretty active thread on the console-oriented neogaf about MMX, and a good amount of people seem to be enjoying it as their first entry into the genre/series.

Anyway, that's my prestigious industry analysis/forecast.
 
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Divinity: Original Sin
So is Massive Chalice actually gonna... you know, happen?

I believe J_C said they secured funding for Broken Age through Massive Chalice. For Massive Chalice they'll get funding through a 3rd kicstarter...
Does that violate Kickstarter's terms of service? I don't think you are supposed to run multiple Kickstarters for the same project, nor are you supposed to be able to continually fund one project by posting new Kickstarters (so you will always be "one project short").

Of course it's a violation. But who knows how Tim Schafer launders his company's money?
 

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
Does that violate Kickstarter's terms of service? I don't think you are supposed to run multiple Kickstarters for the same project, nor are you supposed to be able to continually fund one project by posting new Kickstarters (so you will always be "one project short").
This is getting silly. It would not only violate the ToS for kickstarter, but be outright fraud if they diverted funds from Massive Chalice to Broken Age. Tim might be bad with money, but I think even he is smart enough to not commit federal crimes in the 7 digit range.
 

Dexter

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Quoting myself again from pages gone by: http://www.rpgcodex.net/forums/inde...ter-adventure-game.69252/page-56#post-2983275
You do know that they have various different ways to fund their games and various teams working on different shit?
http://en.wikipedia.org/wiki/Double_Fine_Productions#Development_history
doublefinefundvgsw5.png


For instance Dracogen funded most of their PC re-releases (Costume Quest, Stacking, Brütal Legend) and a few Mobile games like Middle Manager of Justice and Dropchord.
Indie Fund funded Spacebase DF-9 and recouped the investment in two weeks: http://indie-fund.com/2013/11/spacebase-df-9-recoups-investment-in-two-weeks/ and they also funded Hack'n'Slash: http://www.gamasutra.com/view/news/206711/Double_Fine_launching_indiebacked_Hack_n_Slash_in_2014.php
They also have publisher contracts like with Microsoft for Iron Brigade/Double Fine Happy Action Theater, SEGA for The Cave.
They recently regained the rights to Stacking and Costume Quest from Nordic Games: http://www.joystiq.com/2013/11/26/double-fine-regains-costume-quest-stacking-rights-from-nordic-g/

All of this "they used KickStarter money from one game on another" is nothing but supposition.
 

DeepOcean

Arcane
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Nov 8, 2012
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Ouch, I expected for Broken Age to at least stay on the top 10 for some time but disappearing from the top 20 after so short time?
 

Cowboy Moment

Arcane
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Ouch indeed. And very surprising given the hype surrounding it. It reviewed pretty decently as well. Maybe the audience for PnC adventure games really is quite small, and Broken Age already "sold" to its ~80k backers. I think the last adventure game I saw sitting in the top10 list for more than a day was Raven: Legacy of a Master Thief.
 
Self-Ejected

Bubbles

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It's not doing much worse than yesterday, it's just been displaced by a franchise discount on Splinter Cell and some Kingdoms of Amalol stuff. Also Octodad.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
So is Massive Chalice actually gonna... you know, happen?

I believe J_C said they secured funding for Broken Age through Massive Chalice. For Massive Chalice they'll get funding through a 3rd kicstarter...
Does that violate Kickstarter's terms of service? I don't think you are supposed to run multiple Kickstarters for the same project, nor are you supposed to be able to continually fund one project by posting new Kickstarters (so you will always be "one project short").
I'm just speculating of course, but the timing of the 2nd kickstarter was very wierd. I think it is possible that they use Massive Chalice's fund for BA. And nobody will know. Of course this is quite unethical.
Does that violate Kickstarter's terms of service? I don't think you are supposed to run multiple Kickstarters for the same project, nor are you supposed to be able to continually fund one project by posting new Kickstarters (so you will always be "one project short").
This is getting silly. It would not only violate the ToS for kickstarter, but be outright fraud if they diverted funds from Massive Chalice to Broken Age. Tim might be bad with money, but I think even he is smart enough to not commit federal crimes in the 7 digit range.
I don't think anyone can control that, even if they look at DF's books.
 

imweasel

Guest
I've been playing this for a bit and..... it's ok. Nothing special. I don't really like the art style and the story is a bit lame too. It is most defintely not even close to the quality of Monkey Island or Grim Fandago, that's for sure.

Anyway, how in the hell did this game (act 1 to be more exact) cost $2,5m to produce? I've seen better adventure games that evidently costed much less to produce than Broken Age. Maybe Tim is just terrible with money, I dunno.

Does that violate Kickstarter's terms of service? I don't think you are supposed to run multiple Kickstarters for the same project, nor are you supposed to be able to continually fund one project by posting new Kickstarters (so you will always be "one project short").
This is getting silly. It would not only violate the ToS for kickstarter, but be outright fraud if they diverted funds from Massive Chalice to Broken Age. Tim might be bad with money, but I think even he is smart enough to not commit federal crimes in the 7 digit range.
Nobody will notice if Tim spends cash that was meant for Massive Chalice on Broken Age, especially if he puts it back later with cash that double fine earned from sales.
 

TwinkieGorilla

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Good reviews, bad reviews...it's Tim Schafer and goddammit I'm not not going to at least check this out.

Bought and d/l'ing now. Have a feeling I'll agree with Yahtzee as usual, but heck. Why not. I already feel non-backer guilt. If nothing else it's my apology for having not paid for Psychonauts years ago.
 
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I suspect that a lot of people, like myself, were actually convinced by the more positive reviews to wait until the full game is released. It just doesn't seem like a game that suits episodic structures.

Whether the game is still on those peoples' minds when the 2nd part is released is a different matter.
 

TwinkieGorilla

does a good job.
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Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pathfinder: Wrath
I will say that after about 30mins in I am indeed getting that classic Schafer/Gilbert vibe and Elijah Wood has done a pretty good job with the lines. Actually reminds me a lot of Curse of Monkey Island (which I know is neither Schafer nor Gilbert but still a favorite in the genre for me) in some ways. So far I do agree with Yahtzee that the puzzles are fairly easy and obvious, but again I'm only 30 minutes in. At first I didn't think I was going to be into the art direction or style very much but I'm beginning to actually love it. I am really impressed with movement and the way the visuals are presented. At a very cursory glance I can see both sides of the coin here, though I can easily say I'm glad this exists and I'm glad I own it.
 
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Moo?
Having finished the game, a question....

Did anyone else expect the wolf to be just the next step in Mother's training of Shay? "Alright, he's tired of these adventures and he's gotten a bit older. Time to move things along." So a mysterious new actor enters Shay's life and guides him on newer, more consequence-prone missions. "I didn't know my actions would decide who lived or died!"

Shay just takes the Wolf at his word that he's not a sleeker, more advanced version of his stuffed buddies, and that there are actually rescued aliens in that quarantine chamber. The Wolf could empty the chamber (if it had anything in it at all) while Shay is asleep, and say a refugee ship passed by or something. And in the process of helping him, Shay had to solve a number of problems, whose solutions and required items all happened to be nearby, and usually highlighted in some way. The machine outside the fusion orb chamber refuses to provide a helmet, the teleporters gain a temporary glitch that shrinks heads, and his smaller environmental outfit (complete with helmet) happens to be on display. And after he accomplishes his task...the teleporters work like normal.

Shay thinks he's getting one over on Mother, but you occasionally see Father peeking out of the ship windows while Shay sneaks around, and there are a metric fuck ton of those little workers all over the place. I refuse to believe Mother didn't know something.



Edit: Of course the hold probably stores all the sacrificed village girls, but that knowledge came after I actually finished the game.
 

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