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Broken Age - Double Fine's Kickstarter Adventure Game

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Pretty sure i have exceeded my average "posts-per-month" dosage already, but i feel like Schafer is getting closer to Molyneux with each of his new projects, in terms of failed expectations and opportunities.

Did he make a single decent game in 2000s yet ? The Cave sucked.
The Cave was all Gilbert.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I must say, reading the crybabies on the Steam forums about people not liking the art style and story, asking where the money went makes me happy. :D
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Was it immediately obvious to anyone that you could take a peach from the tree that Gus was in? It wasn't to me. :(
I clicked anything active. When clicking the tree it tells you you should try a different branch to get at the fruit. Pretty obvious imho
 

RPGMaster

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Finally got it working by going over to my brother's and using his superior PC.

If this was made for Tim's daughter he must have an awful small opinion of his daughter.

The longest part I got "stuck" on was:

The Riddle of Vorn because I had missed the item when I was first there and didn't realize I could go back.

If don't don't miss any of the objects I think there are two actual puzzles in the game:

1. Solving how to get into the nest with the angry bird. I think this is the only time need you to combine items in the inventory?
2. The teleporter head thing.

I did laugh out loud a couple of times and chuckled a few times more.

2.5/5

PS. Two years for this?!

ms.jpg


EAT LEAD SLACKERS!
 
Last edited:

tuluse

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Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
That was a puzzle? You just walk around...
I actually got stuck here very briefly because I didn't realize I could just walk into the ship proper and thought I had to come up with some clever way to use the teleporters. It was pretty disappointing.
 

Darth Roxor

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So this is outclassed by just about every adventure game released in the last 5 years?

Colour me surprised! :troll:
 
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Divinity: Original Sin
Pretty sure i have exceeded my average "posts-per-month" dosage already, but i feel like Schafer is getting closer to Molyneux with each of his new projects, in terms of failed expectations and opportunities.

Did he make a single decent game in 2000s yet ? The Cave sucked.

Psychonauts is not an adventure game, but it's great... it's from 2005.
 

Kz3r0

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Three millions dollars for episode one, Schafer could beat Tortanic's management if given enough resources.
 

Ravel myluv

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Ravel myluv , have you played Loom? Or maybe The Last Express? Given that you dislike traditional adventure game puzzles, you might like either of those games. And neither of them goes into the "interactive movie" territory, although Loom is comparatively easy.
Loom has been in my Steam library for a while now, I'll give it a go this year. :)
 

J_C

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I just finished the game. It took me exactly 4 hours, I got stock 2 times which cost me about 30 minutes to solve (Adventure game super genius Felipepepe finished it in 3,5 hours according to his steam account, so not counting my 30 minutes when I got stuck, i finished in the same time as him. :smug: ). This means for one half of the game it just has enough content, and if you think otherwise, you don't know how long adventure games used to be.

Story was very nice IMO, the twist was surprising at the end. (And if you say that you saw it coming from a mile away, you are a filthy lier. Nothing hinted this at all.) Puzzles were easy, there is no way around this, but they were decent. Got used to the artstyle, started liking it after a while.
 

Stabwound

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Yeah, let's compare the length of a game virtually everyone is finishing in 3-4 hours tops to old games everyone has played 50 times and if not, use walkthroughs. The average person is going to take way longer than 7-8 hours to finish a game like King's Quest 6, Monkey Island 2, Day of the Tentacle, Zak McKracken, etc.
 

J_C

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Yeah, let's compare the length of a game virtually everyone is finishing in 3-4 hours tops to old games everyone has played 50 times and if not, use walkthroughs. The average person is going to take way longer than 7-8 hours to finish a game like King's Quest 6, Monkey Island 2, Day of the Tentacle, Zak McKracken, etc.
But even if you count 10 hours for an adventure game (which really is an average length for them), 7-8 hours for the full Broken Age is allright IMO.

J_C So do you give it 10/10 or 9/10?
I'd give it a 7/10.
 
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Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Broken Age skirts that fate with really well-balanced and smart puzzles that are never so obtuse as to require a hint system — which is good, since there isn't one to speak of — but challenging enough that I took my fair share of breaks to stare at the ceiling and pray for more intelligence than genetics and public schools provided me.

:lol:

Praying won't help in your case.

Double Fine? More like Double Tale.

:yeah:
 

RPGMaster

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It's a pity he couldn't provide an example of these "smarts puzzles" - most likely because he can't.
 

evdk

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Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign Steve gets a Kidney but I don't even get a tag.
Story was very nice IMO, the twist was surprising at the end. (And if you say that you saw it coming from a mile away, you are a filthy lier. Nothing hinted this at all.)
Oh piss off.

There were not many ways that the boy and girl paths could meet and simple crash landing would not need Tim's plea for no spoilers. "The Monster is the Ship" theory made perfect sense - especially if you noticed little details like "it comes every 14 years" and Shay's creature "saving" adventures. I mean I was not 100% sure, but when it happened I was not I-see-dead-people shocked.
 

J_C

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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
There were not many ways that the boy and girl paths could meet and simple crash landing would not need Tim's plea for no spoilers. "The Monster is the Ship" theory made perfect sense - especially if you noticed little details like "it comes every 14 years" and Shay's creature "saving" adventures. I mean I was not 100% sure, but when it happened I was not I-see-dead-people shocked.
Shay's creature saving adventure made sense after the twist, but I doubt that when you saved them, you told to yourself that you surely are killing the girl sacrifices.
 

RPGMaster

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I didn't guess the twist - I actually thought the Dead God guy and his ship was supposed to be an older Shay (turns out that's his father?). But to say there weren't many clues pointing to it is ridiculous.
 

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