Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Broken Age - Double Fine's Kickstarter Adventure Game

PlanHex

Arcane
Patron
Joined
Dec 31, 2007
Messages
2,126
Location
Copenhagen, Denmark
Ugh. A lot of hoops to jump through to get that damn thing connected to steam. I got steam open, just give me the damn key already.
 

garren

Arcane
Patron
Joined
Nov 1, 2007
Messages
2,045
Location
Grue-Infested Darkness
Okay, first impressions, not story or gameplay related, but the fucking issues I encountered in the first 5 minutes. Can't disable V-Sync from the options, and the mouse is laggy as hell. You have to go to your GPU settings and disable v-sync from there. After that it's much better. Also, my mouse is super speedy while in-game (full screen), and there's no slider for that. The interface in general reeks of tablet design.

Well ok one gameplay issue, seems you cant skip individual lines that the characters speak, but you have to wait till they speak their lines to the end. You can only skip full "scenes" by pressing spacebar.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
I hope I'm wrong, but I think I just beated the entire boy section... in 50 minutes. Can only play with the girl now.
Umm, the boy section is Act 2, which comes later on. What you see in the game is just a sneak peak, basicly the tutorial.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
A 50 minute tutorial for a point and click adventure? I guess the gaming demographic really has changed.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
A 50 minute tutorial for a point and click adventure? I guess the gaming demographic really has changed.
Ok, fuck you. Then it is not a tutorial, call it whatever you want. It is just a segment of the game showing us the boy, showing us how the interface works and some scenes to establish the boy's boring life. Anybody who know knows anything about the game should know that the story's big part will be about the boy's going to adventures. That is just a sneak peak as I mentioned.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Well, so much for the embargo. :D

Edit: oh, the latest update is just in, no embargo for the game at all.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817

Zed

Codex Staff
Patron
Staff Member
Joined
Oct 21, 2002
Messages
17,068
Codex USB, 2014
shit won't even install for me.
stuck at "preparing files"
 

Branm

Learned
Joined
Apr 27, 2013
Messages
472
Location
Ottawa
The one minor disappointment is that Broken Age doesn't offer much in terms of puzzles. It presents amusing ideas and fun results, but absolutely no challenge. Almost everything boils down to using stock inventory objects, and with only a handful of screens and objects, it's usually immediately obvious what needs to be done—even the more involved ones like taking a series of trips through a teleporter for reasons best summed as "don't ask" actively avoiding making it tricky. The result is that even taking time to savor everything, both stories can be easily polished off in just three hours without any real chance of getting stuck, or even getting one of those "Aha!" moments to self-five over embarrassingly.

The best classic adventures constantly found new spins on the formula, and Schafer and his fellow Lucasarts designers were no slouches at this back in the day—the physicality of Full Throttle, the freedom of the Monkey Island games, and the time warping of Day Of The Tentacle all coming to mind. So far, Broken Age hasn't even attempted to carve out something similar, though there's still time. I hope the second act has something clever in mind.

Sums up the game i suppose....The fact that its made for Tim's daughter keeps getting reinforced.
 

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Saw a post somehwere from someone who has completed act 1. Took him 3-4 hours.

Thats kind of dissapointing if true. Even though I expected about 8-10 hours for the full game, I was sort of hoping that after the split act 1 would be atleast 6-7 hours.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Got stuck in the game. :oops: Need some help.

How can I free Gus, who is hanging from the tree? It seems I'm not finding something.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,105
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
Totally worth the money, right?

simpsons-nelson-ha-ha-o.gif
 

Aeschylus

Swindler
Patron
Joined
Mar 13, 2012
Messages
2,543
Location
Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
Just finished Act I. It's very short, and very easy as adventure games go. Took me 3:15 to finish while examining everything I could find, trying all the interactions I could find, and not skipping dialogue. Here's some general thoughts...

The Art
The art is... well, I got used to it. The background art is excellent imo, while the character art I'm not really a fan of. The animation's also gotten a lot better from what they showed in the documentaries. There's a few small visual/animation bugs remaining, but nothing major.

The Sound
Great soundtrack, and very good voice acting. No complaints there.

Gameplay/Puzzle Design
Here's where the problems lie. The game is easy. Like, really, really easy. I was never even remotely stumped, and there's really not a lot of puzzles in the game. The 'boy' section is basically a short introductory section followed by a single, very brief 'three trials' type puzzle setup. The 'girl' section is pretty similar, just with another sequence after the 'fetch three items' bit. I also kind of hate the one-button interface -- it forces a very annoying click-and-drag inventory interface, and limits the interactivity of the world (which I wish there was a lot more of). I actually wouldn't say that the puzzles in the game are badly designed as such, but they are too sparse, and too straightforward.

Story/Atmosphere
This was a bit of a mixed bag for me. The issue is (while trying to minimize spoilers) that this whole act is basically building up to a big reveal of sorts at the end, and that reveal is quite interesting and casts a lot of the things you've been doing in a new light, but then it's all over. A lot of people here have expressed concerns that the game would be childish, and I really don't think that is/will be the case, but I also really wish this had been released as a complete game. The story contained in this act seems less interesting than I think it will be as a whole.

The dialogue writing and world development I thought was a strong point, which is always a big plus for adventure games. It's not exactly what I would call funny, but I also don't get the sense that it's really trying to be very often. It seems like a slightly more serious game with a light-hearted tone, if that makes any sense at all.

Anyway, right now I would probably give it a 6/10 on an actual 1-10 scale, but I think it has a lot of potential to be great as a complete game, and I say that seriously. I can't really recommend buying the partial game though, unless you're willing to treat it as an early-access thing rather than as a complete game, because it's really not.

In summation: :3/5: could be a great final game story-wise, not a great game adventure-game wise due to the inherent limitations of its interface, and lack of challenging puzzles. I'd hold off until the full release in April if you're not a backer.
 
Last edited:

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom