8 hour game.So, with a budget of a couple of millions, it is nowadays only possible to make a 4 hour game?
How do the puzzles compare to those in the Deponia series?
8 hour game.So, with a budget of a couple of millions, it is nowadays only possible to make a 4 hour game?
How do the puzzles compare to those in the Deponia series?
No, I think it was very well-written.It is not a shitty story.For a shitty story, it's nice to see it generating such discussion amongst the diehard anti-fans of the Codex.
I don't know the context and it's a little over my head, but anybody who's a college-educated native speaker of English should be able to peg that as satire. Figures your average Codex lugnut wouldn't be able to pick it up, but try another read sometime.Jesus Fucking Crhist. I like and defend the game, but I'm not going to defend it as the holy grail of video game, which pulled out something amazing. Do not understand the game? What is there you cannot understand? The story is not that deep. god, how can you overanalyse a simple thing this much? That writer is a pretentous idiot!WHERE THESE PEOPLE COME FROM?guy on steam forum said:If you do not understand the game I strongly suggest you play it again. For, in a sense, Broken Age is a game for those who appreciate fine art and good video games. The entire spectrum of each and every possible human emotion takes ground within Tim Schafer's Tour de force. It is a vast testament to the very nature of humanity. Every heart beat, every pulse, eye wink, instance of love, and raw anger.
Growing up, isolation, independency, and a yearning for more -- through Schafer these emotions are bottled and aged until they acquire a new taste, a new flavor. For long these primitive feelings have been but caged songbirds, long held captive by the vessel of the human spirit. Many have tried to set these creatures free and many have failed. ButSchafer, great, generous, bombastic, salacious Schafer, he opens each lock, so gracefully, so prodigiously, that the very act of turning the tumblers is an act of supreme divinity unto itself, and within his text these birds of human expression are given flight. They soar upwards with great wings, higher and higher towards that vast empyrean of which we call meaning.
In short, Broken Age is a game for those who are tired of video games. Tired of the trite, the mundane, the excruciatingly familiar. But, paradoxically, it is also for those who are hungry for the very thing they loathe. For Schafer puts them in spotlight with such precision, such subtlety and beauty, that they appear anew -- as if one were experiencing them for the first time. We become the children of Schafer and we are born again, into a world with colors yet to be perceived, and great beauty yet to cherish and behold. A whole new world so graciously crafted by the storyteller grandmaster himself.
Nah. The writing is too good to be legit. It's very obviously satire.Anyone with a college education has probably encountered worse cases in RL - and that's professors I'm talking about here - not to mention on the Internet. I'd like to think this is trolling, but you just can't be sure. You've got too much faith in humanity, I think.
If anything, I think exposure to the codex will permanently ruin your sarcasm detector, since you so often find yourself thinking "haha, this guy is kidding, right?" but soon find out just how wrong you are on that count.I don't know the context and it's a little over my head, but anybody who's a college-educated native speaker of English should be able to peg that as satire. Figures your average Codex lugnut wouldn't be able to pick it up, but try another read sometime.
After all, this is a forum where pro-Nazi, antisemitic, and slur-based humour is "edgy". Not exactly intellectual superstars we got here.
WHERE THESE PEOPLE COME FROM?guy on steam forum said:If you do not understand the game I strongly suggest you play it again. For, in a sense, Broken Age is a game for those who appreciate fine art and good video games. The entire spectrum of each and every possible human emotion takes ground within Tim Schafer's Tour de force. It is a vast testament to the very nature of humanity. Every heart beat, every pulse, eye wink, instance of love, and raw anger.
Growing up, isolation, independency, and a yearning for more -- through Schafer these emotions are bottled and aged until they acquire a new taste, a new flavor. For long these primitive feelings have been but caged songbirds, long held captive by the vessel of the human spirit. Many have tried to set these creatures free and many have failed. ButSchafer, great, generous, bombastic, salacious Schafer, he opens each lock, so gracefully, so prodigiously, that the very act of turning the tumblers is an act of supreme divinity unto itself, and within his text these birds of human expression are given flight. They soar upwards with great wings, higher and higher towards that vast empyrean of which we call meaning.
In short, Broken Age is a game for those who are tired of video games. Tired of the trite, the mundane, the excruciatingly familiar. But, paradoxically, it is also for those who are hungry for the very thing they loathe. For Schafer puts them in spotlight with such precision, such subtlety and beauty, that they appear anew -- as if one were experiencing them for the first time. We become the children of Schafer and we are born again, into a world with colors yet to be perceived, and great beauty yet to cherish and behold. A whole new world so graciously crafted by the storyteller grandmaster himself.
Jack Black doesn't work for free you know.So, with a budget of a couple of millions, it is nowadays only possible to make a 4 hour game?
Yeah, in Act 1 he has 10 or so lines. Him and Tim being bros, I don't think he asked much money, if asked anything at all.Jack Black doesn't work for free you know.So, with a budget of a couple of millions, it is nowadays only possible to make a 4 hour game?
If he worked for more than ten minutes on this game I'd be surprised.
Here's my short review:WHERE THESE PEOPLE COME FROM?guy on steam forum said:If you do not understand the game I strongly suggest you play it again. For, in a sense, Broken Age is a game for those who appreciate fine art and good video games. The entire spectrum of each and every possible human emotion takes ground within Tim Schafer's Tour de force. It is a vast testament to the very nature of humanity. Every heart beat, every pulse, eye wink, instance of love, and raw anger.
Growing up, isolation, independency, and a yearning for more -- through Schafer these emotions are bottled and aged until they acquire a new taste, a new flavor. For long these primitive feelings have been but caged songbirds, long held captive by the vessel of the human spirit. Many have tried to set these creatures free and many have failed. ButSchafer, great, generous, bombastic, salacious Schafer, he opens each lock, so gracefully, so prodigiously, that the very act of turning the tumblers is an act of supreme divinity unto itself, and within his text these birds of human expression are given flight. They soar upwards with great wings, higher and higher towards that vast empyrean of which we call meaning.
In short, Broken Age is a game for those who are tired of video games. Tired of the trite, the mundane, the excruciatingly familiar. But, paradoxically, it is also for those who are hungry for the very thing they loathe. For Schafer puts them in spotlight with such precision, such subtlety and beauty, that they appear anew -- as if one were experiencing them for the first time. We become the children of Schafer and we are born again, into a world with colors yet to be perceived, and great beauty yet to cherish and behold. A whole new world so graciously crafted by the storyteller grandmaster himself.
Do I need to link to that J_C discussion from last year?Puzzles in a adventure games are just artificially extending gameplay... I can't take the Steam forums anymore.
Well, you can't spell Steam without AM...That steam thread almost made me lose the will to live.
Here's my short review:WHERE THESE PEOPLE COME FROM?guy on steam forum said:If you do not understand the game I strongly suggest you play it again. For, in a sense, Broken Age is a game for those who appreciate fine art and good video games. The entire spectrum of each and every possible human emotion takes ground within Tim Schafer's Tour de force. It is a vast testament to the very nature of humanity. Every heart beat, every pulse, eye wink, instance of love, and raw anger.
Growing up, isolation, independency, and a yearning for more -- through Schafer these emotions are bottled and aged until they acquire a new taste, a new flavor. For long these primitive feelings have been but caged songbirds, long held captive by the vessel of the human spirit. Many have tried to set these creatures free and many have failed. ButSchafer, great, generous, bombastic, salacious Schafer, he opens each lock, so gracefully, so prodigiously, that the very act of turning the tumblers is an act of supreme divinity unto itself, and within his text these birds of human expression are given flight. They soar upwards with great wings, higher and higher towards that vast empyrean of which we call meaning.
In short, Broken Age is a game for those who are tired of video games. Tired of the trite, the mundane, the excruciatingly familiar. But, paradoxically, it is also for those who are hungry for the very thing they loathe. For Schafer puts them in spotlight with such precision, such subtlety and beauty, that they appear anew -- as if one were experiencing them for the first time. We become the children of Schafer and we are born again, into a world with colors yet to be perceived, and great beauty yet to cherish and behold. A whole new world so graciously crafted by the storyteller grandmaster himself.
Broken Age has heart. It has soul. If Broken Age sang the Blues, you'd want to listen. This is a game made by people who genuinely loved what they were doing, and it's clear that rather than asking themselves "How can we best serve the market?", the developers instead asked "Wouldn't it be awesome if . . .?" It has all the enthusiasm and the quirkiness (for better and worse) of an indie game, but the production values that only a multi-million dollar budget will buy.
It has flaws - plenty of them - but ultimately it's a great game. I have had more fun with Broken Age than with any adventure game released in the last few years. Broken Age is not "game as art," as Heavy Rain and (more recently) Beyond: Two Souls have tried to be. Instead, it is "game as game", something that has been equally rare recently in the adventure genre. There is a focus on gameplay, on puzzles, on depth of setting and on immersion. Broken Age is enjoyable, addictive, and deeply satisfying, and I wholeheartedly recommend it. If the Codex gave numerical scores, I'd give this an 8.5 out of 10. Since we don't, pretend you didn't see that.